diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | conf/Changelog.txt | 2 | ||||
-rw-r--r-- | conf/battle/homunc.conf | 2 | ||||
-rw-r--r-- | src/map/mob.c | 22 | ||||
-rw-r--r-- | src/map/mob.h | 7 |
5 files changed, 22 insertions, 12 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e45582d41..86d9ddee4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,6 +1,7 @@ Date Added 2010/12/12 + * Added enumeration for monster damage log field 'flag'. [Ai4rei] * Removed disabled backup of script command 'isequipped' (since r1605). [Ai4rei] * Made script engine's DEBUG_DISASM block use script_op2name, rather than hardcoding operator names as per TODO from r13083 (related r9569, follow up to r10667). [Ai4rei] * Cleaned up MOTD reading (related r292 and r4552). [Ai4rei] diff --git a/conf/Changelog.txt b/conf/Changelog.txt index cc0025ce5..4e0325682 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,7 @@ Date Added +2010/12/12 + * Rev. 14587 Corrected wording of the setting homunculus_autoloot (since r12203). [Ai4rei] 2010/12/10 * Rev. 14572 Applied update to charhelp.txt provided by EvilPuncker to match current charcommand behavior (bugreport:4632, follow up to r13403). [Ai4rei] 2010/10/10 diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index d9d501f4f..4b8205f9d 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -44,7 +44,7 @@ hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: no -// If a monster is killed only by homunculus, can autoloot works? +// Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: yes // Should homunculii Vaporize when Master dies? diff --git a/src/map/mob.c b/src/map/mob.c index 3c5a611af..1f1145846 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1804,7 +1804,7 @@ int mob_respawn(int tid, unsigned int tick, int id, intptr data) void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) { - int char_id = 0, flag = 0; + int char_id = 0, flag = MDLF_NORMAL; if( damage < 0 ) return; //Do nothing for absorbed damage. @@ -1826,7 +1826,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) case BL_HOM: { struct homun_data *hd = (TBL_HOM*)src; - flag = 1; + flag = MDLF_HOMUN; if( hd->master ) char_id = hd->master->status.char_id; if( damage ) @@ -1845,7 +1845,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) case BL_PET: { struct pet_data *pd = (TBL_PET*)src; - flag = 2; + flag = MDLF_PET; if( pd->msd ) { char_id = pd->msd->status.char_id; @@ -2021,9 +2021,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) count++; //Only logged into same map chars are counted for the total. if (pc_isdead(tsd)) continue; // skip dead players - if(md->dmglog[i].flag == 1 && !merc_is_hom_active(tsd->hd)) + if(md->dmglog[i].flag == MDLF_HOMUN && !merc_is_hom_active(tsd->hd)) continue; // skip homunc's share if inactive - if( md->dmglog[i].flag == 2 && (!tsd->status.pet_id || !tsd->pd) ) + if( md->dmglog[i].flag == MDLF_PET && (!tsd->status.pet_id || !tsd->pd) ) continue; // skip pet's share if inactive if(md->dmglog[i].dmg > mvp_damage) @@ -2036,7 +2036,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) tmpsd[i] = tsd; // record as valid damage-log entry - if(!md->dmglog[i].flag == 1 && flaghom) + if(!md->dmglog[i].flag == MDLF_HOMUN && flaghom) flaghom = 0; // Damage received from other Types != Homunculus } @@ -2102,7 +2102,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) else if(md->special_state.size==2) per *=2.; - if( md->dmglog[i].flag == 2 ) + if( md->dmglog[i].flag == MDLF_PET ) per *= battle_config.pet_attack_exp_rate/100.; if(battle_config.zeny_from_mobs && md->level) { @@ -2117,12 +2117,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) else base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX); - if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == 1) //Homun earned job-exp is always lost. + if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. job_exp = 0; else job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); - if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == 1) //Homun-done damage (flag 1) is not given to party + if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == MDLF_HOMUN) //Homun-done damage (flag 1) is not given to party { int j; for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party. @@ -2154,11 +2154,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } if(flag) { - if(base_exp && md->dmglog[i].flag == 1) //tmpsd[i] is null if it has no homunc. + if(base_exp && md->dmglog[i].flag == MDLF_HOMUN) //tmpsd[i] is null if it has no homunc. merc_hom_gainexp(tmpsd[i]->hd, base_exp); if(base_exp || job_exp) { - if( md->dmglog[i].flag != 2 || battle_config.pet_attack_exp_to_master ) + if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); } if(zeny) // zeny from mobs [Valaris] diff --git a/src/map/mob.h b/src/map/mob.h index e8bd0a837..ce896646c 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -55,6 +55,13 @@ enum MobSkillState { MSS_ANYTARGET, }; +enum MobDamageLogFlag +{ + MDLF_NORMAL = 0, + MDLF_HOMUN, + MDLF_PET, +}; + struct mob_skill { enum MobSkillState state; short skill_id,skill_lv; |