diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/script.c | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d3c6994b4..54deb9fe1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,9 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/06/07 + * Fixed 'soundeffectall' not reading its params correctly [ultramage] * Fixed PF_DOUBLECASTING casting % bugreport:140 * Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm] - 2008/06/01 * Added Ai4rei's "gm can view all players' equips" feature [ultramage] 2008/05/31 diff --git a/src/map/script.c b/src/map/script.c index 423cb4983..a6340a2f5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10403,13 +10403,13 @@ BUILDIN_FUNC(soundeffectall) map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); } else - if(script_hasdata(st,9)) + if(script_hasdata(st,8)) { // specified part of map - const char* map = script_getstr(st,5); - int x0 = script_getnum(st,6); - int y0 = script_getnum(st,7); - int x1 = script_getnum(st,8); - int y1 = script_getnum(st,9); + const char* map = script_getstr(st,4); + int x0 = script_getnum(st,5); + int y0 = script_getnum(st,6); + int x1 = script_getnum(st,7); + int y1 = script_getnum(st,8); map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); } else |