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-rw-r--r--db/item_delay.txt1
-rw-r--r--db/item_stack.txt1
-rw-r--r--db/pre-re/item_db.txt2
-rw-r--r--db/pre-re/skill_cast_db.txt10
-rw-r--r--db/pre-re/skill_db.txt10
-rw-r--r--db/pre-re/skill_require_db.txt18
-rw-r--r--db/pre-re/skill_tree.conf20
-rw-r--r--db/produce_db.txt2
-rw-r--r--db/re/item_db.txt1
-rw-r--r--db/re/skill_cast_db.txt13
-rw-r--r--db/re/skill_db.txt12
-rw-r--r--db/re/skill_require_db.txt4
-rw-r--r--db/re/skill_tree.conf20
-rw-r--r--src/char/char.c2
-rw-r--r--src/config/const.h5
-rw-r--r--src/map/battle.c16
-rw-r--r--src/map/clif.c17
-rw-r--r--src/map/itemdb.h3
-rw-r--r--src/map/pc.c23
-rw-r--r--src/map/skill.c124
-rw-r--r--src/map/status.c18
-rw-r--r--src/map/status.h3
22 files changed, 246 insertions, 79 deletions
diff --git a/db/item_delay.txt b/db/item_delay.txt
index afcb56f9e..c5bf0da7d 100644
--- a/db/item_delay.txt
+++ b/db/item_delay.txt
@@ -33,4 +33,5 @@
12726,30000 // Runstone_Rhydo,Raido Rune
12727,60000 // Runstone_Verkana,Berkana Rune
12732,1000 // Runstone_Pertz,Wyrd Rune
+22540,60000 // Runstone_Luxanima,Lux Anima Rune
diff --git a/db/item_stack.txt b/db/item_stack.txt
index b2932b56b..262945c4c 100644
--- a/db/item_stack.txt
+++ b/db/item_stack.txt
@@ -22,6 +22,7 @@
12731,20,1 // Thurisaz Rune
12732,20,1 // Wyrd Rune
12733,20,1 // Hagalaz Rune
+22540,20,1 // Lux Anima Rune
// Arch Bishop
12333,3,1 // Ancilla
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index c01d60b75..191cb0d86 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -6554,3 +6554,5 @@
19505,T_Cigarette,T Cigarette,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,0,0,54,{},{},{}
19506,T_Valkyrie_Feather_Band,T Valkyrie Feather Band,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,0,1,300,{},{},{}
19507,Clear_Sun,Clear Sun,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,654,{},{},{}
+
+22540,Runstone_Luxanima,Lux Anima Rune,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_LUXANIMA",1; },{},{} \ No newline at end of file
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt
index abcda323b..38347f931 100644
--- a/db/pre-re/skill_cast_db.txt
+++ b/db/pre-re/skill_cast_db.txt
@@ -1110,6 +1110,8 @@
2019,0,0,0,180000,0,0
//-- RK_DRAGONBREATH_WATER
5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,40000,0,0
+//-- RK_LUXANIMA
+5005,0,0,0,60000,0,0
//==========================================
//===== Gillotine Cross ====================
@@ -1147,7 +1149,7 @@
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0
//-- GC_DARKCROW
-5001,0,1500,0,5000,0,0
+5001,0,1500,0,5000,0,60000
//==========================================
//===== Arch Bishop ========================
@@ -1381,6 +1383,8 @@
2303,2000,2000,0,10000:20000:30000,0,180000
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000
+//-- SC_ESCAPE
+5010,0,0,0,1000,0,15000
//==========================================
//==== Royal Guard skills ==================
@@ -1589,6 +1593,8 @@
2467,1000,0,0,60000,0,60000
//-- SO_EARTH_INSIGNIA
2468,1000,0,0,60000,0,60000
+//-- SO_ELEMENTAL_SHIELD
+5008,1000,0,0,0,0,10000
//==========================================
//==== Genetic skills ======================
@@ -1631,6 +1637,8 @@
//-- GN_SLINGITEM_RANGEMELEEATK
2498,0,0,0,3000,0,0
+//-- GN_ILLUSIONDOPING
+5003,0,0,0,10000,0,10000
//==========================================
//===== Extra 3rd Class Skills =============
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index 26030c867..54b891c51 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -1067,16 +1067,16 @@
3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, ECLAGE_RECALL,Return To Eclage
// EP 14.3 Part 2 3rd Job Skills
-5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, GC_DARKCROW,Dark Claw
+5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0, GC_DARKCROW,Dark Claw
5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_UNLIMIT,Unlimited
-//5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0, GN_ILLUSIONDOPING,Illusion Doping
+5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
