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-rw-r--r--src/map/map.c28
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/npc.c1
3 files changed, 30 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c
index ce8f4cdf5..343f219b8 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3690,6 +3690,33 @@ static void do_final_maps(void)
map->zone_db_clear();
}
+
+static void map_zonedb_reload(void)
+{
+ // first, reset maps to their initial zones:
+ for (int i = 0; i < map->count; i++) {
+ map->zone_remove(i);
+
+ if (battle_config.pk_mode) {
+ map->list[i].flag.pvp = 1;
+ map->list[i].zone = &map->zone_pk;
+ } else {
+ map->list[i].flag.pvp = 0;
+ map->list[i].zone = &map->zone_all;
+ }
+
+ map->list[i].prev_zone = map->list[i].zone;
+ }
+
+ // now it's safe to remove the zones:
+ map->zone_db_clear();
+
+ // then reload everything from scratch:
+ map->zone_db = strdb_alloc(DB_OPT_DUP_KEY | DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH);
+ map->read_zone_db();
+}
+
+
/// Initializes map flags and adjusts them depending on configuration.
static void map_flags_init(void)
{
@@ -6804,6 +6831,7 @@ void map_defaults(void)
map->zone_apply = map_zone_apply;
map->zone_change = map_zone_change;
map->zone_change2 = map_zone_change2;
+ map->zone_reload = map_zonedb_reload;
map->getcell = map_getcell;
map->setgatcell = map_setgatcell;
diff --git a/src/map/map.h b/src/map/map.h
index 207fef2ce..cf3a4e57c 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1216,6 +1216,7 @@ END_ZEROED_BLOCK;
void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
void (*zone_change2) (int m, struct map_zone_data *zone);
+ void (*zone_reload) (void);
int (*getcell) (int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk);
void (*setgatcell) (int16 m, int16 x, int16 y, int gat);
diff --git a/src/map/npc.c b/src/map/npc.c
index f80f8443a..80ff6ef72 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -4980,6 +4980,7 @@ static int npc_reload(void)
instance->reload();
+ map->zone_reload();
map->zone_init();
npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */