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-rw-r--r--conf/map/battle/skill.conf2
-rw-r--r--src/map/pc.c38
2 files changed, 30 insertions, 10 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index 8d7c9df44..b88c5d141 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -284,7 +284,7 @@ sg_miracle_skill_duration: 3600000
sg_angel_skill_ratio: 10
// Skills that bHealPower has effect on
-// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
+// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal
skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
diff --git a/src/map/pc.c b/src/map/pc.c
index b4985dd5f..f5c0d29f5 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7611,22 +7611,42 @@ int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id)
return bonus;
}
-int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id) {
+int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id)
+{
int i, bonus = sd->bonus.add_heal_rate;
- if( bonus ) {
- switch( skill_id ) {
- case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
- case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
- case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
- case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
- case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
+ if (bonus) {
+ switch (skill_id) {
+ case AL_HEAL:
+ if ((battle_config.skill_add_heal_rate & 1) == 0)
+ bonus = 0;
+ break;
+ case PR_SANCTUARY:
+ if ((battle_config.skill_add_heal_rate & 2) == 0)
+ bonus = 0;
+ break;
+ case AM_POTIONPITCHER:
+ if ((battle_config.skill_add_heal_rate & 4) == 0)
+ bonus = 0;
+ break;
+ case CR_SLIMPITCHER:
+ if ((battle_config.skill_add_heal_rate & 8) == 0)
+ bonus = 0;
+ break;
+ case BA_APPLEIDUN:
+ if ((battle_config.skill_add_heal_rate & 16) == 0)
+ bonus = 0;
+ break;
+ case AB_HIGHNESSHEAL:
+ if ((battle_config.skill_add_heal_rate & 32) == 0)
+ bonus = 0;
+ break;
}
}
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_id);
- if( i < ARRAYLENGTH(sd->skillheal) )
+ if (i < ARRAYLENGTH(sd->skillheal))
bonus += sd->skillheal[i].val;
return bonus;