diff options
-rw-r--r-- | doc/mob_db_mode_list.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 8729fd175..47a735289 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -27,7 +27,9 @@ MD_CHANGECHASE | 0x0400 | 1024 MD_ANGRY | 0x0800 | 2048 MD_CHANGETARGET_MELEE | 0x1000 | 4096 MD_CHANGETARGET_CHASE | 0x2000 | 8192 -MD_TARGETWEAK | 0x4000 | 126384 +MD_TARGETWEAK | 0x4000 | 16384 +MD_RANDOMTARGET | 0x8000 | 32768 (not implemented) + Explanation for modes: ------------------------------------------------------------------------------- @@ -71,7 +73,10 @@ Change Target Chase: Enables a mob to switch targets when attacked while chasing another character. Target Weak: Allows aggressive monsters to only be aggressive against - characters that aren't five or more levels above the monster's. + characters that aren't five or more levels above the monster's. + +Random Target: Picks a new random target in range on each attack / skill. + (not implemented) Aegis Mob Types: ------------------------------------------------------------------------------- @@ -98,6 +103,8 @@ Aegis/eA (description) 19: 0x3095 (aggro, change-target melee/chase, cast sensor idle) 20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase) 21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target) +26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) +27: 0x8084 (aggro, immobile, random target) - Note that the detector bit due to being Insect/Demon, plant and Boss mode bits need to be added independently of this list. |