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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--db/skill_unit_db.txt2
-rw-r--r--src/map/skill.c7
3 files changed, 6 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2199543d7..3f862a877 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/13
+ * Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex]
* Corrected NJ_KAENSIN as per description. [Skotlex]
* Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex]
* Changed the default save interval to 5 minutes. Added support for
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 8994d42d6..3a401581c 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -88,7 +88,7 @@
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
527,0xba, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
-535,0xbd, , 2, 0,2000,enemy, 0x008 //NJ_KAENSIN
+535,0xbd, , 2, 0, 100,enemy, 0x008 //NJ_KAENSIN
541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
diff --git a/src/map/skill.c b/src/map/skill.c
index b55c6bea8..be9343d7a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6408,7 +6408,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
if (sd) val1 = sd->status.child;
break;
case NJ_KAENSIN:
- val1 = (skilllv+1)/2 + 4;
+ val2 = (skilllv+1)/2 + 4;
skill_clear_group(src,1);
break;
@@ -6461,6 +6461,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
uy = y + layout->dy[i];
switch (skillid) {
case MG_FIREWALL: /* ファイヤーウォール */
+ case NJ_KAENSIN:
val2=group->val2;
break;
case WZ_ICEWALL: /* アイスウォール */
@@ -7031,8 +7032,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_KAENSIN:
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- if (--sg->val1 <= 0)
- skill_delunitgroup(NULL,sg);
+ if (--src->val2 <= 0)
+ skill_delunit(src);
break;
}