diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 19d49bb7c..cd434a8e3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/10/17 + * Ground skill now can trigger every 20ms [Playtester] + - Firewall, Fire Formation and Heat now can do 50 hits a second + - this was proven to be official behavior, but it will raise CPU usage * small timer.c cleaning - removed "with less than 4 values, it's speedier to use a simple loop" as this case will never occur (premature optimization from r1284) diff --git a/src/map/skill.c b/src/map/skill.c index 2d3f83ee1..4651f035a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -36,7 +36,7 @@ #include <time.h> -#define SKILLUNITTIMER_INVERVAL 100 +#define SKILLUNITTIMER_INVERVAL 20 //Guild Skills are shifted to these to make them stick into the skill array. #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL |