summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--db/skill_db.txt2
-rw-r--r--doc/script_commands.txt6
-rw-r--r--src/common/strlib.c3
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/npc.c1
-rw-r--r--src/map/status.c2
6 files changed, 9 insertions, 7 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 4eddf7404..21149b547 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -5,7 +5,7 @@
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 pl attributes (0- neutral, 1- water, 2- earth, 3- fire, 4- wind,
-// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
+// 5- poison, 6- holy, 7- dark, 8- ghost, 9- undead, -1- use weapon element)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index f6c9c4162..38e5800af 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -69,6 +69,8 @@
//= Added info on OnTimerQuit label to npctimer section. [Skotlex]
//= 3.04.20070317
//= Removed all .gat refferences from the examples [Lupus]
+//= 3.04.20070330
+//= Adjusted the 'itemskill' description due to recent change [ultramage]
//===== Compatible With ===================================
//= LOL, can be used by anyone hopefully
//===== Description =======================================
@@ -3821,7 +3823,7 @@ effect is still in effect).
---------------------------------------
-*itemskill <skill id>,<skill level>,"<skill name to show>";
+*itemskill <skill id>,<skill level>;
This is a command meant for item scripts to replicate single-use skills. It will
not work properly in NPC scripts a lot of the time because casting a skill is
@@ -3831,7 +3833,7 @@ just fine and even show a targeting pointer if this is a targeting skill.
// When you use Anodyne, you will cast Endure(8) level 1,
// and "Endure" will appear above your head as you use it.
-605,Anodyne,Anodyne,11,2000,0,100,,,,,10477567,2,,,,,{ itemskill 8,1,"Endure"; },{}
+605,Anodyne,Anodyne,11,2000,0,100,,,,,10477567,2,,,,,{ itemskill 8,1; },{}
---------------------------------------
diff --git a/src/common/strlib.c b/src/common/strlib.c
index dd10d655e..9d79e2745 100644
--- a/src/common/strlib.c
+++ b/src/common/strlib.c
@@ -7,7 +7,8 @@
#include <ctype.h>
#include "strlib.h"
-#include "utils.h"
+#include "../common/cbasetypes.h"
+#include "../common/utils.h"
#include "../common/malloc.h"
//-----------------------------------------------
diff --git a/src/map/clif.c b/src/map/clif.c
index 5d4bcc457..a9214a137 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8478,7 +8478,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
//Possible bot? Thanks to veider and qspirit
//FIXME: Still isn't perfected as clients keep asking for this on legitimate situations.
unsigned char gm_msg[256];
- sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requests name of invisible chars.", sd->status.name, sd->status.account_id);
+ sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target.", sd->status.name, sd->status.account_id);
ShowWarning(gm_msg);
// information is sended to all online GM
intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
diff --git a/src/map/npc.c b/src/map/npc.c
index 0a6277894..9cb53327a 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -31,7 +31,6 @@
#include "skill.h"
#include "unit.h"
-#ifdef _WIN32
struct npc_src_list {
struct npc_src_list * next;
diff --git a/src/map/status.c b/src/map/status.c
index 58d6190b7..8d4084f28 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5009,7 +5009,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
skill_enchant_elemental_end(bl,type);
break;
case SC_ELEMENTALCHANGE:
- //Val1 is elemental change level, val2 is eleemnt to use.
+ //Val1 is elemental change level, val2 is element to use.
if (!val2) //Val 3 holds the element, when not given, a random one is picked.
val2 = rand()%ELE_MAX;
//Elemental Lv is always a random value between 1 and 4.