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-rw-r--r--src/char/char.c117
-rw-r--r--src/map/chrif.c51
2 files changed, 71 insertions, 97 deletions
diff --git a/src/char/char.c b/src/char/char.c
index d460e4c85..1820c4b0c 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -2423,71 +2423,82 @@ int parse_fromlogin(int fd) {
{
unsigned char buf[7];
+ int char_id[MAX_CHARS];
+ int class_[MAX_CHARS];
+ int guild_id[MAX_CHARS];
+ int num;
+ int i;
+ char* data;
+ struct auth_node* node;
+
int acc = RFIFOL(fd,2);
int sex = RFIFOB(fd,6);
+
RFIFOSKIP(fd,7);
- if( acc > 0 )
- {// TODO: Is this even possible?
- int char_id[MAX_CHARS];
- int class_[MAX_CHARS];
- int guild_id[MAX_CHARS];
- int num;
- int i;
- char* data;
+ // This should _never_ happen
+ if( acc <= 0 ) {
+ ShowError("Received invalid account id from login server! (aid: %d)\n", acc);
+ return 0;
+ }
- struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc);
- if( node != NULL )
- node->sex = sex;
+ node = (struct auth_node*)idb_get(auth_db, acc);
+ if( node != NULL )
+ node->sex = sex;
- // get characters
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
- Sql_ShowDebug(sql_handle);
- for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
+ // get characters
+ if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
+ {
+ SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data);
+ SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data);
+ SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data);
+ }
+ num = i;
+ for( i = 0; i < num; ++i )
+ {
+ if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
+ class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
+ class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ||
+ class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ||
+ class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ||
+ class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ||
+ class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
{
- SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data);
- SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data);
- SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data);
+ // job modification
+ if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
+ class_[i] = (sex ? JOB_BARD : JOB_DANCER);
+ else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
+ class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
+ else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
+ class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
+ else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER )
+ class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER);
+ else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T )
+ class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T);
+ else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER )
+ class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER);
+ else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
+ class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO);
}
- num = i;
- for( i = 0; i < num; ++i )
- {
- if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
- class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
- class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ||
- class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ||
- class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ||
- class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ||
- class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
- {
- // job modification
- if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
- class_[i] = (sex ? JOB_BARD : JOB_DANCER);
- else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
- class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
- else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
- class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
- else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER )
- class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER);
- else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T )
- class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T);
- else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER )
- class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER);
- else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
- class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO);
- }
- if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `equip`='0' WHERE `char_id`='%d'", inventory_db, char_id[i]) )
+ Sql_ShowDebug(sql_handle);
- if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
- inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
- }
- SQL->FreeResult(sql_handle);
+ if( SQL_ERROR == SQL->Query(sql_handle,
+ "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', "
+ "`head_bottom`='0' WHERE `char_id`='%d'",
+ char_db, class_[i], char_id[i]) )
+ Sql_ShowDebug(sql_handle);
- // disconnect player if online on char-server
- disconnect_player(acc);
+ if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
+ inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
}
+ SQL->FreeResult(sql_handle);
+
+ // disconnect player if online on char-server
+ disconnect_player(acc);
// notify all mapservers about this change
WBUFW(buf,0) = 0x2b0d;
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 80ee50a20..0458990bb 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -842,56 +842,19 @@ bool chrif_char_ask_name_answer(int acc, const char* player_name, uint16 type, u
*------------------------------------------*/
void chrif_changedsex(int fd) {
int acc, sex;
- struct map_session_data *sd;
acc = RFIFOL(fd,2);
sex = RFIFOL(fd,6);
if ( battle_config.etc_log )
ShowNotice("chrif_changedsex %d.\n", acc);
-
- sd = map->id2sd(acc);
- if ( sd ) { //Normally there should not be a char logged on right now!
- if ( sd->status.sex == sex )
- return; //Do nothing? Likely safe.
- sd->status.sex = !sd->status.sex;
-
- // reset skill of some job
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {
- int i, idx = 0;
- // remove specifical skills of Bard classes
- for(i = 315; i <= 322; i++) {
- idx = skill->get_index(i);
- if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) {
- sd->status.skill_point += sd->status.skill[idx].lv;
- sd->status.skill[idx].id = 0;
- sd->status.skill[idx].lv = 0;
- }
- }
- // remove specifical skills of Dancer classes
- for(i = 323; i <= 330; i++) {
- idx = skill->get_index(i);
- if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) {
- sd->status.skill_point += sd->status.skill[idx].lv;
- sd->status.skill[idx].id = 0;
- sd->status.skill[idx].lv = 0;
- }
- }
- clif->updatestatus(sd, SP_SKILLPOINT);
- // change job if necessary
- if (sd->status.sex) //Changed from Dancer
- sd->status.class_ -= 1;
- else //Changed from Bard
- sd->status.class_ += 1;
- //sd->class_ needs not be updated as both Dancer/Bard are the same.
- }
- // save character
- sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
- // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
- clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (disconnection required to complete the process)..."
- set_eof(sd->fd); // forced to disconnect for the change
- map->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
- }
+
+ // Path to activate this response:
+ // Map(start) (0x2b0e) -> Char(0x2727) -> Login
+ // Login(0x2723) [ALL] -> Char (0x2b0d)[ALL] -> Map (HERE)
+ // Char will usually be "logged in" despite being forced to log-out in the begining
+ // of this process, but there's no need to perform map-server specific response
+ // as everything should've been changed through char-server [Panikon]
}
/*==========================================
* Request Char Server to Divorce Players