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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7f7cbc62b..d4caa9fc0 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/06
+ * Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
+ [Skotlex]
* Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]
- And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO
* Changed the random warping of mobs with no players from mob_spawn to
diff --git a/src/map/mob.c b/src/map/mob.c
index 4bf65cb32..52765b47b 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1867,7 +1867,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
{ //Soul Drain should only work on targetted spells [Skotlex]
if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,i,1);
- sp += (status_get_lv(&md->bl))*(65+15*i)/100;
+ sp += (status_get_lv(&md->bl))*(95+15*i)/100;
}
sp += sd->sp_gain_value;
sp += sd->sp_gain_race[race];