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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--npc/custom/jobs/jobmaster.txt176
-rw-r--r--src/map/clif.c7
3 files changed, 95 insertions, 91 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9ae03b551..e7b97ffec 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/22
+ * Fixed compilation errors.
+ Tidy up jobmaster for easy debugging. [Lance]
2006/05/21
* Part A of the Homunculus code.
This only features the structures, status_* and clif_* (packets) and is
diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt
index 36809d8eb..10a22d197 100644
--- a/npc/custom/jobs/jobmaster.txt
+++ b/npc/custom/jobs/jobmaster.txt
@@ -34,54 +34,54 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Welcome, please select the job you wish to change into";
if(lastJob != 0 && Class == Job_Novice_High){
switch(lastJob){
- case Job_Knight:
- case Job_Crusader:
- set @target_job, Job_Swordman_High;
- break;
- case Job_Monk:
- case Job_Priest:
- set @target_job, Job_Acolyte_High;
- break;
- case Job_Alchem:
- case Job_Blacksmith:
- set @target_job, Job_Merchant_High;
- break;
- case Job_Rogue:
- case Job_Assassin:
- set @target_job, Job_Thief_High;
- break;
- case Job_Wizard:
- case Job_Sage:
- set @target_job, Job_Mage_High;
- break;
- case Job_Hunter:
- case Job_Bard:
- case Job_Dancer:
- set @target_job, Job_Archer_High;
- break;
- }
+ case Job_Knight:
+ case Job_Crusader:
+ set @target_job, Job_Swordman_High;
+ break;
+ case Job_Monk:
+ case Job_Priest:
+ set @target_job, Job_Acolyte_High;
+ break;
+ case Job_Alchem:
+ case Job_Blacksmith:
+ set @target_job, Job_Merchant_High;
+ break;
+ case Job_Rogue:
+ case Job_Assassin:
+ set @target_job, Job_Thief_High;
+ break;
+ case Job_Wizard:
+ case Job_Sage:
+ set @target_job, Job_Mage_High;
+ break;
+ case Job_Hunter:
+ case Job_Bard:
+ case Job_Dancer:
+ set @target_job, Job_Archer_High;
+ break;
+ }
} else {
switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",
"Super Novice","Taekwon","Gunslinger","Ninja")){
- case 7:
- if(Class == Job_Novice_High) goto L_noReq;
- if($@JC_SupNovM > BaseLevel) goto L_BvError;
- set @target_job, Job_SuperNovice;
- break;
- case 8:
- if(Class == Job_Novice_High) goto L_noReq;
- if(Upper == 2) goto L_noReq;
- set @target_job, Job_Taekwon;
- break;
- case 9:
- case 10:
- if(Class == Job_Novice_High) goto L_noReq;
- set @target_job, @menu + 15;
- break;
- default:
- set @target_job, @menu;
- if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
- break;
+ case 7:
+ if(Class == Job_Novice_High) goto L_noReq;
+ if($@JC_SupNovM > BaseLevel) goto L_BvError;
+ set @target_job, Job_SuperNovice;
+ break;
+ case 8:
+ if(Class == Job_Novice_High) goto L_noReq;
+ if(Upper == 2) goto L_noReq;
+ set @target_job, Job_Taekwon;
+ break;
+ case 9:
+ case 10:
+ if(Class == Job_Novice_High) goto L_noReq;
+ set @target_job, @menu + 15;
+ break;
+ default:
+ set @target_job, @menu;
+ if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
+ break;
}
}
mes "Are you sure?";
@@ -103,49 +103,49 @@ prontera.gat,153,193,6 script Job Master 123,{
set @target_job, lastJob + 4001;
} else {
switch(Class){
- case Job_Swordman_High:
- case Job_Baby_Swordman:
- case Job_Swordman:
- set @job_opt[0], Job_Knight;
- set @job_opt[1], Job_Crusader;
- break;
- case Job_Mage_High:
- case Job_Baby_Mage:
- case Job_Mage:
- set @job_opt[0], Job_Wizard;
- set @job_opt[1], Job_Sage;
- break;
- case Job_Archer_High:
- case Job_Baby_Archer:
- case Job_Archer:
- set @job_opt[0], Job_Hunter;
- if(Sex == 0)
- set @job_opt[1], Job_Dancer;
- else
- set @job_opt[1], Job_Bard;
- break;
- case Job_Acolyte_High:
- case Job_Baby_Acolyte:
- case Job_Acolyte:
- set @job_opt[0], Job_Priest;
- set @job_opt[1], Job_Monk;
- break;
- case Job_Merchant_High:
- case Job_Baby_Merchant:
- case Job_Merchant:
- set @job_opt[0], Job_Blacksmith;
- set @job_opt[1], Job_Alchem;
- break;
- case Job_Thief_High:
- case Job_Baby_Theif:
- case Job_Theif:
- set @job_opt[0], Job_Assassin;
- set @job_opt[1], Job_Rogue;
- break;
- default:
- set @job_opt[0], Job_Star_Gladiator;
- set @job_opt[1], Job_Soul_Linker;
- break;
+ case Job_Swordman_High:
+ case Job_Baby_Swordman:
+ case Job_Swordman:
+ set @job_opt[0], Job_Knight;
+ set @job_opt[1], Job_Crusader;
+ break;
+ case Job_Mage_High:
+ case Job_Baby_Mage:
+ case Job_Mage:
+ set @job_opt[0], Job_Wizard;
+ set @job_opt[1], Job_Sage;
+ break;
+ case Job_Archer_High:
+ case Job_Baby_Archer:
+ case Job_Archer:
+ set @job_opt[0], Job_Hunter;
+ if(Sex == 0)
+ set @job_opt[1], Job_Dancer;
+ else
+ set @job_opt[1], Job_Bard;
+ break;
+ case Job_Acolyte_High:
+ case Job_Baby_Acolyte:
+ case Job_Acolyte:
+ set @job_opt[0], Job_Priest;
+ set @job_opt[1], Job_Monk;
+ break;
+ case Job_Merchant_High:
+ case Job_Baby_Merchant:
+ case Job_Merchant:
+ set @job_opt[0], Job_Blacksmith;
+ set @job_opt[1], Job_Alchem;
+ break;
+ case Job_Thief_High:
+ case Job_Baby_Theif:
+ case Job_Theif:
+ set @job_opt[0], Job_Assassin;
+ set @job_opt[1], Job_Rogue;
+ break;
+ default:
+ set @job_opt[0], Job_Star_Gladiator;
+ set @job_opt[1], Job_Soul_Linker;
+ break;
}
mes "Welcome, please select the job you wish to change into";
set @target_job, @job_opt[select(callfunc("getJobName",@job_opt[0]), callfunc("getJobName",@job_opt[1]))-1];
diff --git a/src/map/clif.c b/src/map/clif.c
index f8d07aa41..6f23e1c7f 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1371,11 +1371,11 @@ int clif_spawn(struct block_list *bl)
int clif_homunack(struct map_session_data *sd)
{
struct homun_data *hd = sd->hd;
+ unsigned char buf[64];
nullpo_retr(0, sd);
nullpo_retr(0, sd->hd);
- unsigned char buf[64];
//memset(buf,0,packet_len_table[0x230]);
memset(buf,0,12); //not yet set that stuff
WBUFW(buf,0)=0x230;
@@ -1390,11 +1390,11 @@ int clif_homunack(struct map_session_data *sd)
int clif_homuninfo(struct map_session_data *sd)
{
struct homun_data *hd = sd->hd;
+ unsigned char buf[128];
nullpo_retr(0, sd);
nullpo_retr(0, sd->hd);
- unsigned char buf[128];
memset(buf,0,71); //packet_len_table[0x22e]);
WBUFW(buf,0)=0x22e;
memcpy(WBUFP(buf,2),hd->name,NAME_LENGTH);
@@ -1418,13 +1418,14 @@ int clif_homuninfo(struct map_session_data *sd)
WBUFW(buf,67)=hd->skillpts;
WBUFW(buf,69)=0x21;
clif_send(buf,/*packet_len_table[0x22e]*/71,&sd->bl,SELF);
+ return 0;
}
// like skillinfoblock, just for homunculi.
int clif_homunskillinfoblock(struct map_session_data *sd)
{
int fd;
- int i,c,len=4,id, inf2;
+ int i,c,len=4,id/*, inf2*/;
nullpo_retr(0, sd);
nullpo_retr(0, sd->hd);