diff options
-rw-r--r-- | src/map/battle.c | 31 | ||||
-rw-r--r-- | src/map/chrif.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 34 | ||||
-rw-r--r-- | src/map/status.c | 22 |
4 files changed, 49 insertions, 40 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index fc159c921..edc7b38e5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2696,7 +2696,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) { int delay; - clif->skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); + struct block_list *d_bl; + struct status_change_entry *sce_d; + bool devoted = false; + + if ((sce_d = sc->data[SC_DEVOTION]) && (d_bl = map->id2bl(sce_d->val1)) && + ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || // + (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))) { + // if player is target of devotion, show guard effect on the devotion caster rather than the target + devoted = true; + clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1); + } else + clif->skill_nodamage(bl, bl, CR_AUTOGUARD,sce->val1, 1); + // different delay depending on skill level [celest] if (sce->val1 <= 5) delay = 300; @@ -2704,7 +2716,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam delay = 200; else delay = 100; - unit->set_walkdelay(bl, timer->gettick(), delay, 1); + + unit->set_walkdelay((devoted ? d_bl : bl), timer->gettick(), delay, 1); if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); @@ -5217,9 +5230,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage-=wd.damage2; #endif } - - if( src != target ) { // Don't reflect your own damage (Grand Cross) + + if( src != target ) { // Don't reflect your own damage (Grand Cross) if( wd.dmg_lv == ATK_MISS || wd.dmg_lv == ATK_BLOCK ) { int64 prev1 = wd.damage, prev2 = wd.damage2; @@ -5345,6 +5358,9 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st sc = NULL; if( sc ) { + if (sc->data[SC_DEVOTION] && !(wd->flag & BF_SKILL)) + return; // No reflect for basic attacks on devoted characters + if (wd->flag & BF_SHORT && !(skill->get_inf(skill_id) & (INF_GROUND_SKILL | INF_SELF_SKILL))) { if( sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ //ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}] @@ -6353,13 +6369,6 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range if( src->m != bl->m ) return false; -#ifndef CIRCULAR_AREA - if( src->type == BL_PC ) { // Range for players' attacks and skills should always have a circular check. [Angezerus] - int dx = src->x - bl->x, dy = src->y - bl->y; - if( !path->check_distance(dx, dy, range) ) - return false; - } else -#endif if( !check_distance_bl(src, bl, range) ) return false; diff --git a/src/map/chrif.c b/src/map/chrif.c index 4c8cd747b..ebdace226 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1178,7 +1178,7 @@ bool chrif_load_scdata(int fd) { for (i = 0; i < count; i++) { data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data)); - status->change_start(NULL, &sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, 15); + status->change_start(NULL, &sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, 7); } pc->scdata_received(sd); diff --git a/src/map/skill.c b/src/map/skill.c index b82c47a69..9f008d65b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4068,7 +4068,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case SL_STIN: case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { - status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10); + status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,2); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -4507,7 +4507,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYOND_OF_WARCRY] || tsc->data[SC_UNLIMITED_HUMMING_VOICE] ) && rnd()%100 < 4 * skill_lv + 2 * (sd ? pc->checkskill(sd,WM_LESSON) : 10) + 10 * battle->calc_chorusbonus(sd)) { skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); - status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),8); + status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),0); status_change_end(bl, SC_SWING, INVALID_TIMER); status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER); status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER); @@ -5184,7 +5184,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case RK_FIGHTINGSPIRIT: case RK_ABUNDANCE: if( sd && !pc->checkskill(sd, RK_RUNEMASTERY) ){ - if( status->change_start(src,&sd->bl, (sc_type)(rnd()%SC_CONFUSION), 1000, 1, 0, 0, 0, skill->get_time2(skill_id,skill_lv),8) ){ + if( status->change_start(src,&sd->bl, (sc_type)(rnd()%SC_CONFUSION), 1000, 1, 0, 0, 0, skill->get_time2(skill_id,skill_lv),0) ){ skill->consume_requirement(sd,skill_id,skill_lv,2); map->freeblock_unlock(); return 0; @@ -6213,7 +6213,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin || dstsd->status.char_id == sd->status.child ) ) { - status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,8); + status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,0); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -7265,7 +7265,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin return 0; } else - status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8); + status->change_start(src,bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),0); } break; @@ -7671,7 +7671,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (tsce) { if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,8); + status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,0); status_change_end(bl, SC_SWOO, INVALID_TIMER); break; } @@ -7679,7 +7679,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SL_SKE: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,10); + status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,2); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -8646,13 +8646,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin //If the target was successfully inflected with the Unlucky status, give 1 of 3 random status's. switch(rnd()%3) {//Targets in the Unlucky status will be affected by one of the 3 random status's regardless of resistance. case 0: - status->change_start(src,bl,SC_POISON,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10); + status->change_start(src,bl,SC_POISON,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),2); break; case 1: - status->change_start(src,bl,SC_SILENCE,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10); + status->change_start(src,bl,SC_SILENCE,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),2); break; case 2: - status->change_start(src,bl,SC_BLIND,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),10); + status->change_start(src,bl,SC_BLIND,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),2); } } } else if( sd ) @@ -9547,8 +9547,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin heal = 5 * status->get_lv(&hd->bl) + status->base_matk(&hd->battle_status, status->get_lv(&hd->bl)); status->heal(bl, heal, 0, 0); clif->skill_nodamage(src, src, skill_id, skill_lv, clif->skill_nodamage(src, bl, AL_HEAL, heal, 1)); - status->change_start(src, src, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2|8); - status->change_start(src, bl, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2|8); + status->change_start(src, src, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2); + status->change_start(src, bl, type, 1000, skill_lv, 0, 0, 0, skill->get_time(skill_id,skill_lv), 1|2); } break; @@ -11346,7 +11346,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick break; } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); - if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) { + if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,0) ) { const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK32(td->tick, tick); @@ -11727,7 +11727,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 case UNT_MANHOLE: if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); - if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) { + if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 0) ) { const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK32(td->tick, tick); @@ -11757,7 +11757,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 if( bl->id != ss->id ) { if( status_get_mode(bl)&MD_BOSS ) break; - if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) { + if( status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 0) ) { map->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); @@ -12117,7 +12117,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 case UNT_CLOUD_KILL: if(tsc && !tsc->data[type]) - status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),8); + status->change_start(ss,bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id,sg->skill_lv),0); skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; @@ -12212,7 +12212,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 case UNT_POISON_MIST: skill->attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); - status->change_start(ss, bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0, skill->get_time2(sg->skill_id, sg->skill_lv), 2|8); + status->change_start(ss, bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0, skill->get_time2(sg->skill_id, sg->skill_lv), 2); break; } diff --git a/src/map/status.c b/src/map/status.c index 4a2a6c344..25376b4b0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6751,7 +6751,7 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type) { * &1: Cannot be avoided (it has to start) * &2: Tick should not be reduced (by vit, luk, lv, etc) * &4: sc_data loaded, no value has to be altered. -* &8: rate should not be reduced +* &8: SI will not be sent to the client *------------------------------------------*/ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { struct map_session_data *sd = NULL; @@ -7564,10 +7564,10 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t int i; for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, 9); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, 9); } //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk) if( val4 ) @@ -7661,10 +7661,10 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t int i; for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 9); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 9); } break; case SC_NOEQUIPWEAPON: @@ -7919,11 +7919,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( sd ) { for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 9); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, 9); } } break; @@ -8067,7 +8067,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t while( i >= 0 ) { type2 = types[i]; if( d_sc->data[type2] ) - sc_start(bl, bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1)); + status->change_start(bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, 0, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1), (type2 != SC_DEFENDER) ? 8 : 0); i--; } } @@ -8466,7 +8466,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t tick_time = 4000; // [GodLesZ] tick time break; case SC_PYREXIA: - status->change_start(src, bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds + status->change_start(src, bl,SC_BLIND,10000,val1,0,0,0,30000,3); // Blind status that last for 30 seconds val4 = tick / 3000; tick_time = 3000; // [GodLesZ] tick time break; @@ -9476,7 +9476,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t calc_flag&=~SCB_DYE; } - if( !(flag&4 && status->DisplayType[type]) ) + if(!(flag&8) && !(flag&4 && status->DisplayType[type])) clif->status_change(bl,status->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); /** @@ -11669,7 +11669,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { data.val2 = sc->data[i]->val2; data.val3 = sc->data[i]->val3; data.val4 = sc->data[i]->val4; - status->change_start(src,bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8); + status->change_start(src,bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2); flag = 1; } } |