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-rw-r--r--npc/cities/alberta.txt8
-rw-r--r--npc/cities/jawaii.txt8
-rw-r--r--npc/re/jobs/3-1/archbishop.txt462
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt42
-rw-r--r--npc/re/jobs/3-1/mechanic.txt626
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt328
6 files changed, 598 insertions, 876 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index e47b86e9e..27d60a48a 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= rAthena 1.0
//===== Description: =========================================
@@ -16,6 +16,7 @@
//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
//= 1.5 Updated to match AEGIS script. [Kisuka]
+//= 1.6 Added Izlude RE coordinates. [Euphy]
//============================================================
alberta,97,51,0 script Fabian 84,{
@@ -216,7 +217,10 @@ alberta,189,151,5 script Fisk 100,{
close;
}
set Zeny,Zeny - 500;
- warp "izlude",176,182;
+ if(checkre(0))
+ warp "izlude",195,212;
+ else
+ warp "izlude",176,182;
end;
case 3:
mes "[Fisk]";
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 2d18d6298..dd7ebb28a 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -5,7 +5,7 @@
//= DNett123 (1.1 - 1.5)
//= L0ne_w0lf
//===== Current Version: =====================================
-//= 3.6
+//= 3.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -35,6 +35,7 @@
//= 3.4 Added missing checkweights. [L0ne_W0lf]
//= 3.5 Replaced effect numerics with constants. [L0ne_W0lf]
//= 3.6 Fixed bartender so he no longer hangs. [L0ne_W0lf]
+//= 3.7 Added Izlude RE coordinates. [Euphy]
//============================================================
// Jawaii
@@ -58,7 +59,10 @@ jawaii,239,112,7 script Mariner#toizu 100,{
mes "guide you to";
mes "Izlude.";
close2;
- warp "izlude",176,182;
+ if(checkre(0))
+ warp "izlude",195,212;
+ else
+ warp "izlude",176,182;
end;
}
mes "[Mariner]";
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 6fb066902..34251a8de 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -4,11 +4,11 @@
//= L0ne_W0lf
//= Credits: Gepard
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Translated from the Official]
+//= [Official Conversion]
//= Job change Quest from Priest / High Priest -> Arch Bishop.
//===== Additional Comments: =================================
//= 1.0 First version.
@@ -20,10 +20,11 @@
//= 1.5a Fixed little typo in Baby Priest & Baby Arch Bishop checks. [Masao]
//= 1.5b More small fixes. [Euphy]
//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
+//= 1.7 Updated script, many bugs fixed. [Euphy]
//============================================================
prt_church,103,88,3 script Praying Minister#arch 60,{
- if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
+ if (BaseJob != Job_Priest) {
if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
mes "[Praying Minister]";
mes "Ah! An Archbishop.";
@@ -32,13 +33,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+ mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
next;
mes "[Praying Minister]";
mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
@@ -55,14 +58,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes (Sex?"Brother":"Sister")+", how has your life been?";
- mes "Have you lived it to it's fullest?";
+ mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
mes "Have you served your life in the light of Odin?";
next;
mes "[Praying Minister]";
@@ -81,15 +85,14 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "[Praying Minister]";
mes "We always try to keep our original intention in mind and spread Odin's rule.";
next;
- menu "How do I become like that?",-;
+ select("How do I become like that?");
mes "[Praying Minister]";
mes "That's a good question.";
mes "We have lots of methods.";
mes "But, I recommend this.";
next;
mes "[Praying Minister]";
- mes "Have you ever heard of a";
- mes "^3131FFHoly Pilgrimage^000000?";
+ mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?";
mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
next;
mes "[Praying Minister]";
@@ -99,7 +102,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "What do you think?";
mes "Would you like to do a Holy Pilgrimage?";
next;
- switch (select("Yes I want to.:I'll think about it.")) {
+ switch(select("Yes I want to.:I'll think about it.")) {
case 1:
mes "[Praying Minister]";
mes "That's the correct attitude.";
@@ -111,17 +114,19 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
next;
mes "[Praying Minister]";
mes "Go there and find Priest Dayan.";
- mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''";
+ mes "Tell him exactly,";
+ mes "'^3131FFI'm here for the Holy Pilgrimage.^000000'";
next;
mes "[Praying Minister]";
mes "He's very old so he is hard of hearing.";
mes "You have to speak loud and clearly. You got it?";
- mes "I hope that this paves the way for you to live in the light of Odin......";
+ mes "I hope that this paves the way for you to live in the light of Odin.";
set job_arch,1;
setquest 2187;
close;
case 2:
mes "[Praying Minister]";
+ mes "Mmmm...";
mes "A Holy Pilgrimage isn't that difficult.";
mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin.";
next;
@@ -137,16 +142,18 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+ mes "In front of the Almighty God Odin,";
+ mes "there shall be no person smarter than him,";
+ mes "and there will be no person more merciful than him.";
next;
mes "[Praying Minister]";
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+ mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
next;
mes "[Praying Minister]";
- mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
+ mes "If you see any of these ministers, can you ask to them to go to the church in Prontera?";
next;
mes "[Praying Minister]";
mes "They give out a special aura so you can easily recognize them.";
@@ -161,12 +168,11 @@ umbala,137,227,5 script Utan Boy#arch 787,{
}
umbala,139,227,3 script Priest#arch 60,{
- if (job_arch < 1) {
+ if (job_arch == 0) {
mes "[Priest]";
mes "Un...ba... Unba?";
close;
- }
- if (job_arch == 1) {
+ } else if (job_arch == 1) {
mes "[Priest]";
mes "Un...ba... Umba?";
next;
@@ -260,17 +266,18 @@ umbala,139,227,3 script Priest#arch 60,{
next;
mes "[Priest Dayan]";
mes "That big tree is called The ^3131FFYggdrasil^000000.";
- mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard.";
+ mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune-Midgard.";
next;
mes "[Priest Dayan]";
mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world.";
next;
mes "[Priest Dayan]";
- mes "The roots head to Nifflheim where you can find Hvergelmir spring.";
- mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring.";
+ mes "The roots head to Niflheim where you can find the Hvergelmir spring.";
+ mes "In Rune-Midgard there is Mimir's spring.";
+ mes "And in Asgard, the world of the Gods, there is the Word spring.";
next;
mes "[Priest Dayan]";
- mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
+ mes "Mimir'’s spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
next;
mes "[Priest Dayan]";
mes Sex?"Brother.":"Sister.";
@@ -278,7 +285,8 @@ umbala,139,227,3 script Priest#arch 60,{
next;
mes "[Priest Dayan]";
mes "Enter the Yggdrasil.";
- mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil.";
+ mes "You may be assaulted by creatures in there";
+ mes "but be mindful that their intentions are only to protect the Yggdrasil.";
next;
mes "[Priest Dayan]";
mes "Follow your steps with purpose.";
@@ -302,13 +310,12 @@ umbala,139,227,3 script Priest#arch 60,{
set job_arch,2;
changequest 2187,2188;
close;
- }
- if (job_arch == 2) {
+ } else if (job_arch == 2) {
mes "[Priest Dayan]";
mes "This place is the holiest place in the world, Yggdrasil.";
mes "This holy ceremony will brighten your soul.";
next;
- switch (select("How should I pray?:Cancel.")) {
+ switch(select("How should I pray?:Cancel.")) {
case 1:
mes "[Priest Dayan]";
mes "Through prayer, we can follow four paths.";
@@ -357,11 +364,11 @@ umbala,139,227,3 script Priest#arch 60,{
mes "I hope that my prayer can weaken your agony...";
close;
}
- }
- if (job_arch == 3) {
+ } else if (job_arch == 3) {
mes "[Priest Dayan]";
mes "Oh, you've come back.";
- mes "I can feel that you have a fresh energy. Maybe you did pray truthfully.";
+ mes "I can feel that you have a fresh energy.";
+ mes "Maybe you did pray truthfully.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I feel light-hearted. Like I was just reborn...";
@@ -375,45 +382,38 @@ umbala,139,227,3 script Priest#arch 60,{
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
- if (Sex == 1) {
- mes "Brother.";
- }
- else {
- mes "Sister.";
- }
+ mes Sex?"Brother.":"Sister.";
mes "Now, there is a place you should go to.";
next;
mes "[Priest Dayan]";
mes "That place is Hugel in Schwaltzvalt.";
- mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world.";
+ mes "There is a Nun praying there named Vinue,";
+ mes "she is a true minister who prays for the suffering people in the world.";
mes "But the last time I saw her she seemed sad.";
next;
mes "[Priest Dayan]";
mes "Can you convince her to make a pilgrimage to Yggdrasil?";
- mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her.";
+ mes "I think she is exhausted due to praying too much.";
+ mes "I hope the air of Yggdrasil will be helpful to her.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Don't worry.";
mes "I'll go and meet her.";
next;
mes "[Priest Dayan]";
- if (Sex == 1) {
- mes "Feel free to visit here when you want to pray, brother.";
- }
- else {
- mes "Feel free to visit here when you want to pray, sister.";
- }
+ mes "Thank you very much.";
+ mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister.");
mes "A visit from a friend always makes me happy.";
set job_arch,4;
changequest 2188,2189;
close;
}
mes "[Dayan]";
- mes "Did you find Vinue in Hugel?";
+ mes "Did you find Vinue in Hugel? How's she doing?";
close;
}
-yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{
+yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{
OnTouch:
if (job_arch == 2) {
mes "[" + strcharinfo(0) + "]";
@@ -423,15 +423,16 @@ OnTouch:
next;
mes "[" + strcharinfo(0) + "]";
mes "Time to genuflect...";
+ mes "Time to start...";
mes "Hmm, what did that priest say to me?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hmm... What is the first way?";
next;
- switch (select("The way of silence.:The way of confession.:The way of meditation.")) {
+ switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
- mes "";
+ mes "The way of silence...?";
mes "I don't think so.";
close;
case 2:
@@ -444,7 +445,6 @@ OnTouch:
mes "The way of meditation...?";
mes "Yes, it's the way of meditation.";
next;
- break;
}
mes "^3131FF[Priest Dayan]^000000";
mes "^3131FFThe 1st way is the way of meditation.^000000";
@@ -501,6 +501,9 @@ OnTouch:
mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000.";
mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000";
next;
+ mes "^3131FF[Priest Dayan]^000000";
+ mes "^3131FFYou're drinking the Holy Water.^000000";
+ next;
if (countitem(523) == 0) {
mes "[" + strcharinfo(0) + "]";
mes "Oh no! I forgot to bring a Holy Water!";
@@ -529,7 +532,7 @@ OnTouch:
mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000";
next;
mes "- You breath in deep and start to sing a Gloria.";
- mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
+ mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
specialeffect2 EF_GLORIA;
next;
mes "[" + strcharinfo(0) + "]";
@@ -559,8 +562,7 @@ OnTouch:
close2;
warp "umbala",138,219;
end;
- }
- if (job_arch == 3) {
+ } else if (job_arch == 3) {
mes "[" + strcharinfo(0) + "]";
mes "The song is over. It's time to go back to Priest Dayan.";
close2;
@@ -574,7 +576,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
- if (select("Talk to her.:Stay Quiet.") == 2) {
+ if(select("Talk to her.:Stay Quiet.") == 2) {
mes "- You don't feel like disturbing her -";
close;
}
@@ -613,7 +615,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "Evil is always watching for our souls.";
mes "If you are indifferent to praying, it never misses an opportunity.";
next;
- if (select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
+ if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
mes "[Vinue]";
mes "Oh but that's where you're wrong.";
mes "My soul may be the most at risk.";
@@ -657,11 +659,11 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "Nobody tried to subdue the evil?";
next;
mes "[Vinue]";
- mes "Unfortunely, I'm a nun who doesn't have any exorcism skill...";
+ mes "Unfortunately, I'm a nun who doesn't have any exorcism skill...";
mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure.";
next;
mes "[Vinue]";
- mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
+ mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Is the dream related with the evil in the Odin shrine?";
@@ -671,7 +673,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "I don't have any way to find out.";
mes "I don't have a method, so I just pray.";
next;
- if (select("I'll investgate for you.:I'll pray with you.") == 2) {
+ if(select("I'll investgate for you.:I'll pray with you.") == 2) {
mes "[Vinue]";
mes "Thank you.";
mes "I'll pray that the darkness stays away.";
@@ -704,11 +706,10 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "[Vinue]";
mes "I'll pray for your safe return.";
mes "I hope that Odin gives you his protection as well.";
- set job_arch, 5;
+ set job_arch,5;
changequest 2189,2190;
close;
- }
- if ((job_arch > 4) && (job_arch < 100)) {
+ } else if ((job_arch > 4) && (job_arch < 100)) {
mes "[Vinue]";
mes "I'll pray for your safe return.";
close;
@@ -716,15 +717,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
mes "[Vinue]";
mes "I feel refreshed.";
mes "It must be good news?";
- mes "Thanks the Gods.";
+ mes "Thank the Gods.";
close;
}
odin_tem02,282,263,0 script #find_val 139,3,3,{
OnTouch:
- if ((job_arch > 4) && (job_arch < 100)) {
+ if ((job_arch > 4) && (job_arch < 100))
hideoffnpc "Valkyrie Illusion#arch";
- }
end;
}
@@ -732,7 +732,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
- switch (select("Touch Valkyrie's Illusion.:Turn away.")) {
+ switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
@@ -748,14 +748,21 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
}
}
end;
-
OnInit:
hideonnpc "Valkyrie Illusion#arch";
end;
}
job3_arch01,29,34,3 script Valkyrie#arch 403,{
- if ((BaseLevel != 99) && (JobLevel < 50)) {
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Wait a Sec !! -";
+ mes "- You are carrying too many items, -";
+ mes "- you won't be able to obtain any new items. -";
+ mes "- Please take off some items -";
+ mes "- and come for the challenge again. -";
+ close;
+ }
+ if ((BaseLevel != 99) || (JobLevel < 50) || (BaseJob != Job_Priest)) {
warp "odin_tem02",282,263;
end;
}
@@ -768,21 +775,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
close;
}
- if (checkweight(1201,4) == 0 || (MaxWeight - Weight) < 2000) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
- close;
- }
- if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
- warp "odin_tem02",282,263;
- }
if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) {
- if (job_arch < 5)
+ if (job_arch < 5) {
warp "odin_tem02",282,263;
- if (job_arch == 5) {
+ end;
+ } else if (job_arch == 5) {
mes "[Valkyrie]";
mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground.";
mes "Ah, I'm resentful! so regretful!";
@@ -853,7 +850,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "I don't know why they came here and from where they came from.";
next;
mes "[Valkyrie Anguhilde]";
- mes "They seiged the temple and I exhausted my energy tring to fight them all myself.";
+ mes "They sieged the temple and I exhausted my energy trying to fight them all myself.";
next;
mes "[Valkyrie Anguhilde]";
mes "The holy shrine was tainted by the devils.";
@@ -876,7 +873,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine.";
mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly.";
next;
- menu "How can I do that?",-;
+ select("How can I do that?");
mes "[Valkyrie Anguhilde]";
mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000.";
next;
@@ -902,8 +899,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "It'll be a long journey...";
set job_arch,6;
close;
- }
- if (job_arch == 6) {
+ } else if (job_arch == 6) {
if ($@archbs == 0) {
set $@archbs,1;
mes "[Valkyrie Anguhilde]";
@@ -911,9 +907,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
next;
if (getmapusers("job3_arch02") > 0) {
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "Ah, it seems someone is already combating the evil in the temple.";
- mes "I will go see who it is, please wait a moment.";
+ mes "Hmm, someone is battling the devil in the shrine right now.";
+ mes "You just wait a minute while I'm finding who it is.";
set $@archbs,0;
close;
}
@@ -923,9 +918,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
set $@archbs,0;
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
donpcevent "start#arch::OnEnable";
set job_arch,7;
changequest 2190,2191;
@@ -934,13 +928,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
end;
}
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "I am already talking to someone, please wait and talk to me again.";
+ mes "I'm talking with another person now, so give me a second.";
close;
- }
- if (job_arch == 7) {
- if (countitem(12381) > 0) delitem 12381,countitem(12381); //ValkyrieA_Scroll
- if (countitem(12382) > 0) delitem 12382,countitem(12382); //ValkyrieB_Scroll
+ } else if (job_arch == 7) {
+ if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll
+ if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll
if ($@archbs == 0) {
set $@archbs,1;
mes "[Valkyrie Anguhilde]";
@@ -951,9 +943,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
if (getmapusers("job3_arch02") > 0) {
set $@archbs,0;
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "Ah, it seems someone is already combating the evil in the temple.";
- mes "I will see who it is, please wait a moment.";
+ mes "Hmm, someone is battling the devil in the shrine right now.";
+ mes "You just wait a minute while I'm finding who it is.";
close;
}
set $@archbs,0;
@@ -964,70 +955,55 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "But you have to be careful if an imeprsonation falls down.";
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
donpcevent "start#arch::OnEnable";
- set job_arch, 7;
+ set job_arch,7;
warp "job3_arch02",119,49;
hideonnpc "Valkyrie#arch";
end;
}
mes "[Valkyrie Anguhilde]";
- //Custom translation
- mes "I am already talking to someone, please wait and talk to me again.";
+ mes "I'm talking with another person now, so give me a second.";
close;
}
- end;
}
end;
-
-OnInit:
- set $@archbs,0;
- end;
-
OnBc:
set $@archbs,0;
- //Custom translation
- mapannounce "job3_arch01","Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch";
end;
}
job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
-
OnTouch:
- if (countitem(12381) == 0) {
+ if (countitem(12381) == 0)
getitem 12381,1; //ValkyrieA_Scroll
- }
mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
hideonnpc "#arch_1_start";
end;
}
-- script #arch_1_01_0::archbjcq 139,5,5,{
+- script #arch_1_01_0::archbjcq -1,{
OnTouch:
- if (countitem(12381) > 0) {
+ if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
- end;
}
if (getmercinfo(1) == 2037) {
set .@randht, rand(1,10);
- if (.@randht < 8) {
+ if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
- else if (.@randht == 8 || .@randht == 9) {
- mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
- }
+ else if ((.@randht == 8) || (.@randht == 9))
+ mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-
job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5
job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5
job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5
@@ -1043,36 +1019,31 @@ job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5
job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
OnTouch:
- if (countitem(12381) > 0) {
+ if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
- if (GetMyMercenary == 2037) {
+ if (getmercinfo(1) == 2037) {
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
donpcevent "mob#arch_1::OnKill";
- }
- else {
+ } else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
}
end;
}
-job3_arch02,390,390,1 script #arch_redcell 844,{
- end;
-
+- script #arch_redcell -1,{
OnInit:
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
end;
-
OnGreen:
setcell "job3_arch02",276,290,280,294,cell_walkable,1;
setcell "job3_arch02",276,290,280,294,cell_shootable,1;
end;
-
OnRed:
setcell "job3_arch02",276,290,280,294,cell_walkable,0;
setcell "job3_arch02",276,290,280,294,cell_shootable,0;
@@ -1081,13 +1052,11 @@ OnRed:
job3_arch02,390,389,1 script #arch_val01 844,{
end;
-
OnEnable:
areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead";
end;
-
OnMyMobDead:
- if (mobcount ("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
+ if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
donpcevent "#arch_redcell::OnGreen";
mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch_01";
@@ -1107,7 +1076,6 @@ OnMyMobDead:
hideonnpc "#arch_1_boss";
}
end;
-
OnKill:
killmonster "job3_arch02","#arch_val01::OnMyMobDead";
end;
@@ -1115,20 +1083,17 @@ OnKill:
job3_arch02,390,387,1 script #arch_val02 844,{
end;
-
OnEnable:
areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead";
end;
-
OnMyMobDead:
- if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
+ if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
hideoffnpc "Valkyrie#arch_02";
hideonnpc "#arch_2_boss";
viewpoint 1,279,234,1,0xFFFF99;
}
end;
-
OnKill:
killmonster "job3_arch02","#arch_val02::OnMyMobDead";
end;
@@ -1207,26 +1172,25 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
}
job3_arch02,279,234,0 script #arch_end 139,7,7,{
+ end;
OnTouch:
donpcevent "#arch_3_01::OnKill";
donpcevent "#arch_3_02::OnKill";
donpcevent "#arch_3_03::OnKill";
donpcevent "mob#arch_2::OnKill";
hideoffnpc "Valkyrie Anguhilde#end";
- if (checkweight(1201,4) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
+ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
+ mes "- Wait a Sec !! -";
+ mes "- You are carrying too many items, -";
+ mes "- you won't be able to obtain any new items. -";
+ mes "- Please take off some items -";
+ mes "- and come for the challenge again. -";
close;
}
- if ((MaxWeight - Weight) < 2000) {
- mes "- Wait a moment! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please come back after -";
- mes "- you put some items into Kafra Storage. -";
+ if (ismounting()) {
+ mes "You are on a riding pet,";
+ mes "so you cannot change your job.";
+ mes "Please unequip your riding pet and try again!";
close;
}
if (countitem(6154) < 2) {
@@ -1240,9 +1204,8 @@ OnTouch:
mes "It can be dangerous, so let's go back.";
close2;
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,(2798); //Will_Of_Exhausted_Angel
- }
delitem 6154,countitem(6154); //Broken_Horn_Pipe
mapwarp "job3_arch02","job3_arch01",29,29;
end;
@@ -1271,7 +1234,7 @@ OnTouch:
next;
mes "[Valkyrie of the heavens]";
mes "Yes Anguhilde.";
- mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment.";
+ mes "Even though you were expelled because of an incident before, Odin said that he is reconsidering your banishment.";
next;
mes "[Valkyrie Anguhilde]";
mes "Ah! I can go back to Asgard!";
@@ -1318,29 +1281,23 @@ OnTouch:
mes "Now, go back to your world.";
mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
next;
+ if (SkillPoint) {
+ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
+ close;
+ }
mes "[Valkyrie of the heavens]";
mes "Don't forget an altruistic minister's spirit like today forever.";
mes "I hope we see each other in Valhalla sometime.";
nude;
- if (countitem(2798) > 0) {
+ if (countitem(2798))
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
- }
delitem 6154,countitem(6154); //Broken_Horn_Pipe
set job_arch,100;
completequest 2191;
getitem 5747,1; //Mitra
getitem 2795,1; //Green_Apple_Ring
- if(Class == Job_Baby_Priest){
- jobchange Job_Baby_Bishop;
- }
- else if (Class == Job_Priest) {
- jobchange Job_Arch_Bishop;
- }
- else {
- jobchange Job_Arch_Bishop_T;
- }
+ jobchange roclass(eaclass()|EAJL_THIRD);
close;
-
OnInit:
hideonnpc "#arch_end";
end;
@@ -1348,7 +1305,6 @@ OnInit:
job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{
end;
-
OnInit:
hideonnpc "Valkyrie Anguhilde#end";
end;
@@ -1368,23 +1324,22 @@ job3_arch02,273,235,5 script Valkyrie of the heavens 811,{
end;
}
end;
-
OnInit:
hideonnpc "Valkyrie of the heavens";
end;
}
job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
+ end;
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382))
mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0
- }
end;
}
-- script #arch_2_02_0::archbjcq2 139,5,5,{
+- script #arch_2_02_0::archbjcq2 -1,{
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1392,22 +1347,18 @@ OnTouch:
}
if (getmercinfo(1) == 2038) {
set .@randht, rand(1,10);
- if (.@randht < 8) {
+ if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
- else if (.@randht == 8 || .@randht == 9) {
- mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
- }
- else {
- mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- }
+ else if ((.@randht == 8) || (.@randht == 9))
+ mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ else
+ mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-
job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5
job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5
job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5
@@ -1433,15 +1384,13 @@ OnTouch:
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
OnTouch:
- if (countitem(12382) > 0) {
+ if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
- end;
}
- if (getmercinfo(1) == 2038) {
+ if (getmercinfo(1) == 2038)
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- }
else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1451,17 +1400,15 @@ OnTouch:
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
OnTouch:
- if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) {
+ if (BaseJob != Job_Priest) {
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
}
hideonnpc "#arch_3_01";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
end;
-
OnInit:
hideoffnpc "#arch_3_01";
end;
@@ -1469,21 +1416,18 @@ OnInit:
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
OnTouch:
- if (Class == Job_Priest || Class == Job_Baby_Priest) {
+ if (BaseJob == Job_Priest) {
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
monster "job3_arch02",307,200,"Skogul",1761,1;
}
hideonnpc "#arch_3_02";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
end;
-
OnInit:
hideoffnpc "#arch_3_02";
end;
-
}
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
@@ -1492,20 +1436,16 @@ OnTouch:
monster "job3_arch02",296,216,"Frus",1762,1;
hideonnpc "#arch_3_03";
end;
-
OnKill:
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
end;
-
OnInit:
hideonnpc "#arch_3_03";
end;
-
}
job3_arch02,389,390,1 script mob#arch_1 844,{
end;
-
OnEnable:
monster "job3_arch02",100,102,"Shrine Invader",1394,2;
monster "job3_arch02",90,131,"Shrine Invader",1394,2;
@@ -1518,7 +1458,6 @@ OnEnable:
monster "job3_arch02",218,250,"Shrine Invader",1427,1;
monster "job3_arch02",254,293,"Shrine Invader",1427,1;
end;
-
OnKill:
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
end;
@@ -1526,7 +1465,6 @@ OnKill:
