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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/atcommand.c1
-rw-r--r--src/map/status.c3
3 files changed, 5 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6459e5cc7..d9c71dc90 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/04
+ * Should have fixed manner being reset to 0 on logout while muted.
+ [Skotlex]
* Removed status_get_sc_tick, duration and chance are now both handled by
status_get_sc_def (this means status change duration and success rate
both will always follow the very same formula) [Skotlex]
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index ebcd78b2a..d99f8efd2 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -8767,6 +8767,7 @@ int atcommand_unmute(
if((pl_sd=map_nick2sd((char *) message)) != NULL) {
if(pl_sd->sc.data[SC_NOCHAT].timer!=-1) {
+ pl_sd->status.manner = 0;
status_change_end(&pl_sd->bl,SC_NOCHAT,-1);
clif_displaymessage(sd->fd,"Player unmuted");
}
diff --git a/src/map/status.c b/src/map/status.c
index 6693988a7..b55773e23 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6015,7 +6015,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
break;
case SC_NOCHAT:
if (sd) {
- if (sd->status.manner < 0) sd->status.manner = 0;
+ if (sd->status.manner < 0 && tid != -1)
+ sd->status.manner = 0;
clif_updatestatus(sd,SP_MANNER);
}
break;