diff options
-rw-r--r-- | src/map/battle.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 7e2911392..d31b10512 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -588,6 +588,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (!damage) return 0; + if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rand()%100 < sce->val1 ) { + int dx[8]={0,-1,-1,-1,0,1,1,1}; + int dy[8]={1,1,0,-1,-1,-1,0,1}; + int dir = map_calc_dir(bl, src->x, src->y); + if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { + clif_slide(bl,src->x-dx[dir],src->y-dy[dir]); + unit_setdir(bl, dir); + } + d->dmg_lv = ATK_DEF; + status_change_end(bl, SC_LIGHTNINGWALK, -1); + return 0; + } + + //Probably not the most correct place, but it'll do here //(since battle_drain is strictly for players currently) if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && |