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-rw-r--r--Changelog.txt9
-rw-r--r--Dev/bugs.txt18
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/const.txt4
-rw-r--r--db/skill_cast_db.txt2
-rw-r--r--src/map/battle.c51
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/pc.c28
-rw-r--r--src/map/skill.c58
9 files changed, 116 insertions, 59 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 5f3e76ac4..91e5af76f 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,4 +1,13 @@
Date Added
+11/30
+ * Fixed client crash when disguised characters die [celest]
+ * Skill Updates [celest]
+ - Fixed and finished Guild Skills (~90%)
+ - Fixed Meltdown and Overthrust used together breaking your own weapon
+ - Updated Weapon Repair :- uses different materials depending on repaired item
+ (Iron Ore/Iron/Steel/Rough Oridecon)
+ - Fixed sp recovery problem, thanks to OutSider for pointing it out
+
11/29
* Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
* Added mapbug.txt which is displayed in map-server, displays
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index 836c3412a..4accdbd2a 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -1,6 +1,7 @@
Problem: Adding the new guild skills causes it to crash?
-Assigned: N/A
-Progess: 0%
+Assigned: Celest
+Progess: 90%
+Note: The skills should be almost working now.
Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
@@ -55,25 +56,17 @@ Problem: When athena is run in linux it creates core files which takes 300 megs.
Assigned: N/A
Progess: 0%
-Problem: The skill tree's max skill lvl is not read/used.
-Assigned: Celest
-Progess: ~100% (Notes: Maybe there's a less messy way? xP)
-
Problem: Char server and Map server crash when you recall some one.
Assigned: N/A
Progess: 0%
-Problem: Monk's Skill ROOT instantly reboots server
-Assigned: Celest
-Progess: 100%? (Notes: Typo... my bad, sorry ^^; )
-
Problem: Sage's Area Skills (Delu.,Vulcano, etc) if casted on the same area (or overlap each other) instantly reboots server. use @gvgon when test. Don't test it towns
Assigned: N/A
Progess: 0%
Problem: @disguise has no death sprite so the client crashes when you die, a solution would be that upon death before the sprites change you're undisguised.
-Assigned: N/a
-Progess: 0%
+Assigned: Celest
+Progess: 100%
Note 1: Please state which sprite makes the client crash, I tried many spriters and I never crashed. [MC Cameri]
Problem: Changing email and Broadcast both use the same packets / Packet 0x3000 assigned to changing email instead of broadcasting?
@@ -84,6 +77,7 @@ Progress: 0%
Problem: Sanctuary heal emp during WoE?
Assigned: N/A
Progress: 0%
+Note: Isn't sanctuary supposed to be able to heal the emperium? [celest]
Problem: AFM Maps not loading coords correctly, players appearing outside boundaries of the maps.
Assigned: N/A
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 2c7525006..8fee7e40c 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -5,6 +5,9 @@
Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe.
+11/30 * Corrected bUnbreakable value in const.txt [celest]
+ * updated skill_cast_db for Meltdown [celest]
+
11/29 * Updated skill_db for Quagmire, Fog Wall [celest]
11/28 * Fixed Wedding rings placement 2->136 [Lupus]
diff --git a/db/const.txt b/db/const.txt
index 6de6ad330..b382bc75f 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -131,8 +131,8 @@ bFlee 50
bFlee2 51
bCritical 52
bAspd 53
-bFame 57
-bUnbreakable 58
+bFame 59
+bUnbreakable 60
bAtkRange 1000
bAtkEle 1001
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index cc4218f52..72d7cb4b5 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -246,7 +246,7 @@
381,1000,1200,0,0,0 //SN_FALCONASSAULT
382,2000,0,0,0 //SN_SHARPSHOOTING
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,65000:80000:95000:110000:125000:140000:155000:170000:185000:200000,0 //SN_WINDWALK#ウインドウォーク#
-384,5000:5000:6000:6000:7000:7000:8000:8000:9000:10000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //WS_MELTDOWN#メルトダウン#
+384,5000:5000:6000:6000:7000:7000:8000:8000:9000:10000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000 //WS_MELTDOWN#メルトダウン#
387,0,0,60000,0 //WS_CARTBOOST#カートブースト#
389,0,0,10000,0 //ST_CHASEWALK
diff --git a/src/map/battle.c b/src/map/battle.c
