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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/status.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f1962e064..4a310c4a1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/10/18
+ * Corrected a target checking problem brought about with Kaizel/Osiris combination. [SketchyPhoenix]
2008/10/16
* Added missing char_sql/int_mercenary files to txt-converter's Makefile.in. [FlavioJS]
2008/10/15
diff --git a/src/map/status.c b/src/map/status.c
index 8e3734bd2..9806a214a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -783,7 +783,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
{ //flag&8 = disable Kaizel
int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
- if ( BL_CAST(BL_PC,target)->special_state.restart_full_recover == 1 )
+ if ( target->type == BL_PC && BL_CAST(BL_PC,target)->special_state.restart_full_recover == 1 )
status_revive(target, 100, 100);
else
status_revive(target, sc->data[SC_KAIZEL]->val2, 0);