job3_arch02,389,389,1 script mob#arch_2 844,{
end;
-
OnEnable:
monster "job3_arch02",156,321,"Shrine Invader",1480,2;
monster "job3_arch02",170,305,"Shrine Invader",1480,2;
@@ -1541,7 +1479,6 @@ OnEnable:
monster "job3_arch02",190,146,"Shrine Invader",1480,1;
monster "job3_arch02",204,177,"Shrine Invader",1453,1;
end;
-
OnKill:
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
end;
@@ -1549,11 +1486,9 @@ OnKill:
job3_arch02,389,388,1 script start#arch 844,{
end;
-
OnInit:
mapwarp "job3_arch02","job3_arch02",29,29;
end;
-
OnEnable:
mapwarp "job3_arch02","job3_arch02",29,29;
hideoffnpc "#arch_1_start";
@@ -1605,78 +1540,20 @@ OnEnable:
donpcevent "mob#arch_1::OnEnable";
donpcevent "#arch_val01::OnEnable";
end;
-
OnTimeon:
initnpctimer;
end;
-
OnTimeoff:
stopnpctimer;
end;
-
OnTimer60000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer120000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer180000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer240000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer300000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer360000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- }
- end;
-
OnTimer420000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer480000:
- if (getmapusers("job3_arch02") == 0) {
- mapwarp "job3_arch02","job3_arch01",29,29;
- donpcevent "Valkyrie#arch::OnBc";
- stopnpctimer;
- }
- end;
-
OnTimer540000:
if (getmapusers("job3_arch02") == 0) {
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1684,13 +1561,11 @@ OnTimer540000:
stopnpctimer;
}
end;
-
OnTimer600000:
- mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation;
+ mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
-
OnTimer605000:
- mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
donpcevent "Valkyrie#arch::OnBc";
stopnpctimer;
@@ -1699,7 +1574,6 @@ OnTimer605000:
job3_arch02,390,388,1 script #arch_2_start 844,{
end;
-
OnInit:
hideonnpc "#arch_2_01";
hideonnpc "#arch_2_02";
@@ -1714,7 +1588,6 @@ OnInit:
hideonnpc "#arch_2_11";
hideonnpc "#arch_2_boss";
end;
-
OnEnable:
hideoffnpc "#arch_2_01";
hideoffnpc "#arch_2_02";
@@ -1735,7 +1608,6 @@ OnEnable:
job3_arch02,390,386,1 script #arch_3_start 844,{
end;
-
OnEnable:
hideoffnpc "#arch_3_01";
hideoffnpc "#arch_3_02";
@@ -1753,19 +1625,33 @@ OnTouch:
job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263
+odin_tem02,30,181,0 script #wherearch01 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}
+
+odin_tem02,30,335,0 script #wherearch02 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}
+
/*
-job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{
- mes "[Íç¹ÌµÄÊÞÈË]";
- mes "ÇëÊäÈëÃÜÂë¡£";
+job3_arch01,1,1,1 script control#arch 844,{
+ mes "[Troll]";
+ mes "Password please.";
next;
input .@input;
if (.@input == 1854) {
- mes "[ͨÐÐ]";
- mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª";
- mes "" + $@archbs + "¡£";
- mes "ÄãÏëÐÞ¸ÄÂð?";
+ mes "[Transit]";
+ mes "The GlobalVar is";
+ mes "" + $@archbs + ".";
+ mes "Do you want to change it?";
next;
- switch (select("0:1")) {
+ switch(select("0:1")) {
case 1:
set $@archbs,0;
hideoffnpc "Valkyrie#arch";
@@ -1775,28 +1661,10 @@ job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{
hideoffnpc "Valkyrie#arch";
close;
}
- }
- if (.@input < 0 || .@input > 9999) {
- mes "[Íç¹ÌµÄÊÞÈË]";
- mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡";
+ } else {
+ mes "[Troll]";
+ mes "Enter the correct password!";
close;
}
}
-*/
-
-odin_tem02,30,181,0 script #wherearch01 139,10,10,{
-OnTouch:
- if (job_arch == 5) {
- viewpoint 1,282,263,1,0xFFFF99;
- }
- end;
-}
-
-odin_tem02,30,335,0 script #wherearch02 139,10,10,{
-OnTouch:
- if (job_arch == 5) {
- viewpoint 1,282,263,1,0xFFFF99;
- }
- end;
-}
- \ No newline at end of file
+*/ \ No newline at end of file
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index ec1009ccb..3fa7f087e 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -3709,17 +3709,6 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{
next;
mes "[Bercasell]";
mes "And... these are presents to celebrate your becoming a Guillotine Cross.";
- //FIXME: Outdated?
- /*
- set Silent_Executer,Silent_Executer+1;
- next;
- mes "[Bercasell]";
- mes "And... A ticket and a ring,";
- mes "these are presents to celebrate your becoming a Guillotine Cross.";
- next;
- mes "[Bercasell]";
- mes "Unfortunately, we don't have any new weapons to offer at this time.";
- */
close;
case 2:
mes "[Bercasell]";
@@ -3789,37 +3778,6 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{
close;
}
} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
- //FIXME: Outdated?
- /*if (job_3rd_gc > 20 && job_3rd_gc < 25) {
- if (countitem(6153) > 0) {
- mes "Long time no see.";
- mes "Are you doing well lately?";
- next;
- mes "[Bercasell]";
- mes "Actually, supplies from the guild have just arrived.";
- mes "It's been quite tough work to make new ones.";
- next;
- mes "[Bercasell]";
- mes "There wll be any different in grade about lank by clearing mission. So do not worry.";
- mes "I'm pretty sure that you made your mind.";
- next;
- mes "[Bercasell]";
- mes "Death doesn't tell anything...";
- delitem 6153,1; //Special_Exchange_Coupon
- if (job_3rd_gc > 20 && job_3rd_gc < 25)
- set job_3rd_gc, job_3rd_gc+4;
- completequest 7100;
- set Silent_Executer,Silent_Executer+1;
- close;
- } else {
- mes "Actually, supplies from the guild have just arrived.";
- mes "It's been quite tough work to make new ones.";
- next;
- mes "[Bercasell]";
- mes "If you give me the exchange ticket I gave you before, I'll give you the supplies.";
- close;
- }
- }*/
mes "Don't pursue only strength.";
mes "You'll get tired.";
mes "It's no better than living.";
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index a61a9a555..0237eb6c7 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -1,44 +1,43 @@
//===== rAthena Script =======================================
//= Mechanic Jobchange Quest
//===== By: ==================================================
-//= Masao
+//= Muad_Dib
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
//===== Additional Comments: =================================
-//= v1.0 First Version.
-//= v1.1 Fixed the Door NPC - [JayPee].
+//= 1.0 First Version. [Masao]
+//= 1.1 Fixed the Door NPC [JayPee].
+//= 1.2 Updated script. [Euphy]
//============================================================
yuno,129,156,3 script Chainheart 923,{
-
- if(BaseLevel > 99)
- {
- mes "[Chainheart]";
+ mes "[Chainheart]";
+ if (BaseLevel > 99) {
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
close;
}
- if(job__mechanic == 12)
- {
- mes "[Chainheart]";
+ if (job__mechanic == 12) {
mes "There's nothing to say specifically about Mechanics or magic machinery.";
mes "You would know more about it than anyone now.";
next;
mes "[Chainheart]";
mes "Continue to grow your knowledge by experiencing what the world has to offer.";
close;
- }
- if(job__mechanic == 11)
- {
- if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
- {
- mes "[Chainheart]";
+ } else if (job__mechanic == 11) {
+ if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
+ if (ismounting()) {
+ mes "You are on a riding pet,";
+ mes "so you cannot change your job.";
+ mes "Please unequip your riding pet and try again!";
+ close;
+ }
mes "What is it? Is that you?";
mes "Oh wait, you look quite different than the last time I saw you.";
mes "Did something happen?";
@@ -64,7 +63,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "by actively participating.";
next;
mes "[Chainheart]";
- mes "I like who you are and I think we need that kind of new blood for our Mechanics.";
+ mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
next;
mes "[Chainheart]";
mes "Science is seeking and studying things that can be proven logically.";
@@ -76,22 +75,14 @@ yuno,129,156,3 script Chainheart 923,{
next;
set job__mechanic,12;
completequest 10101;
- if(Sex == 1) {
+ if (Sex)
getitem 5749,1; //Driver_Band
- } else {
+ else
getitem 5760,1; //Driver_Band_
- }
getitem 2795,1; //Green_Apple_Ring
- if(Class == Job_Baby_Blacksmith){
- jobchange Job_Baby_Mechanic;
- }
- else if(Class == Job_Blacksmith) {
- jobchange Job_Mechanic;
- } else if(Class == Job_Whitesmith) {
- jobchange Job_Mechanic_T;
- }
+ jobchange roclass(eaclass()|EAJL_THIRD);
mes "[Chainheart]";
- mes "Here is, a gift.";
+ mes "This is a gift that I give to you.";
mes "If you keep this well, one day";
mes "you'll be thankful to me.";
next;
@@ -102,13 +93,9 @@ yuno,129,156,3 script Chainheart 923,{
mes "textbook, so let there be a silver lining in the future of Mechanics!";
close;
}
- mes "[Chainheart]";
- mes "If not what?";
+ mes "It seems something not enough?";
close;
- }
- if(job__mechanic >= 3)
- {
- mes "[Chainheart]";
+ } else if (job__mechanic >= 3) {
mes "By the way, Franklson is missing.";
mes "He said that he wanted to study";
mes "and then disappeared.";
@@ -121,14 +108,10 @@ yuno,129,156,3 script Chainheart 923,{
mes "[Chainheart]";
mes "Anyway, farewell.";
close;
- }
- if(job__mechanic == 2)
- {
- mes "[Chainheart]";
+ } else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
- switch(select("I want to know more.:Nothing."))
- {
+ switch(select("I want to know more.:Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
@@ -160,7 +143,7 @@ yuno,129,156,3 script Chainheart 923,{
next;
mes "[Chainheart]";
mes "Come to think of it...";
- mes "Franklson developed";
+ mes "Franklson developed the";
mes "magic machinery on his own.";
mes "So why don't you go to";
mes "the Ruins of Juperos?";
@@ -184,10 +167,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "I thought that you had what it took to be a true Mechanic.";
close;
}
- }
- if(job__mechanic == 1)
- {
- mes "[Chainheart]";
+ } else if (job__mechanic == 1) {
mes "Ok let me catch my breath.";
mes "You must be interested in";
mes "magic machinery and the";
@@ -199,7 +179,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "The two haven't really been connected successfully together until now.";
next;
mes "[Chainheart]";
- mes "If you use magic machinery, you really have to be familiar with the inner workings of machines.";
+ mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
next;
mes "[Chainheart]";
mes "It can be used effectively,";
@@ -235,11 +215,8 @@ yuno,129,156,3 script Chainheart 923,{
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
close;
}
- if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith)
- {
- if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
- {
- mes "[Chainheart]";
+ if (BaseJob == Job_Blacksmith) {
+ if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
mes "You look quite skilled.";
mes "You can be the one.";
@@ -276,8 +253,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "please talk to me again.";
close;
}
- mes "[Chainheart]";
- mes "You, look like someone who has a great sense on dealing with stuff.";
+ mes "You look like someone who has a great sense on dealing with stuff.";
next;
mes "[Chainheart]";
mes "That power has been used on";
@@ -310,7 +286,6 @@ yuno,129,156,3 script Chainheart 923,{
mes "I will guide you to the world of Mechanics.";
close;
}
- mes "[Chainheart]";
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
@@ -321,28 +296,19 @@ yuno,129,156,3 script Chainheart 923,{
}
jupe_cave,37,55,5 script Scholar#Mechanic 883,{
-
- if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300)
- {
- mes "- Wait here!! -";
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) {
mes "- Your pack is too heavy. -";
- mes "- Lighten your body first-";
- mes "- and please try again.-";
+ mes "- Lighten your body first -";
+ mes "- and please try again. -";
close;
}
-
- if(job__mechanic > 10)
- {
- mes "[Scholar]";
+ mes "[Scholar]";
+ if (job__mechanic > 10) {
mes "How was Juperos?";
mes "I am so scared that I still";
mes "cannot go there.";
close;
- }
-
- if(job__mechanic > 3)
- {
- mes "[Scholar]";
+ } else if (job__mechanic > 3) {
mes "^FF0000You won't be able to reach the destination by walking.";
mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
mes "Please make yourself at home.^000000";
@@ -356,8 +322,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{
mes "to go to the midway point";
mes "at Juperos?";
next;
- switch(select("I am ready!:Not yet"))
- {
+ switch(select("I am ready!:Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
@@ -384,76 +349,50 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{
close;
}
}
- if(job__mechanic == 3)
- {
- mes "[Scholar]";
- mes "I am a scholar who came here to research the ruins here in Juperos.";
- next;
- mes "[Scholar]";
- mes "But... actually when";
- mes "I try to go further";
- mes "I get scared.";
- mes "I can hardly go inside.";
- mes "What can I do?";
- next;
- mes "[Scholar]";
- mes "I heard a rumor that humans";
- mes "aren't welcome inside there.";
- mes "But it should be very useful to study the marvelous machines in there.";
- next;
- mes "[Scholar]";
- mes "Umm? Are you also going to";
- mes "Juperos to get something?";
- mes "I have no courage to go in there.";
- mes "Goodluck to you.";
- next;
- mes "[Scholar]";
- mes "I know the way to get to";
- mes "the midway point and I also have";
- mes "all the stuff I need.";
- mes "But I'm just too scared.";
- next;
- mes "[Scholar]";
- mes "So if you want, I'll send you";
- mes "to Juperos. Mr. Elder Scholar";
- mes "has told me how to warp to";
- mes "the midway point to Juperos.";
- next;
- set job__mechanic,4;
- mes "[Scholar]";
- mes "It is true that it becomes easy";
- mes "but you can't help the fear";
- mes "it's too bad. Anyway if you are";
- mes "ready to go please tell me.";
- close;
- }
- mes "[Scholar]";
mes "I am a scholar who came here to research the ruins here in Juperos.";
next;
mes "[Scholar]";
mes "But... actually when I try to go further";
- mes "I'm scared. I can hardly go inside.";
+ mes "I get scared. I can hardly go inside.";
mes "What can I do?";
next;
mes "[Scholar]";
mes "I heard a rumor that humans aren't welcome inside there.";
mes "But it should be very useful to study the marvelous machines in there.";
+ if (job__mechanic != 3) close;
+ next;
+ mes "[Scholar]";
+ mes "Umm? Are you also going to Juperos to get something?";
+ mes "I have no courage to go in there.";
+ mes "Good luck to you.";
+ next;
+ mes "[Scholar]";
+ mes "I know the way to get to";
+ mes "the midway point and I also have";
+ mes "all the stuff I need. But I'm just too scared.";
+ next;
+ mes "[Scholar]";
+ mes "So if you want, I'll send you";
+ mes "to Juperos. Mr. Elder Scholar";
+ mes "has told me how to warp to";
+ mes "the midway point to Juperos.";
+ next;
+ set job__mechanic,4;
+ mes "[Scholar]";
+ mes "It is true that it becomes easy";
+ mes "but you can't help the fear";
+ mes "it's too bad. Anyway if you are";
+ mes "ready to go please tell me.";
close;
}
jupe_core2,149,273,3 script Ghostfire#1 802,{
-
- if(job__mechanic == 11)
- {
- mes "[?]";
+ mes "[?]";
+ if (job__mechanic == 11) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
- }
-
- if(job__mechanic == 10)
- {
- mes "[?]";
+ } else if (job__mechanic == 10) {
mes "That appearance... Is it so? You also gained the knowledge.";
mes "When the future is full of possibilities...";
mes "An attitude of a pure child";
@@ -484,193 +423,161 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{
changequest 10100,10101;
warp "yuno",157,83;
end;
- }
- if(job__mechanic > 4)
- {
- mes "[?]";
+ } else if (job__mechanic > 4) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
- }
- if (job__mechanic == 3 || job__mechanic == 4)
- {
- mes "[?]";
+ } else if (job__mechanic > 2) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
- switch(select("Well then, later.:Focus."))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "I was once a human scholar.";
- mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched...";
- next;
- mes "[?]";
- mes "That's when I discovered, the uncertain magical power.";
- next;
- mes "[?]";
- mes "The thing with uncertain magic is that it is highly unstable and unpredictable.";
- mes "During my studies I encountered a pocket of highly volatile magic.";
- next;
- mes "[?]";
- mes "The only memories I have";
- mes "are from that day forward.";
- mes "I've been trapped here since.";
- next;
- mes "[?]";
- mes "Juperos is all that I know now.";
- mes "I'm going to die here.";
- next;
- mes "[?]";
- mes "I don't know who you are...";
- mes "I won't bother to know if you";
- mes "want to gain some knowledge.";
- mes "Find someone who cares.";
- next;
+ if(select("Well then, later.:Focus.") == 1) close;
+ mes "[?]";
+ mes "I was once a human scholar.";
+ mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
+ mes "and searched...";
+ next;
+ mes "[?]";
+ mes "That's when I discovered, the uncertain magical power.";
+ next;
+ mes "[?]";
+ mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
+ mes "During my studies I encountered a pocket of highly volatile magic.";
+ next;
+ mes "[?]";
+ mes "The only memories I have are from that day forward.";
+ mes "I've been trapped here since.";
+ next;
+ mes "[?]";
+ mes "Juperos is all that I know now.";
+ mes "I'm going to die here.";
+ next;
+ mes "[?]";
+ mes "I don't know who you are...";
+ mes "I won't bother to know if you";
+ mes "want to gain some knowledge";
+ mes "find someone who cares.";
+ next;
+ if (job__mechanic == 3 || job__mechanic == 4)
changequest 10092,10094;
- set job__mechanic,5;
- mes "[?]";
- mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
- mes "Find your own knowledge path.";
- close;
- }
+ set job__mechanic,5;
+ mes "[?]";
+ mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
+ mes "Find your own knowledge path.";
+ close;
}
+ end;
}
jupe_core2,53,75,3 script Ghostfire#2 802,{
-
- if(job__mechanic > 5)
- {
- mes "[?]";
+ mes "[?]";
+ if (job__mechanic > 5) {
mes "Juperos... I...";
mes "Juperos... What I want";
mes "exists all in here...";
mes "The power of science...the paradise of machines...";
close;
- }
-
- if(job__mechanic == 5)
- {
- mes "[?]";
+ } else if (job__mechanic == 5) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
- switch(select("Well then, later:Focus"))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "When I had a body";
- mes "I wanted to prove the";
- mes "excellence of science";
- mes "to the ones who only believe";
- mes "such occult things...";
- next;
- mes "[?]";
- mes "I wanted to use the power of";
- mes "magic as a reasonable form";
- mes "which is visible. With stronger";
- mes "results, I wanted to control";
- mes "the power of magic by";
- mes "using science....";
- next;
- mes "[?]";
- mes "I wanted to show that science";
- mes "is excellent to control magic";
- mes "like the occult. I studied a lot";
- mes "of things and agonized over";
- mes "making science and magic";
- mes "co-exist.";
- next;
- mes "[?]";
- mes "My research led me here,";
- mes "Juperos. In this place there";
- mes "are many products of science";
- mes "that could stimulate a scholar's";
- mes "brain...";
- next;
- mes "[?]";
- mes "I found that it was possible to join the power of magic with science.";
- mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
- next;
- mes "[?]";
- mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
- next;
- set job__mechanic,6;
- changequest 10094,10095;
- mes "[?]";
- mes "So... I came back to Juperos to continue my investigation of science and magic.";
- close;
- }
+ if(select("Well then, later:Focus") == 1) close;