-//5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0, RK_LUXANIMA,Lux Anima
+5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0, WM_FRIGG_SONG,Frigg's Song
-//5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0, SO_ELEMENTAL_SHIELD,Elemental Shield
+5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0, SR_FLASHCOMBO,Flash Combo
-//5010,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SC_ESCAPE,Emergency Escape
+5010,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SC_ESCAPE,Emergency Escape
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0, LG_KINGS_GRACE,King's Grace
diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt
index 96568de53..5b04d5f6a 100644
--- a/db/pre-re/skill_require_db.txt
+++ b/db/pre-re/skill_require_db.txt
@@ -467,7 +467,7 @@
2008,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
2009,0,0,70,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
2011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_MILLENNIUMSHIELD#Millenium Shield#
-2012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike#
+2012,0,0,1,0,0,0,1:2:3:4:5:6:7:8,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike#
2013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_REFRESH#Refresh#
2014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_GIANTGROWTH#Giant Growth#
2015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STONEHARDSKIN#Stone Hard Skin#
@@ -650,7 +650,7 @@
2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst#
2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell#
2316,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break#
-2317,0,0,42:44:46:48:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
+2317,0,0,42:44:46:48:50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
2318,0,0,75:80:85:90:95,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
2319,0,0,30:36:42:48:54,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANDING#Banding#
2320,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
@@ -659,6 +659,7 @@
2323,0,0,52:60:68:76:84,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
2324,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
2325,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration#
+
//****
// SR Sura
2326,0,0,3:4:5:6:7:8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
@@ -779,6 +780,7 @@
2497,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
2498,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SLINGITEM_RANGEMELEEATK#Sling Item Attack#
+
//2533,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_RECALL#Odin's Recall#
2534,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RETURN_TO_ELDICASTES#Return To Eldicastes#
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
@@ -815,7 +817,7 @@
3022,0,0,70:75:80:85:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KO_IZAYOI#Izayoi#
3023,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KAGEHUMI#Kagehumi#
3024,0,0,50,0,0,0,99,0,0,none,0,7524,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KYOMU#Kyomu#
-3025,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,6499,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KAGEMUSYA#Kagemusha#
+3025,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,7524,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KG_KAGEMUSYA#Kagemusha#
3026,0,0,60:70:80:90:100 ,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_ZANGETSU#Zangetsu#
3027,0,0,55:60:65:70:75 ,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_OBOROGENSOU#Oboro Gensou#
3029,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //OB_AKAITSUKI#Akaitsuki#
@@ -828,9 +830,9 @@
5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima#
5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
5007,0,0,200:230:260:290:320,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
-5008,0,0,120:120:120:120:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
+5008,0,0,120:120:120:120:120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
-5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
+5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
@@ -868,7 +870,7 @@
8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER#Xeno Slasher#
8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE#Silent Breeze#
8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE#Style Change#
-8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
+8028,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_fighting,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH#Silver Bain Rush#
8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy#
8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN#Steel Horn#
@@ -876,8 +878,8 @@
8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall#
8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE#Holy Pole#
8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS#Attack Mode#
-8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
-8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
+8036,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_grappling,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
+8037,0,0,10:20:30:40:50,0,0,0,99,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC#Eternal Quick Combo#
8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW#Magma Flow#
8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR#Granitic Armor#
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index 659c331de..a6eb10626 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -2980,6 +2980,10 @@ Sorcerer: {
MaxLevel: 3
SO_SUMMON_TERA: 3
}
+ SO_ELEMENTAL_SHIELD: {
+ MaxLevel: 5
+ SO_EL_CONTROL: 3
+ }
ALL_FULL_THROTTLE: 5
}
}
@@ -3384,10 +3388,10 @@ Genetic: {
GN_MIX_COOKING: 1
}
GN_S_PHARMACY: 10
-// GN_ILLUSIONDOOPING: {
-// MaxLevel: 5
-// GN_S_PHARMACY: 1
-// }
+ GN_ILLUSIONDOPING: {
+ MaxLevel: 5
+ GN_S_PHARMACY: 1
+ }
ALL_FULL_THROTTLE: 5
}
}
@@ -3485,10 +3489,10 @@ Shadow_Chaser: {
MaxLevel: 3
SC_DIMENSIONDOOR: 3
}
-// SC_SCAPE: {
-// MaxLevel: 5
-// SC_TRIANGLESHOT: 2
-// }
+ SC_ESCAPE: {
+ MaxLevel: 5
+ SC_TRIANGLESHOT: 2
+ }
ALL_FULL_THROTTLE: 5
}
}
diff --git a/db/produce_db.txt b/db/produce_db.txt
index caf653090..9588edb14 100644
--- a/db/produce_db.txt
+++ b/db/produce_db.txt
@@ -420,6 +420,8 @@
12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
12733,24,2010,4,1096,1,7123,1,7939,1
+//-- Runstone Lux Anima <-- RK_RUNEMASTERY Lv10, 3 Gold, 3 Light Granule
+22540,24,2010,10,969,3,7938,3
//==============================================
//===== Guillotine Cross Poisons === ItemLv=25 =
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 98dd24ea6..e42443d73 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -8051,3 +8051,4 @@
21003,Muramasa_,Muramasa ,4,20,,1000,155,,1,2,0x00004082,7,2,34,4,48,1,3,{},{},{}
21004,Alca_Bringer_,Alca Bringer ,4,20,,3400,280,,2,2,125,7,2,34,3,100,1,3,{},{},{}
21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,4,20,,0,95,,1,1,0x00004082,7,2,34,3,1,1,3,{},{},{}
+22540,Runstone_Luxanima,Lux Anima Rune,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_LUXANIMA",1; },{},{} \ No newline at end of file
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 446f0d698..e61b066be 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1113,6 +1113,8 @@
2019,0,0,0,180000,0,0,-1
//-- RK_DRAGONBREATH_WATER
5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,40000,0,0,500
+//-- RK_LUXANIMA
+5005,0,0,0,60000,0,0,-1
//==========================================
//===== Gillotine Cross ====================
@@ -1148,7 +1150,7 @@
//-- GC_CROSSRIPPERSLASHER
2037,0,1000,0,0,0,0,-1
//-- GC_DARKCROW
-5001,0,1500,0,5000,0,0,-1
+5001,0,1500,0,5000,0,60000,-1
//==========================================
//===== Arch Bishop ========================
@@ -1380,8 +1382,8 @@
2303,2000,2000,0,10000:20000:30000,0,180000,-1
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000,-1
-//-- SC_SCAPE
-5010,1000,0,0,1000,0,5000,-1
+//-- SC_ESCAPE
+5010,0,0,0,1000,0,15000,-1
//==========================================
//==== Royal Guard skills ==================
@@ -1591,6 +1593,8 @@
2467,1000,0,0,60000,0,60000,1000
//-- SO_EARTH_INSIGNIA
2468,1000,0,0,60000,0,60000,1000
