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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/pc.c11
-rw-r--r--src/map/skill.c4
3 files changed, 11 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b6065178d..500cd091c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/03/28
+ * Fixed the Family recall warp skills. [Skotlex]
+ * Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
+ * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
* Fixed Wedding support skills healing yourself instead of partner.
[Skotlex]
* Added a check to prevent knocking back the Emperium at all costs.
diff --git a/src/map/pc.c b/src/map/pc.c
index d2eee308d..57f4b8d50 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4430,7 +4430,8 @@ int pc_resetstate(struct map_session_data* sd)
int stat;
stat = statp[sd->status.base_level];
if (sd->class_&JOBL_UPPER)
- sd->status.status_point+=52; // extra 52+48=100 stat points
+ stat+=52; // extra 52+48=100 stat points
+
if (stat > USHRT_MAX)
sd->status.status_point = USHRT_MAX;
else
@@ -5374,11 +5375,11 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
}
else { //hp < 0
hp = sd->status.max_hp*hp/100;
- if (sd->status.hp <= hp) {
+ if (sd->status.hp <= -hp) {
sd->status.hp = 0;
pc_damage(NULL,sd,1);
} else
- sd->status.hp -= hp;
+ sd->status.hp += hp;
}
}
if(sp) {
@@ -5394,10 +5395,10 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
sd->status.sp += sp;
} else { //sp < 0
sp = sd->status.max_sp*sp/100;
- if (sd->status.sp <= sp)
+ if (sd->status.sp <= -sp)
sd->status.sp = 0;
else
- sd->status.sp -= sp;
+ sd->status.sp += sp;
}
}
if(hp)
diff --git a/src/map/skill.c b/src/map/skill.c
index 25deef213..aa93b5d1b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7276,10 +7276,10 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
case UNT_CALLFAMILY: /* ‚ ‚È‚½‚É?‚¢‚½‚¢ */
{
struct map_session_data *sd = NULL;
- if(src->val1 && (sd = map_charid2sd(src->val1))
+ if(sg->val1 && (sd = map_charid2sd(sg->val1))
&& !map[sd->bl.m].flag.nowarp)
pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
- if(src->val2 && (sd = map_charid2sd(src->val2))
+ if(sg->val2 && (sd = map_charid2sd(sg->val2))
&& !map[sd->bl.m].flag.nowarp)
pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
}