diff options
-rw-r--r-- | src/map/skill.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f0379390e..768a91a27 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7467,12 +7467,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AB_LAUDAAGNUS: if( flag&1 || sd == NULL ) { - if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND]) ) { + if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND] || + tsc->data[SC_BURNING] || tsc->data[SC_FREEZING] || tsc->data[SC_CRYSTALIZE])) { // Success Chance: (40 + 10 * Skill Level) % if( rnd()%100 > 40+10*skilllv ) break; status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); + status_change_end(bl, SC_BURNING, INVALID_TIMER); + status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); }else //Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv))); |