+//-- SO_ELEMENTAL_SHIELD
+5008,1000,0,0,0,0,10000,-1
//==========================================
//==== Genetic skills ======================
@@ -1633,6 +1637,9 @@
//-- GN_SLINGITEM_RANGEMELEEATK
2498,0,0,0,3000,0,0,-1
+
+//-- GN_ILLUSIONDOPING
+5003,0,0,0,10000,0,10000,-1
//==========================================
//===== Extra 3rd Class Skills =============
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 45ec76c38..5164e511a 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -567,7 +567,7 @@
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3, GS_GROUNDDRIFT,Ground Drift
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0, NJ_TOBIDOUGU,Shuriken Training
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0, NJ_SYURIKEN,Throw Shuriken
-524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
+524,9,8,1,-1,0x40,0,5,-3,no,0,0,0,weapon,0, NJ_KUNAI,Throw Kunai
525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0,0,weapon,0, NJ_HUUMA,Throw Huuma Shuriken
526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0, NJ_ZENYNAGE,Throw Zeny
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4, NJ_TATAMIGAESHI,Improvised Defense
@@ -1079,16 +1079,16 @@
3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, ECLAGE_RECALL,Return To Eclage
// EP 14.3 Part 2 3rd Job Skills
-5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, GC_DARKCROW,Dark Claw
+5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0, GC_DARKCROW,Dark Claw
5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_UNLIMIT,Unlimited
-//5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0, GN_ILLUSIONDOPING,Illusion Doping
+5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
-//5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0, RK_LUXANIMA,Lux Anima
+5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0, WM_FRIGG_SONG,Frigg's Song
-//5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0, SO_ELEMENTAL_SHIELD,Elemental Shield
+5008,0,6,4,0,0x3,15,5,1,no,0,0,0,none,0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0, SR_FLASHCOMBO,Flash Combo
-//5010,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SC_ESCAPE,Emergency Escape
+5010,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SC_ESCAPE,Emergency Escape
5011,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, AB_OFFERTORIUM,Offertorium
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,5,5,1,no,0,0,0,none,0, LG_KINGS_GRACE,King's Grace
diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt
index 75ac6d3cf..2f2c1e8b6 100644
--- a/db/re/skill_require_db.txt
+++ b/db/re/skill_require_db.txt
@@ -842,9 +842,9 @@
5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima#
5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
5007,0,0,200:230:260:290:320,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
-5008,0,0,120:120:120:120:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
+5008,0,0,120:120:120:120:120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
-5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
+5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace#
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 80c4a43df..3cd90f201 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -2977,6 +2977,10 @@ Sorcerer: {
MaxLevel: 3
SO_SUMMON_TERA: 3
}
+ SO_ELEMENTAL_SHIELD: {
+ MaxLevel: 5
+ SO_EL_CONTROL: 3
+ }
ALL_FULL_THROTTLE: 5
}
}
@@ -3381,10 +3385,10 @@ Genetic: {
GN_MIX_COOKING: 1
}
GN_S_PHARMACY: 10
-// GN_ILLUSIONDOOPING: {
-// MaxLevel: 5
-// GN_S_PHARMACY: 1
-// }
+ GN_ILLUSIONDOPING: {
+ MaxLevel: 5
+ GN_S_PHARMACY: 1
+ }
ALL_FULL_THROTTLE: 5
}
}
@@ -3482,10 +3486,10 @@ Shadow_Chaser: {
MaxLevel: 3
SC_DIMENSIONDOOR: 3
}
-// SC_SCAPE: {
-// MaxLevel: 5
-// SC_TRIANGLESHOT: 2
-// }
+ SC_ESCAPE: {
+ MaxLevel: 5
+ SC_TRIANGLESHOT: 2
+ }
ALL_FULL_THROTTLE: 5
}
}
diff --git a/src/char/char.c b/src/char/char.c
index ac5a9a66c..edc73223a 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -3620,7 +3620,7 @@ static void char_delete2_req(int fd, struct char_session_data* sd)
static void char_delete2_accept(int fd, struct char_session_data* sd)
