diff options
-rw-r--r-- | src/map/battle.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 025339fe1..1353a1bfb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -236,7 +236,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) damage = 0; - if (!battle_config.delay_battle_damage) { + if ( !battle_config.delay_battle_damage || amotion <= 1 ) { map_freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !status_isdead(target) ) @@ -258,6 +258,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] + add_timer(tick+amotion, battle_delay_damage_sub, src->id, (intptr_t)dat); return 0; |