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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--conf-tmpl/atcommand_athena.conf3
-rw-r--r--src/map/atcommand.c53
-rw-r--r--src/map/atcommand.h1
-rw-r--r--src/map/itemdb.h5
-rw-r--r--src/map/mob.c32
6 files changed, 91 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 867cf5cbe..34c32e21e 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/08
+ * Added atcommand @whodrops which lists mobs with the top drop-rates for a
+ given item. List of stored mobs and their dropchances is also defined by
+ MAX_SEARCH on map.h [Skotlex]
* Modified atcommands @mobinfo and @iteminfo to display multiple matches
instead of just one. Max number of matches to display is set in map.h
(MAX_SEARCH) which is currently 5. [Skotlex]
diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf
index 549d23785..4cb096fff 100644
--- a/conf-tmpl/atcommand_athena.conf
+++ b/conf-tmpl/atcommand_athena.conf
@@ -71,6 +71,9 @@ mi: 1
iteminfo: 1
ii: 1
+// Show who drops an item (mobs with highest drop rate)
+whodrops: 1
+
// Syncs the position of the player on the client with the one stored in the server.
refresh: 1
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index f02f974c1..97682fc5d 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -266,6 +266,7 @@ ACMD_FUNC(shuffle); // by MouseJstr
ACMD_FUNC(rates); // by MouseJstr
ACMD_FUNC(iteminfo); // Lupus
+ACMD_FUNC(whodrops); //Skotlex
ACMD_FUNC(mapflag); // Lupus
ACMD_FUNC(me); //added by massdriller, code by lordalfa
ACMD_FUNC(monsterignore); // [Valaris]
@@ -577,6 +578,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_ItemInfo, "@iteminfo", 1, atcommand_iteminfo }, // [Lupus]
{ AtCommand_ItemInfo, "@ii", 1, atcommand_iteminfo }, // [Lupus]
+ { AtCommand_WhoDrops, "@whodrops", 1, atcommand_whodrops }, // [Skotlex]
{ AtCommand_MapFlag, "@mapflag", 99, atcommand_mapflag }, // [Lupus]
{ AtCommand_Me, "@me", 20, atcommand_me }, //added by massdriller, code by lordalfa
@@ -9413,6 +9415,57 @@ int atcommand_iteminfo(
}
/*==========================================
+ * Show who drops the item.
+ *------------------------------------------
+ */
+int atcommand_whodrops(
+ const int fd, struct map_session_data* sd,
+ const char* command, const char* message)
+{
+ struct item_data *item_data, *item_array[MAX_SEARCH];
+ int i, count = 1;
+
+ if (!message || !*message) {
+ clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @whodrops <item_name_or_ID>).");
+ return -1;
+ }
+ if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
+ count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
+
+ if (!count) {
+ clif_displaymessage(fd, "Item not found.");
+ return -1;
+ }
+
+ if (count > MAX_SEARCH) {
+ sprintf(atcmd_output, msg_table[269], MAX_SEARCH, count);
+ clif_displaymessage(fd, atcmd_output);
+ count = MAX_SEARCH;
+ }
+ for (i = 0; i < MAX_SEARCH; i++) {
+ item_data = item_array[i];
+ sprintf(atcmd_output, "Item: '%s'[%d]",
+ item_data->jname,item_data->slot);
+ clif_displaymessage(fd, atcmd_output);
+
+ if (item_data->mob[0].chance == 0) {
+ strcpy(atcmd_output, " - Item is not dropped by mobs.");
+ clif_displaymessage(fd, atcmd_output);
+ } else {
+ sprintf(atcmd_output, "- Common mobs with highest drop chance (only max %d are listed):", MAX_SEARCH);
+ clif_displaymessage(fd, atcmd_output);
+
+ for (i=0; i < MAX_SEARCH && item_data->mob[i].chance > 0; i++)
+ {
+ sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[i].id)->jname, item_data->mob[i].chance/100.);
+ clif_displaymessage(fd, atcmd_output);
+ }
+ }
+ }
+ return 0;
+}
+
+/*==========================================
* @adopt by [Veider]
*
* adopt a novice
diff --git a/src/map/atcommand.h b/src/map/atcommand.h
index a84b8ba8c..cd90468aa 100644
--- a/src/map/atcommand.h
+++ b/src/map/atcommand.h
@@ -245,6 +245,7 @@ enum AtCommandType {
AtCommand_Rates, // MouseJstr
AtCommand_ItemInfo, // Lupus
+ AtCommand_WhoDrops, // Skotlex
AtCommand_MapFlag, // Lupus
AtCommand_MonsterIgnore, // [Valaris]
AtCommand_FakeName, // [Valaris]
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index c43863155..d95d64a43 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -15,6 +15,11 @@ struct item_data {
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
+ struct {
+ unsigned short chance;
+ int id;
+ } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
+
int sex;
int equip;
int weight;
diff --git a/src/map/mob.c b/src/map/mob.c
index c17079add..3995eba31 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4296,7 +4296,7 @@ static int mob_readdb(void)
FILE *fp;
char line[1024];
char *filename[]={ "mob_db.txt","mob_db2.txt" };
- int class_, i, fi;
+ int class_, i, fi, k;
for(fi=0;fi<2;fi++){
sprintf(line, "%s/%s", db_path, filename[fi]);
@@ -4433,12 +4433,22 @@ static int mob_readdb(void)
mob_db_data[class_]->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
- id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
if (mob_db_data[class_]->dropitem[i].p) {
+ id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->dropitem[i].p) ) {
//item has bigger drop chance or sold in shops
id->maxchance = mob_db_data[class_]->dropitem[i].p;
- }
+ }
+ for (k = 0; k< MAX_SEARCH; k++) {
+ if (id->mob[k].chance < mob_db_data[class_]->dropitem[i].p && id->mob[k].id != class_)
+ break;
+ }
+ if (k == MAX_SEARCH)
+ continue;
+
+ memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
+ id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
+ id->mob[k].id = class_;
}
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
@@ -4470,8 +4480,8 @@ static int mob_readdb(void)
battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
- id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
if (mob_db_data[class_]->mvpitem[i].p) {
+ id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
//item has bigger drop chance or sold in shops
id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
@@ -4910,7 +4920,7 @@ static int mob_readdb_race(void)
static int mob_read_sqldb(void)
{
const char unknown_str[NAME_LENGTH] ="unknown";
- int i, fi, class_;
+ int i, fi, class_, k;
double exp, maxhp;
long unsigned int ln = 0;
char *mob_db_name[] = { mob_db_db, mob_db2_db };
@@ -5039,12 +5049,22 @@ static int mob_read_sqldb(void)
mob_db_data[class_]->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
- id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
if (mob_db_data[class_]->dropitem[i].p) {
+ id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->dropitem[i].p) ) {
//item has bigger drop chance or sold in shops
id->maxchance = mob_db_data[class_]->dropitem[i].p;
}
+ for (k = 0; k< MAX_SEARCH; k++) {
+ if (id->mob[k].chance < mob_db_data[class_]->dropitem[i].p && id->mob[k].id != class_)
+ break;
+ }
+ if (k == MAX_SEARCH)
+ continue;
+
+ memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
+ id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
+ id->mob[k].id = class_;
}
}
// MVP EXP Bonus, Chance: MEXP,ExpPer