{// CH: <0829>.W <char id>.L <birth date:YYMMDD>.6B
char birthdate[8+1];
- int char_id, i, k;
+ int char_id, i;
unsigned int base_level;
char* data;
time_t delete_date;
diff --git a/src/config/const.h b/src/config/const.h
index d8e397b1e..b51db97e5 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -62,6 +62,11 @@
#ifdef RENEWAL
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi + 100 )
#define MOB_HIT(mob) ( mob->lv + mob->status.dex + 150 )
+ #define RE_SKILL_REDUCTION(){ \
+ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
+ if( flag.lh ) \
+ wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
+ }
#else
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi )
#define MOB_HIT(mob) ( mob->lv + mob->status.dex )
diff --git a/src/map/battle.c b/src/map/battle.c
index 1d14c1828..a1c0a01d3 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -443,9 +443,8 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
eatk += 200;
#ifdef RENEWAL_EDP
if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){
- eatk = eatk * sc->data[SC_EDP]->val3 / 100; // 400%
- damage = damage * sc->data[SC_EDP]->val4 / 100; // 500%
- damage--; // temporary until we find the correct formula [malufett]
+ eatk = eatk * sc->data[SC_EDP]->val4 / 100;
+ damage += damage * sc->data[SC_EDP]->val3 / 100;
}
#endif
}
@@ -4401,11 +4400,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(-totaldef);
if( is_boss(target) )
ATK_RATE(50);
+ RE_SKILL_REDUCTION();
}
break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status_get_total_def(target);
+ RE_SKILL_REDUCTION();
break;
case MO_EXTREMITYFIST: // [malufett]
{
@@ -4415,6 +4416,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
ATK_ADD(-totaldef);
}
+ RE_SKILL_REDUCTION();
}
#endif
break;
@@ -4708,7 +4710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
ATK_RATE(i);
-
+
+ if( skill_id && (wd.damage+wd.damage2) ){
+ RE_SKILL_REDUCTION();
+ }
+
if( sd ) {
if (skill_id && (i = pc->skillatk_bonus(sd, skill_id)))
ATK_ADDRATE(i);
@@ -4813,7 +4819,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#ifndef RENEWAL
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
- if( flag.lh)
+ if( flag.lh )
wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon);
#else
if( sd && flag.cri )
diff --git a/src/map/clif.c b/src/map/clif.c
index 30903872d..d08bb3868 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -11172,6 +11172,13 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
if( sd && pc->checkskill(sd, MC_CHANGECART) < 1 )
return;
+#ifdef RENEWAL
+ if( sd->npc_id || sd->state.workinprogress&1 ){
+ clif->msg(sd, 0x783);
+ return;
+ }
+#endif
+
type = (int)RFIFOW(fd,2);
#ifdef NEW_CARTS
if( (type == 9 && sd->status.base_level > 131) ||
@@ -11425,6 +11432,13 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
clif->pUseSkillToPos_mercenary(sd->md, sd, tick, skill_id, skill_lv, x, y, skillmoreinfo);
return;
}
+
+#ifdef RENEWAL
+ if( sd->state.workinprogress&1 ){
+ clif->msg(sd, 0x783); // TODO look for the client date that has this message.
+ return;
+ }
+#endif
//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
sd->idletime = last_tick;
@@ -11529,7 +11543,9 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
{
uint16 skill_id = RFIFOW(fd,2);
char map_name[MAP_NAME_LENGTH];
+
mapindex_getmapname((char*)RFIFOP(fd,4), map_name);
+ sd->state.workinprogress = 0;
if(skill_id != sd->menuskill_id)
return;
@@ -11782,6 +11798,7 @@ void clif_parse_AutoSpell(int fd,struct map_session_data *sd)
return;
skill->autospell(sd,RFIFOL(fd,2));
clif_menuskill_clear(sd);
+ sd->state.workinprogress = 0;
}
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index dcd0ae644..db1330344 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -63,6 +63,7 @@ enum {
ITEMID_THURISAZ,
ITEMID_WYRD,
ITEMID_HAGALAZ,
+ ITEMID_LUX_ANIMA = 22540,
} rune_list;
/**
@@ -226,7 +227,7 @@ struct item_package {
#define itemdb_available(n) (itemdb->search(n)->flag.available)
#define itemdb_viewid(n) (itemdb->search(n)->view_id)
#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip)
