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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--conf-tmpl/battle/status.conf2
-rw-r--r--src/map/status.c9
3 files changed, 11 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 63cc62e85..725cc344c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
+ * Modified yet again SC_SILENCE after iRO tests from Entwined on IRC.
+ Silence now ONLY blocks skills from being used, it will not stop on-going
+ casts. [Skotlex]
+ * Updated status_cast_cancel to also include silence (so the cast bar is
+ cancelled if you are silenced during it) [Skotlex]
* Updated the way SC_SILENCE works. From what I remember (from previous
forum discussions) it: 1- Always blocks skills from being used. 2- Will
only block a skill when the cast-bar ends IF the skill is targetted. If
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index 8d2587b27..fae36079e 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -29,7 +29,7 @@
// features.
//--------------------------------------------------------------
-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence)?
status_cast_cancel: no
// Will certain skill status-changes be removed on logout?
diff --git a/src/map/status.c b/src/map/status.c
index b334275e8..3c75ee226 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -957,6 +957,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
+ sc->data[SC_SILENCE].timer != -1 ||
(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_STEELBODY].timer != -1 ||
@@ -964,10 +965,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
))
return 0;
- //Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex]
- if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0))
- return 0;
-
//Skill blocking.
if (
(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
@@ -5472,6 +5469,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_CHASEWALK:
unit_stop_attack(bl);
break;
+ case SC_SILENCE:
+ if (battle_config.sc_castcancel)
+ unit_skillcastcancel(bl, 0);
+ break;
}
if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]