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-rw-r--r--db/Changelog.txt2
-rw-r--r--db/item_db.txt2
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index e8d4b44dd..399e665fd 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -37,6 +37,8 @@
Still need proper rates for most 11.3 Equipment that don't have their +rates/Status Infliction rates clearly defined.
13107 Western_Outlaw: Need correct HIT and ASPD Rate
========================
+08/20
+ * Rev. 11056 Corrected bonus for Gold_Tiara_. (Playtester) [L0ne_W0lf]
08/19
* Rev. 11044 Fixed weight for Silver_Shotel and Spirit_of_Kamaitachi. [L0ne_W0lf]
* Fixed Evil Land's blind effect not working properly [Playtester]
diff --git a/db/item_db.txt b/db/item_db.txt
index ec444a48e..307b2d254 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1963,7 +1963,7 @@
5259,Elephant_Hat_,Elephant Hat,5,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus4 bAutoSpell,86,3,30,1; skill 31,1; },{},{}
5260,Cookie_Hat,Cookie Hat,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
5261,Silver_Tiara_,Silver Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
-5262,Gold_Tiara_,Golden Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman) || (BaseClass == Job_Merchant) || (BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{}
+5262,Gold_Tiara_,Golden Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5263,Ati_Atihan_Hat,Pagdayaw,5,,10,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{}
5264,Aussie_Flag_Hat,Australian Flag Hat,5,,10,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ end; bonus bAllStats,2; },{},{}
5265,Apple_Of_Archer_C,Refined Apple of Archer,5,,0,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}