-#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
+#define itemdb_is_rune(n) ((n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) || n == ITEMID_LUX_ANIMA)
#define itemdb_is_element(n) (n >= 990 && n <= 993)
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
diff --git a/src/map/pc.c b/src/map/pc.c
index 3ddae9222..f2c0ddc37 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -861,11 +861,15 @@ int pc_isequip(struct map_session_data *sd,int n)
if(item == NULL)
return 0;
- if(item->elv && sd->status.base_level < (unsigned int)item->elv)
+ if(item->elv && sd->status.base_level < (unsigned int)item->elv){
+ clif->msg(sd, 0x6ED);
return 0;
+ }
#ifdef RENEWAL
- if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
+ if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){
+ clif->msg(sd, 0x6ED);
return 0;
+ }
#endif
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -4113,7 +4117,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
return 0;
if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) {
- clif->msgtable(sd->fd,664);
+ clif->msgtable(sd->fd,0x297);
//clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
}
@@ -4218,12 +4222,16 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
//Required level check
- if(item->elv && sd->status.base_level < (unsigned int)item->elv)
+ if(item->elv && sd->status.base_level < (unsigned int)item->elv){
+ clif->msg(sd, 0x6EE);
return 0;
+ }
#ifdef RENEWAL
- if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
+ if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){
+ clif->msg(sd, 0x6EE);
return 0;
+ }
#endif
//Not equipable by class. [Skotlex]
@@ -4775,6 +4783,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->state.changemap = (sd->mapindex != mapindex);
sd->state.warping = 1;
+ sd->state.workinprogress = 0;
if( sd->state.changemap ) { // Misc map-changing settings
int i;
sd->state.pmap = sd->bl.m;
@@ -6607,8 +6616,10 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
skill->sit(sd,0);
}
- if( sd->progressbar.npc_id )
+ if( sd->progressbar.npc_id ){
clif->progressbar_abort(sd);
+ sd->state.workinprogress = 0;
+ }
if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support )
pet_target_check(sd,src,1);
diff --git a/src/map/skill.c b/src/map/skill.c
index d3dc98f14..9823fec0a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1056,7 +1056,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case LK_SPIRALPIERCE:
case ML_SPIRALPIERCE:
- sc_start(bl,SC_STOP,(15+skill_lv*5),0,skill->get_time2(skill_id,skill_lv));
+ sc_start(bl,SC_ANKLESNARE,100,0,skill->get_time2(skill_id,skill_lv));
break;
case ST_REJECTSWORD:
@@ -1387,6 +1387,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case MH_NEEDLE_OF_PARALYZE:
sc_start(bl, SC_NEEDLE_OF_PARALYZE, 40 + (5*skill_lv), skill_lv, skill->get_time(skill_id, skill_lv));
break;
+ case GN_ILLUSIONDOPING:
+ if( sc_start(bl, SC_ILLUSIONDOPING, 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)) ) //custom rate.
+ sc_start(bl, SC_ILLUSION, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ break;
}
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
@@ -3238,6 +3242,13 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
}
}
break;
+ case SC_ESCAPE:
+ if( skl->type < 4+skl->skill_lv ){
+ clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,5);
+ skill->blown(src,src,1,unit_getdir(src),0);
+ skill->addtimerskill(src,tick+80,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type+1,0);
+ }
+ break;
case CH_PALMSTRIKE:
{
struct status_change* tsc = status_get_sc(target);
@@ -3745,6 +3756,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case KO_HUUMARANKA:
case KO_MUCHANAGE:
case KO_BAKURETSU:
+ case GN_ILLUSIONDOPING:
if( flag&1 ) {//Recursive invocation
// skill_area_temp[0] holds number of targets in area
// skill_area_temp[1] holds the id of the original target
@@ -5658,6 +5670,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case MC_CHANGECART:
+ if( sd )
+ sd->state.workinprogress = 3;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
