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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--conf-tmpl/Changelog.txt1
-rw-r--r--conf-tmpl/atcommand_athena.conf1
-rw-r--r--conf-tmpl/battle/skill.conf2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c6
6 files changed, 13 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index eb21cb3ca..2329fc485 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/24
+ * script command "isrefine" will no longer return always false for equip
+ positions above 6 (this has not been needed since the addition of the
+ refine column to tbe item_db many months ago) [Skotlex]
+ * Added NPC_CRITICALSLASH to the list of skills that display as a normal
+ attack. [Skotlex]
* Reverted the previous change, changed the pet capture code to try to
capture a mob based on their view class rather than actual class.
[Skotlex]
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index afb4d1ba2..0db3445ae 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
2006/08/24
+ * Changed the default of clear_skills_on_death to 0 [Skotlex]
* Added setting clear_skills_on_warp to specify when a character's
land-based skills are deleted when the caster changes maps. Defaults to all
types (skill.conf). [Skotlex]
diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf
index b7246898f..886f443ea 100644
--- a/conf-tmpl/atcommand_athena.conf
+++ b/conf-tmpl/atcommand_athena.conf
@@ -314,6 +314,7 @@ questskill: 40
// Sets the speed you can walk/attack at. Default is 150.
speed: 40
+charspeed: 40
// Enables spirit sphere balls.
spiritball: 40
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index a7cc6f53d..63bb739c7 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -87,7 +87,7 @@ skillrange_from_weapon: 14
skill_caster_check: yes
// Should ground placed skills be removed as soon as the caster dies? [Note 4]
-clear_skills_on_death: 15
+clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? [Note 4]
clear_skills_on_warp: 15
diff --git a/src/map/script.c b/src/map/script.c
index dcb641cb3..16da061b5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6035,7 +6035,7 @@ int buildin_getequipisenableref(struct script_state *st)
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
+ if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
{
push_val(st->stack,C_INT,1);
} else {
diff --git a/src/map/skill.c b/src/map/skill.c
index 9a52c99dd..8dcc2432e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2028,13 +2028,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
- //Skills who's damage should't show any skill-animation.
+ //Skills that need be passed as a normal attack for the client to display correctly.
case HVAN_EXPLOSION:
case NPC_SELFDESTRUCTION:
if(src->type==BL_PC)
dmg.blewcount = 10;
dmg.amotion = 0; //Disable delay or attack will do no damage since source is dead by the time it takes effect. [Skotlex]
- case KN_AUTOCOUNTER: //Skills that need be passed as a normal attack for the client to display correctly.
+
+ case KN_AUTOCOUNTER:
+ case NPC_CRITICALSLASH:
case TF_DOUBLE:
case GS_CHAINACTION:
case SN_SHARPSHOOTING: