diff options
-rw-r--r-- | src/char/char.c | 117 | ||||
-rw-r--r-- | src/map/chrif.c | 51 |
2 files changed, 71 insertions, 97 deletions
diff --git a/src/char/char.c b/src/char/char.c index d460e4c85..1820c4b0c 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -2423,71 +2423,82 @@ int parse_fromlogin(int fd) { { unsigned char buf[7]; + int char_id[MAX_CHARS]; + int class_[MAX_CHARS]; + int guild_id[MAX_CHARS]; + int num; + int i; + char* data; + struct auth_node* node; + int acc = RFIFOL(fd,2); int sex = RFIFOB(fd,6); + RFIFOSKIP(fd,7); - if( acc > 0 ) - {// TODO: Is this even possible? - int char_id[MAX_CHARS]; - int class_[MAX_CHARS]; - int guild_id[MAX_CHARS]; - int num; - int i; - char* data; + // This should _never_ happen + if( acc <= 0 ) { + ShowError("Received invalid account id from login server! (aid: %d)\n", acc); + return 0; + } - struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc); - if( node != NULL ) - node->sex = sex; + node = (struct auth_node*)idb_get(auth_db, acc); + if( node != NULL ) + node->sex = sex; - // get characters - if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) ) - Sql_ShowDebug(sql_handle); - for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i ) + // get characters + if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) ) + Sql_ShowDebug(sql_handle); + for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i ) + { + SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data); + SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data); + SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data); + } + num = i; + for( i = 0; i < num; ++i ) + { + if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER || + class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY || + class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER || + class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER || + class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T || + class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER || + class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) { - SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data); - SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data); - SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data); + // job modification + if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) + class_[i] = (sex ? JOB_BARD : JOB_DANCER); + else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ) + class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY); + else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) + class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER); + else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ) + class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER); + else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ) + class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); + else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) + class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); + else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) + class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO); } - num = i; - for( i = 0; i < num; ++i ) - { - if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER || - class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY || - class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER || - class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER || - class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T || - class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER || - class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) - { - // job modification - if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) - class_[i] = (sex ? JOB_BARD : JOB_DANCER); - else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ) - class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY); - else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) - class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER); - else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ) - class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER); - else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ) - class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); - else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) - class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); - else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) - class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO); - } - if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) ) - Sql_ShowDebug(sql_handle); + if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `equip`='0' WHERE `char_id`='%d'", inventory_db, char_id[i]) ) + Sql_ShowDebug(sql_handle); - if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex] - inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex); - } - SQL->FreeResult(sql_handle); + if( SQL_ERROR == SQL->Query(sql_handle, + "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', " + "`head_bottom`='0' WHERE `char_id`='%d'", + char_db, class_[i], char_id[i]) ) + Sql_ShowDebug(sql_handle); - // disconnect player if online on char-server - disconnect_player(acc); + if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex] + inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex); } + SQL->FreeResult(sql_handle); + + // disconnect player if online on char-server + disconnect_player(acc); // notify all mapservers about this change WBUFW(buf,0) = 0x2b0d; diff --git a/src/map/chrif.c b/src/map/chrif.c index 80ee50a20..0458990bb 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -842,56 +842,19 @@ bool chrif_char_ask_name_answer(int acc, const char* player_name, uint16 type, u *------------------------------------------*/ void chrif_changedsex(int fd) { int acc, sex; - struct map_session_data *sd; acc = RFIFOL(fd,2); sex = RFIFOL(fd,6); if ( battle_config.etc_log ) ShowNotice("chrif_changedsex %d.\n", acc); - - sd = map->id2sd(acc); - if ( sd ) { //Normally there should not be a char logged on right now! - if ( sd->status.sex == sex ) - return; //Do nothing? Likely safe. - sd->status.sex = !sd->status.sex; - - // reset skill of some job - if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) { - int i, idx = 0; - // remove specifical skills of Bard classes - for(i = 315; i <= 322; i++) { - idx = skill->get_index(i); - if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) { - sd->status.skill_point += sd->status.skill[idx].lv; - sd->status.skill[idx].id = 0; - sd->status.skill[idx].lv = 0; - } - } - // remove specifical skills of Dancer classes - for(i = 323; i <= 330; i++) { - idx = skill->get_index(i); - if (sd->status.skill[idx].id > 0 && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) { - sd->status.skill_point += sd->status.skill[idx].lv; - sd->status.skill[idx].id = 0; - sd->status.skill[idx].lv = 0; - } - } - clif->updatestatus(sd, SP_SKILLPOINT); - // change job if necessary - if (sd->status.sex) //Changed from Dancer - sd->status.class_ -= 1; - else //Changed from Bard - sd->status.class_ += 1; - //sd->class_ needs not be updated as both Dancer/Bard are the same. - } - // save character - sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) - clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (disconnection required to complete the process)..." - set_eof(sd->fd); // forced to disconnect for the change - map->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] - } + + // Path to activate this response: + // Map(start) (0x2b0e) -> Char(0x2727) -> Login + // Login(0x2723) [ALL] -> Char (0x2b0d)[ALL] -> Map (HERE) + // Char will usually be "logged in" despite being forced to log-out in the begining + // of this process, but there's no need to perform map-server specific response + // as everything should've been changed through char-server [Panikon] } /*========================================== * Request Char Server to Divorce Players |