+ mes "[?]";
+ mes "When I had a body";
+ mes "I wanted to prove the";
+ mes "excellence of science";
+ mes "to the ones who only believe";
+ mes "such occult things...";
+ next;
+ mes "[?]";
+ mes "I wanted to use the power of";
+ mes "magic as a reasonable form";
+ mes "which is visible. With stronger";
+ mes "results, I wanted to control";
+ mes "the power of magic by";
+ mes "using science....";
+ next;
+ mes "[?]";
+ mes "I wanted to show that science";
+ mes "is excellent to control magic";
+ mes "like the occult. I studied a lot";
+ mes "of things and agonized over";
+ mes "making science and magic";
+ mes "co-exist.";
+ next;
+ mes "[?]";
+ mes "My research led me here,";
+ mes "Juperos. In this place there";
+ mes "are many products of science";
+ mes "that could stimulate a scholar's";
+ mes "brain...";
+ next;
+ mes "[?]";
+ mes "I found that it was possible to join the power of magic with science.";
+ mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
+ next;
+ mes "[?]";
+ mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
+ next;
+ set job__mechanic,6;
+ changequest 10094,10095;
+ mes "[?]";
+ mes "So... I came back to Juperos to continue my investigation of science and magic.";
+ close;
}
+ end;
}
jupe_core2,242,62,3 script Ghostfire#3 802,{
-
- if(job__mechanic > 6)
- {
- mes "[?]";
+ mes "[?]";
+ if (job__mechanic > 6) {
mes "I want to know more about the knowledge...";
mes "the features of humans...";
mes "The things to be done first and later...";
mes "The door of truth will later...";
close;
- }
-
- if(job__mechanic == 6)
- {
- mes "[?]";
+ } else if (job__mechanic == 6) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
- switch(select("Well then, later:Focus"))
- {
- case 1:
- close;
- case 2:
- mes "[?]";
- mes "I wasn't satisfied with my success so I came back here time and time again.";
- next;
- mes "[?]";
- mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed.";
- next;
- mes "[?]";
- mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
- next;
- mes "[?]";
- mes "But it came at a price. With the knowledge I started losing my humanity.";
- mes "I lost my body and the only";
- mes "thing I had was my spirit.";
- next;
- mes "[?]";
- mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
- next;
- set job__mechanic,7;
- changequest 10095,10096;
- mes "[?]";
- mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues.";
- close;
- }
+ if(select("Well then, later:Focus") == 1) close;
+ mes "[?]";
+ mes "I wasn't satisfied with my success so I came back here time and time again.";
+ next;
+ mes "[?]";
+ mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
+ next;
+ mes "[?]";
+ mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
+ next;
+ mes "[?]";
+ mes "But it came at a price. With the knowledge I started losing my humanity.";
+ mes "I lost my body and the only thing I had was my spirit.";
+ next;
+ mes "[?]";
+ mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
+ next;
+ set job__mechanic,7;
+ changequest 10095,10096;
+ mes "[?]";
+ mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
+ close;
}
+ end;
}
-jupe_core2,29,150,1 script Foothold 139,1,1,{
-
+jupe_core2,29,150,0 script #Foothold 139,1,1,{
OnTouch:
- if(job__mechanic == 8)
- {
+ if (job__mechanic == 8) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping my whole body-";
@@ -680,9 +587,7 @@ OnTouch:
mes "-it is the source of the-";
mes "-power drain.-";
close;
- }
- if(job__mechanic == 7)
- {
+ } else if (job__mechanic == 7) {
percentheal -20,0;
mes "-Suddenly, an unidentified-";
mes "-voice is ringing in my head-";
@@ -691,181 +596,140 @@ OnTouch:
mes "-Handling machines-";
mes "-absorbing magic power-";
mes "-a sacrificial offering-";
- mes "-the statue of a human-";
+ mes "-the statue of a human.-";
next;
set job__mechanic,8;
changequest 10096,10097;
mes "-Most certain of all is that-";
mes "-I started to feel the urge-";
- mes "-to go to the door of truth-";
+ mes "-to go to the door of truth.-";
close;
- }
- if(job__mechanic > 2)
- {
+ } else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
+ end;
}
-jupe_core2,272,149,1 script Foothold2 139,1,1,{
-
+jupe_core2,272,149,0 script #Foothold2 139,1,1,{
OnTouch:
- if(job__mechanic == 9)
- {
+ if (job__mechanic == 9) {
mes "-I had a feeling that power-";
mes "-has been draining out,-";
mes "-but now, I do not-";
mes "-feel anything.-";
next;
mes "-Go to the south of-";
- mes "-the foothold quickly-";
+ mes "-the foothold quickly.-";
close;
- }
- if(job__mechanic == 8)
- {
+ } else if (job__mechanic == 8) {
percentheal -20,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
next;
mes "-I feel my senses-";
- mes "-are returning to me-";
+ mes "-are returning to me.-";
next;
- donpcevent "Door::OnDoorOpen";
+ donpcevent "#Door::OnEnable";
changequest 10097,10098;
- mes "-Walk to the Door of Truth-";
+ mes "-I think that I am becoming-";
+ mes "-the sacrificial offering.-";
close;
- }
- if(job__mechanic > 2)
- {
+ } else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
+ end;
}
-jupe_core2,288,142,3 script Door 844,1,1,{
-end;
-
+jupe_core2,288,142,3 script #Door 844,1,1,{
+ end;
OnInit:
- disablenpc "Door";
+ hideonnpc "#Door";
end;
-
-OnDoorClose:
- disablenpc "Door";
+OnDisable:
+ hideonnpc "#Door";
end;
-
-OnDoorOpen:
- enablenpc "Door";
+OnEnable:
+ hideoffnpc "#Door";
specialeffect EF_MAPPILLAR;
initnpctimer;
end;
-
OnTimer180000:
- donpcevent "Door::OnDoorClose";
+ donpcevent "#Door::OnDisable";
end;
-
OnTouch:
- if(job__mechanic == 8)
- {
- mes "-Once again a voice rings out-";
- mes "-in my head. This time it is-";
- mes "-different than before, it is a-";
- mes "-voice of an impressive person-";
- next;
- mes "I know you came this far because you want the knowledge.";
- mes "Humans are weak animals";
- mes "and any sacrifice is a hard";
- mes "decision for them to make.";
- next;
- mes "But you are lacking something to pass through this door of truth.";
- mes "Through this door is knowledge above all human thinking.";
- next;
- mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
- next;
- mes "Try to put your body onto the foothold of knowledge at the south.";
- next;
- mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
- mes "If you are unqualified, you will lose your body as a sacrifice.";
- next;
- mes "When you are qualified, you will be able to pass through the door of truth.";
- mes "Till that day, don't lose yourself.";
- next;
- mes "............";
- next;
- mes "-I can't hear any voices-";
- mes "-anymore and I can't feel-";
- mes "-anything in this place.-";
- next;
- mes "-As the ringing voice in my-";
- mes "-head instructed, let's go to-";
- mes "-the southern marker.-";
- set job__mechanic,9;
- changequest 10098,10099;
- close2;
- donpcevent "Door::OnDoorClose";
- end;
- }
-end;
-}
-
-jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{
+ mes "-Once again a voice rings out-";
+ mes "-in my head. This time it is-";
+ mes "-different than before, it is a-";
+ mes "-voice of an impressive person.-";
+ next;
+ mes "I know you came this far because you want the knowledge.";
+ mes "Humans are weak animals";
+ mes "and any sacrifice is a hard";
+ mes "decision for them to make.";
+ next;
+ mes "But you are lacking something to pass through this door of truth.";
+ mes "Through this door is knowledge above all human thinking.";
+ next;
+ mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
+ next;
+ mes "Try to put your body onto the foothold of knowledge at the south.";
+ next;
+ mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
+ mes "If you are unqualified, you will lose your body as a sacrifice.";
+ next;
+ mes "When you are qualified, you will be able to pass through the door of truth.";
+ mes "Till that day, don't lose yourself.";
+ next;
+ mes "............";
+ next;
+ mes "-I can't hear any voices-";
+ mes "-anymore and I can't feel-";
+ mes "-anything in this place.-";
+ next;
+ mes "-As the ringing voice in my-";
+ mes "-head instructed, let's go to-";
+ mes "-the southern foothold.-";
+ close2;
+ set job__mechanic,9;
+ changequest 10098,10099;
+ donpcevent "#Door::OnDisable";
end;
-OnTouch:
- if(job__mechanic == 9)
- {
- mes "-The moment I stepped on-";
- mes "-the marker the voice-";
- mes "-didn't come into my brain-";
- mes "-rather new knowledge-";
- mes "-came in naturally.-";
- next;
- mes "-Almost instantaneously-";
- mes "-you gained all of the-";
- mes "knowledge that you need-";
- mes "-to know about mechanics-";
- mes "-and magic machinery.-";
- next;
- set job__mechanic,10;
- changequest 10099,10100;
- specialeffect EF_POTION_CON;
- mes "-This amount of-";
- mes "-knowledge is enough-";
- mes "-and find a way out.-";
- close;
- }
}
-jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{
- end;
+jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{
OnTouch:
- if(job__mechanic == 9)
- {
+ if (job__mechanic == 9) {
mes "-The moment I stepped on-";
- mes "-the marker the voice-";
+ mes "-the foothold the voice-";
mes "-didn't come into my brain-";
mes "-rather new knowledge-";
mes "-came in naturally.-";
next;
mes "-Almost instantaneously-";
mes "-you gained all of the-";
- mes "knowledge that you need-";
+ mes "-knowledge that you need-";
mes "-to know about mechanics-";
mes "-and magic machinery.-";
next;
set job__mechanic,10;
changequest 10099,10100;
specialeffect EF_POTION_CON;
- mes "-This amount of-";
- mes "-knowledge is enough-";
+ mes "-This amount of knowledge-";
+ mes "-is enough. Let's get finished-";
mes "-and find a way out.-";
close;
}
+ end;
}
+jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0
jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0 \ No newline at end of file
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 578a39ec0..4a96bed59 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -1,68 +1,68 @@
//===== rAthena Script =======================================
// Royal Guard Job change Quest
//===== By: ==================================================
-//= brAthena
+//= Muad_Dib
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= Any rAthena or brAthena SVN
+//= rAthena SVN
//===== Description: =========================================
-//= [Translated from the Official]
+//= [Official Conversion]
//= Job change Quest from Crusader / Paladin -> Royal Guard.
//===== Additional Comments: =================================
-//= 1.0 First Version.
+//= 1.0 First Version. [brAthena]
+//= 1.1 Updated script. [Euphy]
//============================================================
-prt_castle,48,163,3 script Gentleman#4386457567 57,{
- if(!checkweight(1201,1)) {
- mes "You have too many items. please arrange them then try again.";
- close;
- }
- if(MaxWeight - Weight < 1000) {
- mes "You have too much items, please make more light.";
+
+prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ mes "- Your pack is too heavy. -";
+ mes "- Lighten your body first -";
+ mes "- and please try again. -";
close;
}
- if(Class == 4066 || Class == 4073 || Class == 4102) {
+ if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
mes "[Middle-aged Gentleman]";
mes "Uh? What am I doing? I came here for an errand...";
next;
- mes "^000099Maybe my feeling has moved to another body^000000";
+ mes "^000099Maybe my feeling has moved to another body.^000000";
close;
}
- if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
mes "[Middle-aged Gentleman]";
mes "Oh you are so young. Keep working hard.";
close;
}
- if(checkriding() || checkcart() || checkfalcon()) {
+ if (checkriding() || checkcart() || checkfalcon()) {
mes "[Middle-aged Gentleman]";
mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
close;
}
- if((Class != 14) && (Class != 4015) && (Class != 4037)) {
+ if (BaseJob != Job_Crusader) {
mes "[Middle-aged Gentleman]";
mes "I don't have anything to say to you. Find another person.";
close;
}
- if(job_royal < 1) {
+ if (job_royal == 0) {
mes "[Middle-aged Gentleman]";
- mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
+ mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13.......";
next;
mes "[Middle-aged Gentleman]";
mes "Uhh?";
mes "Did you need something?";
next;
- select "I haven't seen you before.";
+ select("I haven't seen you before.");
mes "[Middle-aged Gentleman]";
mes "Hehehe, don't worry about me.";
next;
mes "[Middle-aged Gentleman]";
mes "If you don't have business with me, just keep going my friend.";
next;
- select "You don't look like a Knight...";
+ select("You don't look like a Knight...");
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
- select "Just looking around!:This is my office!:Who am I? Who are you?";
+ select("Just looking around!:This is my office!:Who am I? Who are you?");
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
@@ -78,7 +78,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "I'm a member here and have the authority to find out what your business is here.";
next;
mes "["+strcharinfo(0)+"]";
- mes "You are a stranger and I'm not sure if you belog here.";
+ mes "You are a stranger and I'm not sure if you belong here.";
next;
mes "["+strcharinfo(0)+"]";
mes "If you tell me your identity, I will apologize.";
@@ -91,22 +91,32 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "I am Heinrich.";
mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
next;
- select "Schmidzt's trace? Is it a treasure?";
+ select("Schmidzt's trace? Is it a treasure?");
mes "[Heinrich]";
mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
next;
- select "Royal Guard?";
+ select("Royal Guard?");
mes "[Heinrich]";
mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
next;
- select "Can't you tell me?";
+ select("Can't you tell me?");
mes "[Heinrich]";
mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
next;
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
- if(select("I want to know more.:Stop talking.") == 2) {
+ switch(select("I want to know more.:Stop talking.")) {
+ case 1:
+ mes "[Heinrich]";
+ mes "You are impetuous.";
+ next;
+ mes "[Heinrich]";
+ mes "It's not a simple story to tell a person like you. Go back.";
+ set job_royal,1;
+ setquest 12090;
+ close;
+ case 2:
mes "[Heinrich]";
mes "Good idea.";
next;
@@ -114,21 +124,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "Just forget it and let your mind do more worthy things.";
close;
}
- mes "[Heinrich]";
- mes "You are impetuous.";
- next;
- mes "[Heinrich]";
- mes "It's not a simple story to tell a person like you. Go back.";
- set job_royal,1;
- setquest 12090;
- close;
}
mes "[Heinrich]";
- if(job_royal == 1) {
+ if (job_royal == 1) {
+ mes "[Heinrich]";
mes "You are persistent friend.";
mes "Do you have more things to talk to me about?";
next;
- select "If you can't trust me, test me pal.";
+ select("If you can't trust me, test me pal.");
mes "[Heinrich]";
mes "Test?";
mes "Did you say the test? Huhu!";
@@ -136,12 +139,12 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
next;
- select "I'm serious!";
+ select("I'm serious!");
mes "[Heinrich]";
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
- select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
+ select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
@@ -159,8 +162,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Only those who have qualification can hear the Royal Guard history.";
next;
- select "What can I do to hear that story?";
- mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
+ select("What can I do to hear that story?");
+ mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000";
next;
mes "[Heinrich]";
mes "You are too stubborn.";
@@ -172,7 +175,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
- if(select("That's an unfair demand.:I will try.") == 2) {
+ if(select("That's an unfair demand.:I will try.") == 1) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
@@ -188,9 +191,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
set job_royal,2;
changequest 12090,12091;
close;
- }
- if(job_royal == 2) {
- if(countitem(7097) < 100) {
+ } else if (job_royal == 2) {
+ if (countitem(7097) < 100) {
mes "Don't forget to bring 100 Burning Heart.";
close;
}
@@ -199,16 +201,15 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
next;
mes "[Heinrich]";
mes "Wait while I arrange the stuff that you brought.";
- delitem 7097,100;
+ delitem 7097,100; //Burning_Heart
set job_royal,3;
changequest 12091,12092;
close;
- }
- if(job_royal == 3) {
+ } else if (job_royal == 3) {
mes "...";
mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
next;
- select "Ok tell me more.";
+ select("Ok tell me more.");
mes "[Heinrich]";
mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
next;
@@ -218,7 +219,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
next;
- select "Are there still documents?";
+ select("Are there still documents?");
mes "[Heinrich]";
mes "Hmm, documents you say...";
next;
@@ -231,7 +232,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "It's like it disappeared with the king.";
next;
- select "So the reason of finding their traces...";
+ select("So the reason of finding their traces...");
mes "[Heinrich]";
mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
next;
@@ -241,11 +242,11 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "That's why I'm concentrating to revive their job.";
next;
- select "How much progress have you made?";
+ select("How much progress have you made?");
mes "[Heinrich]";
mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
next;
- select "The rest of the traces?";
+ select("The rest of the traces?");
mes "[Heinrich]";
mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
next;
@@ -267,9 +268,9 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "Are you kidding?";
mes "You shouldn't treat it like it's just some normal chore.";
next;
- select "I'm not kidding. I'm serious.";
+ select("I'm not kidding. I'm serious.");
mes "[Heinrich]";
- mes "If you say it like that I don't have anymore options.";
+ mes "If you say it like that I don't have any more options.";
next;
mes "[Heinrich]";
mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
@@ -278,12 +279,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
set job_royal,4;
changequest 12092,12093;
close;
- }
- if(job_royal == 4) {
- if(!countitem(6274)) {
+ } else if (job_royal == 4) {
+ if (countitem(6274) == 0) {
mes "Our staff has already left to find the last trace, so don't work too hard.";
close;
}
+ mes "No, it's not the correct one that I want.";
+ next;
+ mes "[Hainrich]";
mes "You surprised me. How did you get it? So far no one could get it.";
next;
mes "[Heinrich]";
@@ -295,7 +298,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
next;
- select "Sure it's wasn't used by the King?";
+ select("Sure it's wasn't used by the King?");
mes "[Heinrich]";
mes "I can't be entirely sure.";
mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
@@ -303,65 +306,72 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
next;
- select "Can I keep it?";
+ select("Can I keep it?");
mes "[Heinrich]";
mes "Of course.";
mes "Someday it might be useful to you.";
next;
- mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
+ mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 ";
next;
- mes "If you want to see the letters, please check the quest window.^000000";
+ mes "^000099If you want to see the letters, please check the quest window.^000000";
next;
mes "[Heinrich]";
mes "Ok~~ now.";
mes "I'll be deciphering the cloth for now so I will be very busy!";
- delitem 6274,1;
- getitem 6275,1;
+ delitem 6274,1; //Saint_Cloth_Piece
+ getitem 6275,1; //King_Shield
set job_royal,5;
changequest 12093,12094;
close;
- }
- if(!countitem(6275)) {
- mes "What? Did you lose the shield? What is the one on your back?";
- getitem 6275,1;
+ } else if (job_royal == 5) {
+ if (countitem(6275) == 0) {
+ mes "What? Did you lose the shield? What is the one on your back?";
+ getitem 6275,1; //King_Shield
+ close;
+ }
+ mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
close;
}
- mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
- close;
}
glast_01,240,366,5 script Memory of King Schmidtz 844,{
- if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
- mes "You are too heavy. Make yourself lighter.";
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ mes "- Your pack is too heavy. -";
+ mes "- Lighten your body first -";
+ mes "- and please try again. -";
close;
}
- if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
- if(countitem(6275) < 1) {
+ if (ismounting() || checkriding()) {
+ mes " Please unequip your riding pet and try again!";
+ close;
+ }
+ if (BaseJob == Job_Crusader && job_royal == 5) {
+ if (countitem(6275) == 0) {
mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
close;
}
mes "[Memory of King Schmidtz]";
mes "Who are you?";
next;
- select "I brought a relic...";
+ select("I brought a relic...");
mes "[Memory of King Schmidtz]";
mes "My relic?";
next;
mes "[Memory of King Schmidtz]";
mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
next;
- select "Do you know Heinrich?";
+ select("Do you know Heinrich?");
mes "[Memory of King Schmidtz]";
mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
next;
- select "How has he lived for hundreds...";
+ select("How has he lived for hundreds...");
mes "[Memory of King Schmidtz]";
mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
next;
mes "[Memory of King Schmidtz]";
mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
next;
- select "What's the meaning of this shield?";
+ select("What's the meaning of this shield?");
mes "[Memory of King Schmidtz]";
mes "The shield from Heinrich is our contract before I died.";
next;
@@ -374,7 +384,7 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
mes "[Memory of King Schmidtz]";
mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
next;
- select "So what now? Can I leave?";
+ select("So what now? Can I leave?");
mes "[Memory of King Schmidtz]";
mes "Sorry but I can't send you now.";
next;
@@ -401,51 +411,59 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
close;
}
mes "[Memory of King Schmidtz]";
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
+ mes "Look at your body before that!";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Are still sentimentally attached to yourself?";
+ mes "You cannot inherit the Royal Guard!";
+ close;
+ }
mes "Congratulations! Young Royal Guard.";
mes "Be a symbol of honor and continue the great tradition of your new name.";
close2;
specialeffect2 EF_MAPPILLAR;
progressbar "FFFF00",7;
specialeffect2 EF_LORD;
- delitem 6275,1;
+ delitem 6275,1; //King_Shield
erasequest 12094;
- if(class == 4037){
- jobchange 4102;
- }
- else if(class == 14){
- jobchange 4066;
- }else{
- jobchange 4073;
- }
- getitem 5757,1;
- getitem 2795,1;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ getitem 5757,1; //Schmidt_Helm
+ getitem 2795,1; //Green_Apple_Ring
end;
}
+ end;
}
gl_church,173,88,0 script Delicate trace#01 844,{
- if(job_royal == 4 && !countitem(6274)) {
+ if (job_royal == 4 && countitem(6274) == 0) {
progressbar "ffff00",5;
- if(set(.@rand,rand(70)) >= 65) {
+ set .@roy_ran, rand(1,70);
+ if (.@roy_ran < 6)
+ getitem 6274,1; //Saint_Cloth_Piece
+ else if (.@roy_ran > 5 && .@roy_ran < 66)
+ getitem 7049,1; //Stone
+ else {
mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
disablenpc strnpcinfo(0);
initnpctimer;
close;
}
- getitem (.@rand >= 5 ? 7049:6274),1;
- end;
}
mes "There is a trace that someone has already dug here.";
close;
-
- OnTimer60000:
- enablenpc strnpcinfo(0);
- stopnpctimer;
- OnTimer1000:
- OnTimer20000:
- OnTimer40000:
- specialeffect EF_MAPPILLAR;
- end;
+OnTimer60000:
+ enablenpc strnpcinfo(0);
+ stopnpctimer;
+OnTimer1000:
+OnTimer20000:
+OnTimer40000:
+ specialeffect EF_MAPPILLAR;
+ end;
+ specialeffect EF_MAPPILLAR;
+ end;
+ specialeffect EF_MAPPILLAR;
+ end;
}
gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
@@ -460,58 +478,64 @@ gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
gl_church,158,100,0 script #Clue of traces 111,4,4,{
end;
- OnTouch:
- if(job_royal == 4 && !countitem(6274)) {
- specialeffect2 EF_FREEZE;
- mes "I can feel strong power around here. It would be better to explore around here.";
- viewpoint 1,173,88 ,1, 0xFFFF00;
- viewpoint 1,158,103,2, 0xFFFF00;
- viewpoint 1,139,90 ,3, 0xFFFF00;
- viewpoint 1,126,62 ,4, 0xFFFF00;
- viewpoint 1,148,5 ,5, 0xFFFF00;
- viewpoint 1,185,72 ,6, 0xFFFF00;
- viewpoint 1,211,94 ,7, 0xFFFF00;
- viewpoint 1,185,125,8, 0xFFFF00;
- viewpoint 1,143,125,9, 0xFFFF00;
- viewpoint 1,105,115,10,0xFFFF00;
- close;
- }
+OnTouch:
+ if (job_royal == 4 && countitem(6274) == 0) {
+ specialeffect2 EF_FREEZE;
+ mes "I can feel strong power around here. It would be better to explore around here.";
+ viewpoint 1,173,88 ,1, 0xFFFF00;
+ viewpoint 1,158,103,2, 0xFFFF00;
+ viewpoint 1,139,90 ,3, 0xFFFF00;
+ viewpoint 1,126,62 ,4, 0xFFFF00;
+ viewpoint 1,148,5 ,5, 0xFFFF00;
+ viewpoint 1,185,72 ,6, 0xFFFF00;
+ viewpoint 1,211,94 ,7, 0xFFFF00;
+ viewpoint 1,185,125,8, 0xFFFF00;
+ viewpoint 1,143,125,9, 0xFFFF00;
+ viewpoint 1,105,115,10,0xFFFF00;
+ close;
+ }
+ end;
}
-sec_in02,12,43,3 script Caller 57,1,1,{
- switch(select("Royal Guard:Rune Knight:Call Player")) {
- case 1:
- mes "1~5";
- next;
- if(input(.@val,1,5)) {
- mes "Set item to adjust the Royal Guard";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_royal,.@val;
+/*
+sec_in02,12,43,3 script sorcereryal 57,1,1,{
+ switch(select("Royal Guard:Rune Knight:Sorcerer")) {
+ case 1:
+ mes "1~5";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 5) {
+ mes "Set item to adjust the Royal Guard";
+ mes "You can only set a number between 1 to 5.";
+ } else {
+ set job_royal, .@input;
mes "Completed";
- close;
- case 2:
- mes "1~24";
- next;
- if(input(1,24)) {
- mes "Set item to adjust the Rune Knight";
- mes "You can only set a bumber betweeen 1 to 24.";
- close;
- }
- set job_rune_edq,.@val;
+ }
+ close;
+ case 2:
+ mes "1~24";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 24) {
+ mes "Set item to adjust the Rune Knight";
+ mes "You can only set a nbumber between 1 to 24.";
+ } else {
+ set job_rune_edq, .@input;
mes "Completed";
- close;
- case 3:
- mes "1~5";
- next;
- if(input(1,5)) {
- mes "Item Adjust call";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_soc,.@val;
+ }
+ close;
+ case 3:
+ mes "1~5";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 5) {
+ mes "Set item to adjust the Sorcerer";
+ mes "You can only set a number between 1 to 5.";
+ } else {
+ set job_soc, .@input;
mes "Completed";
- close;
+ }
+ close;
}
-} \ No newline at end of file
+}
+*/ \ No newline at end of file