index 0c1fe65d2..8309bce78 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -640,7 +640,7 @@ int battle_get_atk2(struct block_list *bl)
if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 )
atk2 += sc_data[SC_NIBELUNGEN].val2;
if(sc_data[SC_STRIPWEAPON].timer!=-1)
- atk2 = atk2*90/100;
+ atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション
atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100;
}
@@ -767,7 +767,7 @@ int battle_get_def(struct block_list *bl)
def = def*75/100;
//ストリップシールド時は減算
if(sc_data[SC_STRIPSHIELD].timer!=-1 && bl->type != BL_PC)
- def = def*85/100;
+ def = def*sc_data[SC_STRIPSHIELD].val2/100;
//シグナムクルシス時は減算
if(sc_data[SC_SIGNUMCRUCIS].timer!=-1 && bl->type != BL_PC)
def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100;
@@ -3959,33 +3959,38 @@ struct Damage battle_calc_weapon_attack(
if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
struct map_session_data *sd=(struct map_session_data *)src;
- int breakrate=1;
- if(sd->status.weapon && sd->status.weapon!=11) {
- if(target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer!=-1){
- breakrate+=100*sd->sc_data[SC_MELTDOWN].val1;
- if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000)
- pc_breakweapon((struct map_session_data *)target);
+ int breakrate = 0;
+
+ if(sd->status.weapon && sd->status.weapon != 11) {
+ if(sd->sc_data[SC_MELTDOWN].timer!=-1) {
+// breakrate += 100*sd->sc_data[SC_MELTDOWN].val1; // since we don't know if there are any other factors for breaking yet, [celest]
+ breakrate += 100*sd->sc_data[SC_MELTDOWN].val1;
+ if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
+ if (target->type == BL_PC)
+ pc_breakweapon((struct map_session_data *)target);
+ else
+ skill_status_change_start(target,SC_STRIPWEAPON,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
+ }
+
+ breakrate = 70*sd->sc_data[SC_MELTDOWN].val1;
+ if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
+ if (target->type == BL_PC)
+ pc_breakarmor((struct map_session_data *)target);
+ else
+ skill_status_change_start(target,SC_STRIPSHIELD,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
+ }
}
- if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
- breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1;
+ if(sd->sc_data[SC_OVERTHRUST].timer!=-1) {
+ breakrate = 20*sd->sc_data[SC_OVERTHRUST].val1;
//if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
// breakrate*=2;
- if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
- if(pc_breakweapon(sd)==1)
- wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
+ if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
+ if(pc_breakweapon(sd)==1)
+ wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
+ }
}
}
}
-
- if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
- int breakrate=1;
- if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1;
- //if (wd.type==0x0a) removed! because CRITS don't affect on breaking chance [Lupus]
- // breakrate*=2;
- if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
- pc_breakarmor((struct map_session_data *)target);
- }
- }
return wd;
}
diff --git a/src/map/map.h b/src/map/map.h
index bf443bf46..870682156 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -556,7 +556,7 @@ enum {
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58
+ SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
SP_CARTINFO=99, // 99
SP_BASEJOB=119, // 100+19 - celest
diff --git a/src/map/pc.c b/src/map/pc.c
index c9083ce03..13d1914c8 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1,4 +1,4 @@
-// $Id: pc.c 101 2004-11-26 5:47:29 PM Celestia $
+// $Id: pc.c 101 2004-11-30 8:27:10 PM Celestia $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -3462,18 +3462,29 @@ int pc_item_identify(struct map_session_data *sd,int idx)
*/
int pc_item_repair(struct map_session_data *sd,int idx)
{
- int flag=1;
+ int flag=1, material;
+ int materials[5] = { 0, 1002, 998, 999, 756 };
nullpo_retr(0, sd);
+ struct item *item = &sd->status.inventory[idx];
if(idx >= 0 && idx < MAX_INVENTORY) {
- if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].attribute == 1 ) {
+ if(item->nameid > 0 && item->attribute == 1 ) {
+ if (itemdb_type(item->nameid)==4)
+ material = materials [itemdb_wlv (item->nameid)];
+ else
+ material = materials [3];
+
+ if (pc_search_inventory(sd, material) < 0 ) { //fixed by Lupus (item pos can be = 0!)
+ clif_skill_fail(sd,sd->skillid,0,0);
+ return 0;
+ }
flag=0;
- sd->status.inventory[idx].attribute=0;
+ item->attribute=0;
//Temporary Weapon Repair code [DracoRPG]
- pc_delitem(sd, pc_search_inventory(sd, 999), 1, 0);
+ pc_delitem(sd, pc_search_inventory(sd, material), 1, 0);
clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->status.inventory[idx].nameid);
+ clif_produceeffect(sd, 0, item->nameid);
clif_misceffect(&sd->bl, 3);
clif_displaymessage(sd->fd,"Item has been repaired.");
}
@@ -5353,7 +5364,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
return 0;
}
sd->status.hp = 0;
- pc_setdead(sd);
+ //pc_setdead(sd);
if(sd->vender_id)
vending_closevending(sd);
@@ -5369,6 +5380,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
pc_stop_walking(sd,0);
skill_castcancel(&sd->bl,0); // 詠唱の中止
clif_clearchar_area(&sd->bl,1);
+ pc_setdead(sd);
skill_unit_out_all(&sd->bl,gettick(),1);
if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除
skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
@@ -7219,7 +7231,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
bsp=sd->status.sp;
inc_num = pc_spheal(sd);
- if(sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
+ if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
sd->sp_sub += inc_num;
if(sd->walktimer == -1)
sd->inchealsptick += natural_heal_diff_tick;
diff --git a/src/map/skill.c b/src/map/skill.c
index 6cc9e7a8a..7676a1380 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/11/26 7:12:23 PM Celestia Exp $
+// $Id: skill.c,v 1.8 2004/11/30 8:26:49 PM Celestia Exp $
/* スキル?係 */
#include <stdio.h>
@@ -24,6 +24,7 @@
#include "log.h"
#include "chrif.h"
#include "guild.h"
+#include "showmsg.h"
#ifdef MEMWATCH
#include "memwatch.h"
@@ -398,6 +399,10 @@ const struct skill_name_db skill_names[] = {
{ DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } ,
{ DC_THROWARROW, "THROWARROW", "Throw_Arrow" } ,
{ DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } ,
+ { GD_BATTLEORDER, "BATTLEORDER", "Battle_Orders" } ,
+ { GD_REGENERATION, "REGENERATION", "Regeneration" } ,
+ { GD_RESTORE, "RESTORE", "Restore" } ,
+ { GD_EMERGENCYCALL, "EMERGENCYCALL", "Emergency_Call" } ,
{ HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } ,
{ HP_BASILICA, "BASILICA", "Basilica" } ,
{ HP_MEDITATIO, "MEDITATIO", "Meditation" } ,
@@ -832,6 +837,10 @@ int skill_get_castnodex( int id ,int lv ){
if (id >= 10000 && id < 10015) id-= 9500;
return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1];
}
+int skill_get_nocast ( int id ){
+ if (id >= 10000 && id < 10015) id-= 9500;
+ return skill_db[id].nocast;
+}
int skill_tree_get_max(int id, int b_class){
struct pc_base_job s_class = pc_calc_base_job(b_class);
int i, skillid;
@@ -861,15 +870,15 @@ int skillnotok(int skillid, struct map_session_data *sd) {
return 0; // gm's can do anything damn thing they want
// Check skill restrictions [Celest]
- if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 1)
+ if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 1)
return 1;
- if(map[sd->bl.m].flag.pvp && skill_db[skillid].nocast & 2)
+ if(map[sd->bl.m].flag.pvp && skill_get_nocast (skillid) & 2)
return 1;
- if(map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 4)
+ if(map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 4)
return 1;
- if (agit_flag && skill_db[skillid].nocast & 8)
+ if (agit_flag && skill_get_nocast (skillid) & 8)
return 1;
- if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_db[skillid].nocast & 16)
+ if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_get_nocast (skillid) & 16)
return 1;
switch (skillid) {
@@ -3727,11 +3736,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case BS_REPAIRWEAPON: /* 武器修理 */
if(sd) {
//動作しないのでとりあえずコメントアウト
- if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!)
+ /*if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!)
clif_skill_fail(sd,sd->skillid,0,0);
map_freeblock_unlock();
return 1;
- }
+ }*/
clif_item_repair_list(sd);
}
break;
@@ -5422,9 +5431,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case GD_SOULCOLD:
case GD_HAWKEYES:
range=2;
- target=BCT_NOENEMY;
- limit=600000;
+ target=BCT_ALL;
+ limit=60000;
break;
+
+ default:
+ if(battle_config.error_log)
+ printf ("skill_unitsetting: Unknown skill id = %d\n",skillid);
+ return 0;
}
nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1)));
@@ -9380,8 +9394,12 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
val2=10+val1*3;
break;
case SC_STRIPWEAPON:
+ if (val2==0) val2=90;
+ break;
case SC_STRIPSHIELD:
- case SC_STRIPARMOR:
+ if (val2==0) val2=85;
+ break;
+ case SC_STRIPARMOR:
case SC_STRIPHELM:
case SC_CP_WEAPON:
case SC_CP_SHIELD:
@@ -10549,7 +10567,21 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap )
map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // ?返還
}
}
+ skill_delunit(unit);
}
+ break;
+
+ case 0xc1:
+ case 0xc2:
+ case 0xc3:
+ case 0xc4:
+ {
+ struct block_list *src=map_id2bl(group->src_id);
+ if (src)
+ group->tick = tick;
+ }
+ break;
+
default:
skill_delunit(unit);
}
@@ -11605,7 +11637,9 @@ int skill_readdb(void)
if(split[0]==NULL)
continue;
i=atoi(split[0]);
- if(i < 0 || i > MAX_SKILL_DB)
+ if (i>=10000 && i<10015) // for guild skills [Celest]
+ i -= 9500;
+ else if(i<0 || i>MAX_SKILL_DB)
continue;
skill_db[i].nocast=atoi(split[1]);
k++;