@@ -6778,9 +6792,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_AUTOSPELL:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if(sd)
+ if(sd){
+ sd->state.workinprogress = 3;
clif->autospell(sd,skill_lv);
- else {
+ }else {
int maxlv=1,spellid=0;
static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT };
if(skill_lv >= 10) {
@@ -7799,6 +7814,67 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
clif->skill_nodamage(src,bl,skill_id,1,1);
break;
+
+ case RK_LUXANIMA:
+ if( sd == NULL || sd->status.party_id == 0 || flag&1 ){
+ if( src == bl )
+ break;
+ while( skill_area_temp[5] >= 0x10 ){
+ type = SC_NONE;
+ i = 0;
+ if( skill_area_temp[5]&0x10 ){
+ if( dstsd ){
+ i = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2);
+ clif->millenniumshield(dstsd,i);
+ skill_area_temp[5] &= ~0x10;
+ type = SC_MILLENNIUMSHIELD;
+ }
+ }else if( skill_area_temp[5]&0x20 ){
+ i = status_get_max_hp(bl) * 25 / 100;
+ status_change_clear_buffs(bl,4);
+ skill_area_temp[5] &= ~0x20;
+ status_heal(bl,i,0,1);
+ type = SC_REFRESH;
+ }else if( skill_area_temp[5]&0x40 ){
+ skill_area_temp[5] &= ~0x40;
+ type = SC_GIANTGROWTH;
+ }else if( skill_area_temp[5]&0x80 ){
+ if( dstsd ){
+ i = sstatus->hp / 4;
+ if( status_charge(bl,i,0) )
+ type = SC_STONEHARDSKIN;
+ skill_area_temp[5] &= ~0x80;
+ }
+ }else if( skill_area_temp[5]&0x100 ){
+ skill_area_temp[5] &= ~0x100;
+ type = SC_VITALITYACTIVATION;
+ }else if( skill_area_temp[5]&0x200 ){
+ skill_area_temp[5] &= ~0x200;
+ type = SC_ABUNDANCE;
+ }
+ if( type > SC_NONE )
+ clif->skill_nodamage(bl, bl, skill_id, skill_lv,
+ sc_start4(bl, type, 100, skill_lv, i, 0, 1, skill->get_time(skill_id, skill_lv)));
+ }
+ }else if( sd ){
+ if( tsc && tsc->count ){
+ if(tsc->data[SC_MILLENNIUMSHIELD])
+ skill_area_temp[5] |= 0x10;
+ if(tsc->data[SC_REFRESH])
+ skill_area_temp[5] |= 0x20;
+ if(tsc->data[SC_GIANTGROWTH])
+ skill_area_temp[5] |= 0x40;
+ if(tsc->data[SC_STONEHARDSKIN])
+ skill_area_temp[5] |= 0x80;
+ if(tsc->data[SC_VITALITYACTIVATION])
+ skill_area_temp[5] |= 0x100;
+ if(tsc->data[SC_ABUNDANCE])
+ skill_area_temp[5] |= 0x200;
+ }
+ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
+ party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ }
+ break;
/**
* Guilotine Cross
**/
@@ -7891,15 +7967,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case AB_CLEMENTIA:
case AB_CANTO:
- {
- int bless_lv = sd ? ( pc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10) ) : 10;
- int agi_lv = sd ? ( pc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10) ) : 10;
- if( sd == NULL || sd->status.party_id == 0 || flag&1 )
- clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,
- (skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv)));
- else if( sd )
+ if( sd )
+ i = skill_id == AB_CLEMENTIA ? pc->checkskill(sd,AL_BLESSING) : pc->checkskill(sd,AL_INCAGI);
+ if( sd == NULL || sd->status.party_id == 0 || flag&1 )
+ clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, i + (sd?(sd->status.job_level / 10):0), skill->get_time(skill_id,skill_lv)));
+ else if( sd )
+ if( !i )
+ clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ else
party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
- }
break;
case AB_PRAEFATIO:
@@ -8853,7 +8929,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SO_EL_ACTION:
if( sd ) {
- int duration = 3000;
+ int duration = 3000;
if( !sd->ed ) break;
sd->skill_id_old = skill_id;
elemental_action(sd->ed, bl, tick);
@@ -8890,6 +8966,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
+ case SO_ELEMENTAL_SHIELD:
+ if( !sd->ed ) break;
+ elemental_delete(sd->ed, 0);
+ if( sd == NULL || sd->status.party_id == 0 || flag&1 )
+ skill->unitsetting(src,MG_SAFETYWALL,skill_lv,bl->x,bl->y,0);
+ else if( sd )
+ party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
+ break;
+
case GN_CHANGEMATERIAL:
case SO_EL_ANALYSIS:
if( sd ) {
@@ -9528,7 +9613,6 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
unsigned short mapindex;
mapindex = mapindex_name2id((char*)map);
- sd->state.workinprogress = 0;
if(!mapindex) { //Given map not found?
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
skill_failed(sd);
@@ -9626,6 +9710,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case CR_CULTIVATION:
case HW_GANBANTEIN:
case LG_EARTHDRIVE:
+ case SC_ESCAPE:
break; //Effect is displayed on respective switch case.
default:
if(skill->get_inf(skill_id)&INF_SELF_SKILL)
@@ -10161,6 +10246,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
skill->castend_nodamage_id(src,src,TF_HIDING,1,tick,0x2);
break;
+ case SC_ESCAPE:
+ clif->skill_nodamage(src,src,skill_id,-1,1);
+ skill->unitsetting(src,HT_ANKLESNARE,skill_lv,x,y,2);
+ skill->addtimerskill(src,tick,src->id,0,0,skill_id,skill_lv,0,0);
+ break;
+
case LG_OVERBRAND:
{
int width;//according to data from irowiki it actually is a square
@@ -10498,6 +10589,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
&& (src->type&battle_config.vs_traps_bctall))
target = BCT_ALL;
break;
+ case HT_ANKLESNARE:
+ if( flag&2 )
+ val3 = SC_ESCAPE;
case HT_SHOCKWAVE:
val1=skill_lv*15+10;
case HT_SANDMAN:
@@ -10507,7 +10601,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
case MA_SKIDTRAP:
case HT_LANDMINE:
case MA_LANDMINE:
- case HT_ANKLESNARE:
case HT_FLASHER:
case HT_FREEZINGTRAP:
case MA_FREEZINGTRAP:
@@ -15450,7 +15543,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
case UNT_ANKLESNARE:
case UNT_ELECTRICSHOCKER:
- if( group->val2 > 0 ) {
+ if( group->val2 > 0 || group->val3 == SC_ESCAPE ) {
// Used Trap don't returns back to item
skill->delunit(unit);
break;
@@ -16127,6 +16220,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
case ITEMID_URUZ:
D -= 500; //Rank A
case ITEMID_BERKANA:
+ case ITEMID_LUX_ANIMA:
D -= 500; //Rank S
}
make_per = A + B + C - D;
diff --git a/src/map/status.c b/src/map/status.c
index 64c591b3b..fb843da0c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -782,6 +782,8 @@ void initChangeTables(void) {
add_sc( NPC_WIDE_DEEP_SLEEP , SC_DEEP_SLEEP );
add_sc( NPC_WIDESIREN , SC_SIREN );
+ set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT );
+
// Storing the target job rather than simply SC_SOULLINK simplifies code later on.
SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
@@ -4749,8 +4751,10 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit -= hit * sc->data[SC__GROOMY]->val3 / 100;
if(sc->data[SC_FEAR])
hit -= hit * 20 / 100;
- if (sc->data[SC_VOLCANIC_ASH])
+ if(sc->data[SC_VOLCANIC_ASH])
hit /= 2;
+ if(sc->data[SC_ILLUSIONDOPING])
+ hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; //custom
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -6712,11 +6716,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0;
case SC_INC_AGI:
- if(sd && pc_issit(sd)){
- pc->setstand(sd);
- clif->standing(&sd->bl);
- }
-
case SC_CONCENTRATION:
case SC_SPEARQUICKEN:
case SC_TRUESIGHT:
@@ -7338,11 +7337,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_EDP: // [Celest]
val2 = val1 + 2; //Chance to Poison enemies.
+ val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#ifdef RENEWAL_EDP
- val3 = 50*(val1+3);
val4 = 100 * ((val1 + 1)/2 + 2);
- #else
- val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
@@ -11085,6 +11082,9 @@ int status_change_clear_buffs (struct block_list* bl, int type)
continue;
sc->data[i]->val2 = 0;
break;
+ default:
+ if(type&4)
+ continue;
}
status_change_end(bl, (sc_type)i, INVALID_TIMER);
}
diff --git a/src/map/status.h b/src/map/status.h
index 380b49879..7c9c16a0e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -673,6 +673,7 @@ typedef enum sc_type {
SC_MONSTER_TRANSFORM,
SC_ANGEL_PROTECT,
+ SC_ILLUSIONDOPING,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@@ -1405,7 +1406,7 @@ enum si_type {
SI_2013_VALENTINE1 = 731,
SI_2013_VALENTINE2 = 732,
SI_2013_VALENTINE3 = 733,
- //SI_ = 734,
+ SI_ILLUSIONDOPING = 734,
//SI_ = 735,
SI_CHILL = 736,
SI_BURNT = 737,