diff options
-rw-r--r-- | npc/guild2/arug_cas01.txt | 77 | ||||
-rw-r--r-- | npc/guild2/schg_cas02.txt | 9 | ||||
-rw-r--r-- | src/map/skill.c | 43 |
3 files changed, 70 insertions, 59 deletions
diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt index c13a88d54..5fa19ff70 100644 --- a/npc/guild2/arug_cas01.txt +++ b/npc/guild2/arug_cas01.txt @@ -403,63 +403,63 @@ OnInit: arug_cas01,1,1,0 script #aru01_gard01 -1,{ OnEnable: set .@defence,GetCastleData("arug_cas01",3); - guardian "arug_cas01",233,83,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //0; + guardian "arug_cas01",233,83,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //0; if ((.@defence > 10) && (.@defence < 31)) { set .MyMobCount,2; - guardian "arug_cas01",252,81,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //1; + guardian "arug_cas01",252,81,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //1; } else if ((.@defence > 30) && (.@defence < 51)) { set .MyMobCount,3; - guardian "arug_cas01",252,81,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //1; - guardian "arug_cas01",232,108,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //2; + guardian "arug_cas01",252,81,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //1; + guardian "arug_cas01",232,108,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //2; } else if ((.@defence > 50) && (.@defence < 71)) { set .MyMobCount,4; - guardian "arug_cas01",252,81,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //1; - guardian "arug_cas01",232,108,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //2; - guardian "arug_cas01",201,130,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //3; + guardian "arug_cas01",252,81,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //1; + guardian "arug_cas01",232,108,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //2; + guardian "arug_cas01",201,130,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //3; } else if (.@defence > 70) { set .MyMobCount,5; - guardian "arug_cas01",252,81,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //1; - guardian "arug_cas01",232,108,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //2; - guardian "arug_cas01",201,130,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //3; - guardian "arug_cas01",224,168,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //4; + guardian "arug_cas01",252,81,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //1; + guardian "arug_cas01",232,108,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //2; + guardian "arug_cas01",201,130,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //3; + guardian "arug_cas01",224,168,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //4; } else { set .MyMobCount,2; - guardian "arug_cas01",195,250,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //1; + guardian "arug_cas01",195,250,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //1; } initnpctimer; end; OnTimer300000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",196,137,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //5; + guardian "arug_cas01",196,137,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //5; mapannounce "arug_cas01","The 1st Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; end; OnTimer900000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",269,89,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //6; + guardian "arug_cas01",269,89,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //6; mapannounce "arug_cas01","The 2nd Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; end; OnTimer1800000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",252,81,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //7; + guardian "arug_cas01",252,81,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //7; mapannounce "arug_cas01","The 3rd Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; end; OnTimer2700000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",201,130,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //8; + guardian "arug_cas01",201,130,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //8; mapannounce "arug_cas01","The 4th Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; end; OnTimer3600000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",224,168,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //9; + guardian "arug_cas01",224,168,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //9; mapannounce "arug_cas01","The 5th Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; stopnpctimer; end; @@ -468,7 +468,7 @@ OnGuardianDied: set .MyMobCount,.MyMobCount-1; if (.MyMobCount < 2) { set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",222,129,"Guardian",1899,"#aru01_gard01::OnGuardianDied"; //10; + guardian "arug_cas01",222,129,"Guardian Soldier",1899,"#aru01_gard01::OnGuardianDied"; //10; } end; @@ -481,59 +481,59 @@ Onreset: arug_cas01,1,2,0 script #aru01_gard02 -1,{ OnEnable: set .@defence,GetCastleData("arug_cas01",3); - guardian "arug_cas01",294,210,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //11; + guardian "arug_cas01",294,210,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //11; if ((.@defence > 10) && (.@defence < 31)) { set .MyMobCount,2; - guardian "arug_cas01",256,203,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //12; + guardian "arug_cas01",256,203,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //12; } else if ((.@defence > 30) && (.@defence < 51)) { set .MyMobCount,3; - guardian "arug_cas01",256,203,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //12; - guardian "arug_cas01",240,133,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //13; + guardian "arug_cas01",256,203,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //12; + guardian "arug_cas01",240,133,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //13; } else if ((.@defence > 50) && (.@defence < 71)) { set .MyMobCount,4; - guardian "arug_cas01",256,203,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //12; - guardian "arug_cas01",240,133,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //13; - guardian "arug_cas01",246,92,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //14; + guardian "arug_cas01",256,203,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //12; + guardian "arug_cas01",240,133,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //13; + guardian "arug_cas01",246,92,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //14; } else if (.