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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/script.c12
2 files changed, 7 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d3c6994b4..54deb9fe1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,9 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/07
+ * Fixed 'soundeffectall' not reading its params correctly [ultramage]
* Fixed PF_DOUBLECASTING casting % bugreport:140
* Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm]
-
2008/06/01
* Added Ai4rei's "gm can view all players' equips" feature [ultramage]
2008/05/31
diff --git a/src/map/script.c b/src/map/script.c
index 423cb4983..a6340a2f5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -10403,13 +10403,13 @@ BUILDIN_FUNC(soundeffectall)
map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
}
else
- if(script_hasdata(st,9))
+ if(script_hasdata(st,8))
{ // specified part of map
- const char* map = script_getstr(st,5);
- int x0 = script_getnum(st,6);
- int y0 = script_getnum(st,7);
- int x1 = script_getnum(st,8);
- int y1 = script_getnum(st,9);
+ const char* map = script_getstr(st,4);
+ int x0 = script_getnum(st,5);
+ int y0 = script_getnum(st,6);
+ int x1 = script_getnum(st,7);
+ int y1 = script_getnum(st,8);
map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
}
else