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-rw-r--r--db/skill_db.txt6
-rw-r--r--src/map/skill.c28
-rw-r--r--src/map/status.c3
3 files changed, 23 insertions, 14 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 449982dfb..93df46150 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -536,11 +536,11 @@
513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
-516,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
+516,-5,8,4,-1,2,3,10,7,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
517,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#
519,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
-520,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
+520,-5,6,4,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
521,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
@@ -550,7 +550,7 @@
527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
528,1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
529,1,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
-530,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
+530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
diff --git a/src/map/skill.c b/src/map/skill.c
index 286e06eaa..d05e845ec 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3117,16 +3117,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case GS_DESPERADO:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- map_foreachinrange(skill_attack_area, src,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
- break;
case GS_SPREADATTACK:
- map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv),BL_CHAR,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
+ if(flag&1)
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ else {
+ //If we get here, someone changed it to be a enemy targetted skill,
+ //so treat it as such.
+ map_foreachinrange(skill_area_sub, bl,
+ skill_get_splash(skillid, skilllv),BL_CHAR,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ skill_castend_damage_id);
+ }
break;
case NJ_ZENYNAGE:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
@@ -3136,7 +3137,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
break;
case NJ_KIRIKAGE:
- status_change_end(src, SC_HIDING, -1); // ƒnƒCƒfƒBƒ“ƒO‰ð?œ
+ status_change_end(src, SC_HIDING, -1);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case NJ_KOUENKA:
@@ -5686,6 +5687,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_delspiritball(sd,1,0);
}
break;
+ case GS_DESPERADO:
+ case GS_SPREADATTACK:
+ map_foreachinrange(skill_area_sub, src,
+ skill_get_splash(skillid, skilllv),BL_CHAR,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ skill_castend_damage_id);
+ break;
case GS_MADNESSCANCEL:
case GS_ADJUSTMENT:
case GS_INCREASING:
diff --git a/src/map/status.c b/src/map/status.c
index d76d3c305..9358aad07 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -449,7 +449,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (sc && sc->option)
{
if (sc->option&OPTION_HIDE && skill_num != TF_HIDING && skill_num != AS_GRIMTOOTH
- && skill_num != RG_BACKSTAP && skill_num != RG_RAID)
+ && skill_num != RG_BACKSTAP && skill_num != RG_RAID && skill_num != NJ_SHADOWJUMP
+ && skill_num != NJ_KIRIKAGE)
return 0;
// if (sc->option&OPTION_CLOAK && skill_num == TF_HIDING)
// return 0; //Latest reports indicate Hiding is usable while Cloaking. [Skotlex]