diff options
-rw-r--r-- | src/map/skill.c | 12 | ||||
-rw-r--r-- | src/map/skill.h | 4 | ||||
-rw-r--r-- | src/map/status.c | 2 |
3 files changed, 7 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 90c0bbec6..383720361 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15289,15 +15289,14 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce /** * Verifies if an user can use SC_CLOAKING **/ -bool skill_can_cloak(struct map_session_data *sd, struct block_list *bl) { +bool skill_can_cloak(struct map_session_data *sd) { nullpo_retr(false, sd); - nullpo_retr(false, bl); //Avoid cloaking with no wall and low skill level. [Skotlex] //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if (pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(&sd->bl,NULL)) return false; return true; @@ -15308,12 +15307,9 @@ bool skill_can_cloak(struct map_session_data *sd, struct block_list *bl) { * Is called via map->foreachinrange when any kind of wall disapears **/ int skill_check_cloaking_end(struct block_list *bl, va_list ap) { - TBL_PC *sd = (TBL_PC*)bl; - - if( bl == NULL || sd == NULL ) - return 0; + TBL_PC *sd = BL_CAST(BL_PC, bl); - if( sd->sc.data[SC_CLOAKING] && !skill_can_cloak(sd, bl) ) + if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd)) status_change_end(bl, SC_CLOAKING, INVALID_TIMER); return 0; diff --git a/src/map/skill.h b/src/map/skill.h index 6939eda42..6666fbbf2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1918,8 +1918,8 @@ struct skill_interface { int (*autospell) (struct map_session_data *md,uint16 skill_id); int (*calc_heal) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal); bool (*check_cloaking) (struct block_list *bl, struct status_change_entry *sce); - int (*check_cloaking_end) (struct block_list *bl, va_list); - bool (*can_cloak) (struct map_session_data *sd, struct block_list *bl); + int (*check_cloaking_end) (struct block_list *bl, va_list ap); + bool (*can_cloak) (struct map_session_data *sd); int (*enchant_elemental_end) (struct block_list *bl, int type); int (*not_ok) (uint16 skill_id, struct map_session_data *sd); int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); diff --git a/src/map/status.c b/src/map/status.c index e76cd86a3..a1a7e1969 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6944,7 +6944,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 0; break; case SC_CLOAKING: - if( !skill->can_cloak(sd, bl) ) + if (sd && !skill->can_cloak(sd)) return 0; break; case SC_MODECHANGE: |