diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 16 | ||||
-rw-r--r-- | src/map/status.c | 83 | ||||
-rw-r--r-- | src/map/status.h | 2 |
5 files changed, 63 insertions, 43 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7e2a7de67..2b29660c7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/01
+ * Expanded status_calc_misc so it may also calculate the batk of characters
+ as well as their regen data (if they have it) [Skotlex]
+ * Fixed a memory leak when using charsave_method:1 [Skotlex]
* Soul Breaker will now be affected by Lex Aeterna on both parts of the
attack. [Skotlex]
* Status changes with no skill and no SCB* data will now go through if they
diff --git a/src/map/map.c b/src/map/map.c index cd70167bd..61527cadb 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1703,6 +1703,8 @@ int map_quit(struct map_session_data *sd) { if(charsave_method) { //Let player be free'd on closing the connection. idb_remove(pc_db,sd->status.account_id); + if (!(sd->fd && session[sd->fd]->session_data)) + aFree(sd); //In case player was not attached to session. return 0; } #endif diff --git a/src/map/mob.c b/src/map/mob.c index 5be35b97f..636d94ff0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3122,7 +3122,9 @@ static int mob_readdb(void) char *filename[]={ "mob_db.txt","mob_db2.txt" }; struct status_data *status; int class_, i, fi, k; - + struct mob_data data; + memset(&data, 0, sizeof(struct mob_data)); + data.bl.type = BL_MOB; for(fi=0;fi<2;fi++){ sprintf(line, "%s/%s", db_path, filename[fi]); fp=fopen(line,"r"); @@ -3256,8 +3258,9 @@ static int mob_readdb(void) if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; - status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv); - + data.level = mob_db_data[class_]->lv; + memcpy(&data.status, status, sizeof(struct status_data)); + status_calc_misc(&data.bl, status, mob_db_data[class_]->lv); // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100; mob_db_data[class_]->mexpper=atoi(str[31]); @@ -3830,6 +3833,9 @@ static int mob_read_sqldb(void) long unsigned int ln = 0; struct status_data *status; char *mob_db_name[] = { mob_db_db, mob_db2_db }; + struct mob_data data; + memset(&data, 0, sizeof(struct mob_data)); + data.bl.type = BL_MOB; //For easier handling of converting. [Skotlex] #define TO_INT(a) (sql_row[a]==NULL?0:atoi(sql_row[a])) @@ -3933,7 +3939,9 @@ static int mob_read_sqldb(void) if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; - status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv); + data.level = mob_db_data[class_]->lv; + memcpy(&data.status, status, sizeof(struct status_data)); + status_calc_misc(&data.bl, status, mob_db_data[class_]->lv); // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100; diff --git a/src/map/status.c b/src/map/status.c index e4747fa12..70f235b9d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1162,6 +1162,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target) }
void status_calc_bl(struct block_list *bl, unsigned long flag);
+void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
static int status_base_atk(struct block_list *bl, struct status_data *status)
{
@@ -1193,34 +1194,41 @@ static int status_base_atk(struct block_list *bl, struct status_data *status) return str + dstr*dstr + dex/5 + status->luk/5;
}
+#define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5))
+#define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7))
//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct status_data *status, int type, int level)
+void status_calc_misc(struct block_list *bl, struct status_data *status, int level)
{
//Non players get the value set, players need to stack with previous bonuses.
- if (type != BL_PC)
- status->matk_min = status->matk_max = status->hit = status->flee =
- status->def2 = status->mdef2 = status->cri = status->flee2 = 0;
+ if (bl->type != BL_PC)
+ status->batk =
+ status->matk_min = status->matk_max =
+ status->hit = status->flee =
+ status->def2 = status->mdef2 =
+ status->cri = status->flee2 = 0;
+
+ status->matk_min += status_base_matk_min(status);
+ status->matk_max += status_base_matk_max(status);
- status->matk_min += status->int_+(status->int_/7)*(status->int_/7);
- status->matk_max += status->int_+(status->int_/5)*(status->int_/5);
status->hit += level + status->dex;
status->flee += level + status->agi;
status->def2 += status->vit;
status->mdef2 += status->int_ + (status->vit>>1);
- if (type&battle_config.enable_critical)
+ if (bl->type&battle_config.enable_critical)
status->cri += status->luk*3 + 10;
else
status->cri = 0;
- if (type&battle_config.enable_perfect_flee)
+ if (bl->type&battle_config.enable_perfect_flee)
status->flee2 += status->luk + 10;
else
status->flee2 = 0;
+ status->batk += status_base_atk(bl, status);
if (status->cri)
- switch (type) {
+ switch (bl->type) {
case BL_MOB:
if(battle_config.mob_critical_rate != 100)
status->cri = status->cri*battle_config.mob_critical_rate/100;
@@ -1236,6 +1244,8 @@ void status_calc_misc(struct status_data *status, int type, int level) if (!status->cri && battle_config.critical_rate)
status->cri = 10;
}
+ if(bl->type&BL_REGEN)
+ status_calc_regen(bl, status, status_get_regen_data(bl));
}
//Skotlex: Calculates the initial status for the given mob
@@ -1364,8 +1374,7 @@ int status_calc_mob(struct mob_data* md, int first) }
}
- status->batk = status_base_atk(&md->bl, status);
- status_calc_misc(status, BL_MOB, md->level);
+ status_calc_misc(&md->bl, status, md->level);
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
@@ -1439,16 +1448,13 @@ int status_calc_pet(struct pet_data *pd, int first) status->dex = cap_value(status->dex,1,battle_config.pet_max_stats);
status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
- status->batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, BL_PET, lv);
+ status_calc_misc(&pd->bl, &pd->status, lv);
if (!first) //Not done the first time because the pet is not visible yet
clif_send_petstatus(sd);
}
- } else if (first) {
- pd->status.batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, BL_PET, pd->db->lv);
- }
+ } else if (first)
+ status_calc_misc(&pd->bl, &pd->status, pd->db->lv);
//Support rate modifier (1000 = 100%)
pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
@@ -1701,7 +1707,7 @@ int status_calc_pc(struct map_session_data* sd,int first) return 1;
}
- if(sd->inventory_data[index]->type == 4) {
+ if(sd->inventory_data[index]->type == IT_WEAPON) {
int r,wlv = sd->inventory_data[index]->wlv;
struct weapon_data *wd;
struct weapon_atk *wa;
@@ -1743,7 +1749,7 @@ int status_calc_pc(struct map_session_data* sd,int first) wa->ele = (sd->status.inventory[index].card[1]&0x0f);
}
}
- else if(sd->inventory_data[index]->type == 5) {
+ else if(sd->inventory_data[index]->type == IT_ARMOR) {
refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
if(sd->inventory_data[index]->script) {
run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
@@ -1927,8 +1933,7 @@ int status_calc_pc(struct map_session_data* sd,int first) // ------ BASE ATTACK CALCULATION ------
- // Basic Base ATK value
- status->batk += status_base_atk(&sd->bl,status);
+ // Base batk value is set on status_calc_misc
// weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
status->batk += sd->weapon_atk[sd->status.weapon];
@@ -1937,7 +1942,7 @@ int status_calc_pc(struct map_session_data* sd,int first) status->batk += 4;
// ----- MISC CALCULATION -----
- status_calc_misc(status, BL_PC, sd->status.base_level);
+ status_calc_misc(&sd->bl, status, sd->status.base_level);
// ----- HIT CALCULATION -----
@@ -2315,7 +2320,6 @@ int status_calc_homunculus(struct homun_data *hd, int first) hd->battle_status.sp = hom->sp ;
}
- status->batk = status_base_atk(&hd->bl, status);
status->rhw.atk = status->dex;
status->rhw.atk2 = status->str + hom->level;
@@ -2327,7 +2331,7 @@ int status_calc_homunculus(struct homun_data *hd, int first) status->amotion = cap_value(skill,battle_config.max_aspd,2000);
status->adelay = 2*status->amotion;
- status_calc_misc(status, BL_HOM, hom->level);
+ status_calc_misc(&hd->bl, status, hom->level);
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))
@@ -2581,12 +2585,12 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) if(flag&SCB_MATK) {
//New matk
- status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
- status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
+ status->matk_min = status_base_matk_min(status);
+ status->matk_max = status_base_matk_max(status);
//Bonuses from previous matk
- status->matk_max += b_status->matk_max - (b_status->int_+(b_status->int_/5)*(b_status->int_/5));
- status->matk_min += b_status->matk_min - (b_status->int_+(b_status->int_/7)*(b_status->int_/7));
+ status->matk_max += b_status->matk_max - status_base_matk_max(b_status);
+ status->matk_min += b_status->matk_min - status_base_matk_min(b_status);
status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min);
status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max);
@@ -2713,7 +2717,9 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
}
- if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
+ //Avoid calculating twice (SCB_ALL -> status_calc_pc -> was calculated in
+ //status_calc_misc() [Skotlex]
+ if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
status_calc_regen(&sd->bl, status, &sd->regen);
if(flag&SCB_REGEN)
@@ -2836,7 +2842,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] status->dmotion = status_calc_dmotion(&hd->bl, &hd->sc, b_status->dmotion);
}
- if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
+ if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
status_calc_regen(&hd->bl, status, &hd->regen);
if(flag&SCB_REGEN)
@@ -2876,7 +2882,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) return;
}
- if( (!bl->type&(BL_PC|BL_HOM) ) && (!sc || !sc->count)) { //No difference.
+ if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
status_cpy(status, b_status);
return;
}
@@ -3035,8 +3041,8 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) }
if(flag&SCB_MATK) {
- status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
- status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
+ status->matk_min = status_base_matk_min(status);
+ status->matk_max = status_base_matk_max(status);
status->matk_min = status_calc_matk(bl, sc, status->matk_min);
status->matk_max = status_calc_matk(bl, sc, status->matk_max);
if(sc->data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
@@ -3063,11 +3069,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) if(flag&SCB_DSPD)
status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
- if(bl->type&BL_REGEN && flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP))
- status_calc_regen(bl, status, status_get_regen_data(bl));
-
- if(flag&SCB_REGEN && bl->type&BL_REGEN)
- status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
+ if(bl->type&BL_REGEN) {
+ if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP))
+ status_calc_regen(bl, status, status_get_regen_data(bl));
+ if(flag&SCB_REGEN)
+ status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
+ }
}
/*==========================================
* Apply shared stat mods from status changes [DracoRPG]
diff --git a/src/map/status.h b/src/map/status.h index cd45da6d4..9579adc1f 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -636,7 +636,7 @@ int status_calc_pet(struct pet_data* pd, int first); // [Skotlex] int status_calc_pc(struct map_session_data* sd,int first);
int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
int status_calc_homunculus(struct homun_data *hd, int first);
-void status_calc_misc(struct status_data *status, int type, int level);
+void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
void status_freecast_switch(struct map_session_data *sd);
int status_getrefinebonus(int lv,int type);
|