@defence > 70) { set .MyMobCount,5; - guardian "arug_cas01",256,203,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //12; - guardian "arug_cas01",240,133,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //13; - guardian "arug_cas01",246,92,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //14; - guardian "arug_cas01",235,132,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //15; + guardian "arug_cas01",256,203,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //12; + guardian "arug_cas01",240,133,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //13; + guardian "arug_cas01",246,92,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //14; + guardian "arug_cas01",235,132,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //15; } else { set .MyMobCount,2; - guardian "arug_cas01",292,188,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //12; + guardian "arug_cas01",292,188,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //12; } initnpctimer; end; OnTimer600000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",235,132,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //16; + guardian "arug_cas01",235,132,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //16; end; OnTimer1200000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",246,92,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //17; + guardian "arug_cas01",246,92,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //17; end; OnTimer2100000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",240,133,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //18; + guardian "arug_cas01",240,133,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //18; end; OnTimer3000000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",256,203,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //19; + guardian "arug_cas01",256,203,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //19; end; OnTimer3900000: set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",254,95,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //20; + guardian "arug_cas01",254,95,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //20; stopnpctimer; end; @@ -541,7 +541,7 @@ OnGuardianDied: set .MyMobCount,.MyMobCount-1; if (.MyMobCount < 2) { set .MyMobCount,.MyMobCount+1; - guardian "arug_cas01",242,151,"Guardian",1899,"#aru01_gard02::OnGuardianDied"; //21; + guardian "arug_cas01",242,151,"Guardian Soldier",1899,"#aru01_gard02::OnGuardianDied"; //21; } end; @@ -584,7 +584,7 @@ OnGuardianStoneDied: end; OnTimer300000: - donpcevent "1st Guardian Stone#aru01::OnGuardian"; + donpcevent "1st Guardian Stone#aru01::OnEnable"; setarray $agit_ar01[0],2; //Global Variable stopnpctimer; end; @@ -1124,7 +1124,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ donpcevent "#aru01_RL00::OnEnable"; } else { - mapannounce "arug_cas01","The 2nd Guardian Stone was repaired successfully.",bc_map,"0x00ff00"; + mapannounce "arug_cas01","The 2nd Guardian Stone has been repaired successfully.",bc_map,"0x00ff00"; } if ($agit_ar01[5] == 1) { donpcevent "#aru01_gard02::OnEnable"; @@ -1169,7 +1169,6 @@ OnDisable: end; } -// Barrier Summoners arug_cas01,2,1,0 script #aru01_RL00 -1,{ OnEnable: setcell "arug_cas01",238,74,245,74,cell_walkable,0; diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt index 395ba25ec..e9ba924d9 100644 --- a/npc/guild2/schg_cas02.txt +++ b/npc/guild2/schg_cas02.txt @@ -56,6 +56,7 @@ OnAgitEnd: if (GetCastleData("schg_cas02",1)) { KillMonster "schg_cas02","Steward#sch02::OnStartArena"; donpcevent "Manager#sch02_02::Onreset"; + donpcevent "Steward#sch02::Onstop"; } end; @@ -106,7 +107,11 @@ Onchange: OnClock0001: if (!GetCastleData("schg_cas02",1)) end; - killmonster "schg_cas02","Manager#sch02_02::OnMyTreasureDied"; + killmonster "schg_cas02","Manager#sch02_02::OnTreasureDied"; + + setcastledata "schg_cas02",4,0; + setcastledata "schg_cas02",5,0; + set .@Treasure,GetCastleData("schg_cas02",2)/5+4; if (.@Treasure) { monster "schg_cas02",249,378,"Treasure Chest",1939,1,"Manager#sch02_02::OnTreasureDied"; @@ -154,8 +159,6 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas02",253,370,"Treasure Chest",1324,1,"Manager#sch02_02::OnTreasureDied"; } - setcastledata "schg_cas02",4,0; - setcastledata "schg_cas02",5,0; end; OnTreasureDied: diff --git a/src/map/skill.c b/src/map/skill.c index 4bec332d6..af47b0a87 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2122,13 +2122,18 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) else { if(src->m != skl->map) break; - switch(skl->skill_id) { + switch( skl->skill_id ) + { case WZ_METEOR: - if(skl->type >= 0) { - skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,skl->flag); - clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); + if( skl->type >= 0 ) + { + int x = skl->type>>16, y = skl->type&0xFFFF; + if( path_search_long(NULL, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) + skill_unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag); + if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) + clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); } - else + else if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag); break; } @@ -5756,25 +5761,29 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case WZ_METEOR: { - int flag=0, area = skill_get_splash(skillid, skilllv); + int flag = 0, area = skill_get_splash(skillid, skilllv); short tmpx = 0, tmpy = 0, x1 = 0, y1 = 0; - if (sc && sc->data[SC_MAGICPOWER]) + + if( sc && sc->data[SC_MAGICPOWER] ) flag = flag|2; //Store the magic power flag for future use. [Skotlex] - for(i=0;i<2+(skilllv>>1);i++) { - tmpx = x; - tmpy = y; - if (!map_search_freecell(NULL, src->m, &tmpx, &tmpy, area, area, 1)) - continue; - if(!(flag&1)){ + + for( i = 0; i < 2 + (skilllv>>1); i++ ) + { + // Creates a random Cell in the Splash Area + tmpx = x - area + rand()%(area * 2 + 1); + tmpy = y - area + rand()%(area * 2 + 1); + + if( i == 0 && path_search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) ) clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick); - flag=flag|1; - } - if(i > 0) + + if( i > 0 ) skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,(x1<<16)|y1,flag&2); //Only pass the Magic Power flag + x1 = tmpx; y1 = tmpy; } - skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag&2); //Only pass the Magic Power flag + + skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag&2); } break; |