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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/jobs/2-1/assassin.txt21
2 files changed, 14 insertions, 9 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index cf8ad0152..0bf99fad8 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -29,6 +29,8 @@ Playtester
Date Added
======
+10/03
+ * Fixed Assassin Job Quest: Timer bug / NPC bypass exploit [Lupus]
10/01
* Removed some duplicate Rachel warps [Playtester]
09/28
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 3031d0545..0af3aa114 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.2
+//= 2.3t
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@@ -30,6 +30,7 @@
//= 2.2 Merged back JFunc. Fixed missing dialogue [Lupus]
//= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I
//= was still able to bypass it) [Toms]
+//= 2.3t Temp fix of: bypassing NPC and timer bug [Lupus]
//============================================================
@@ -535,17 +536,19 @@ sF_Quiz:
// ----------------------------------------------------------------
// Keeps the player from moving to far into the room.
// This is to avoid cheaters who might try to take Bakardi's test first.
-in_moc_16.gat,19,144,1 script getbacker 139,8,0,{
- if(ASSIN_Q > 1) end;
- warp "in_moc_16.gat",19,142;
- addtimer 100, "Nameless One::OnTimer700";
- end;
-}
+//in_moc_16.gat,19,144,1 script getbacker 139,8,0,{
+// if(ASSIN_Q > 1) end;
+// warp "in_moc_16.gat",19,142;
+// addtimer 100, "Nameless One::OnTimer700";
+// end;
+//}
// Namelss One ====================================================
-in_moc_16.gat,19,150,1 script Nameless One 139,{
+in_moc_16.gat,19,150,1 script Nameless One 139,8,6,{
+OnTouch:
+ if(ASSIN_Q > 1) end;
-OnTimer700:
+//OnTimer700:
if(ASSIN_Q == 1) goto L_ReTest;
set @LISTEN, 0;