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-rw-r--r--src/map/battleground.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
index 19360cd97..e825025a9 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -236,6 +236,7 @@ bool bg_send_message(struct map_session_data *sd, const char *mes, int len) {
struct battleground_data *bgd;
nullpo_ret(sd);
+ nullpo_ret(mes);
if( sd->bg_id == 0 || (bgd = bg->team_search(sd->bg_id)) == NULL )
return false; // Couldn't send message
clif->bg_message(bgd, sd->bl.id, sd->status.name, mes, len);
@@ -271,6 +272,7 @@ enum bg_queue_types bg_str2teamtype (const char *str) {
char temp[200], *parse;
enum bg_queue_types type = BGQT_INVALID;
+ nullpo_retr(type, str);
safestrncpy(temp, str, 200);
parse = strtok(temp,"|");
@@ -462,6 +464,7 @@ void bg_config_read(void) {
}
struct bg_arena *bg_name2arena (char *name) {
int i;
+ nullpo_retr(NULL, name);
for(i = 0; i < bg->arenas; i++) {
if( strcmpi(bg->arena[i]->name,name) == 0 )
return bg->arena[i];
@@ -484,6 +487,8 @@ int bg_id2pos ( int queue_id, int account_id ) {
return 0;
}
void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bool response) {
+ nullpo_retv(arena);
+ nullpo_retv(sd);
if( arena->begin_timer == INVALID_TIMER || !sd->bg_queue.arena || sd->bg_queue.arena != arena ) {
bg->queue_pc_cleanup(sd);
return;
@@ -511,6 +516,7 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo
}
void bg_queue_player_cleanup(struct map_session_data *sd) {
+ nullpo_retv(sd);
if ( sd->bg_queue.client_has_bg_data ) {
if( sd->bg_queue.arena )
clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW,sd->bg_queue.arena->name);
@@ -528,6 +534,7 @@ void bg_match_over(struct bg_arena *arena, bool canceled) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i;
+ nullpo_retv(arena);
if( !arena->ongoing )
return;
arena->ongoing = false;
@@ -556,6 +563,7 @@ void bg_begin(struct bg_arena *arena) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i, count = 0;
+ nullpo_retv(arena);
for( i = 0; i < queue->size; i++ ) {
struct map_session_data * sd = NULL;
@@ -637,9 +645,11 @@ int bg_afk_timer(int tid, int64 tick, int id, intptr_t data) {
}
void bg_queue_pregame(struct bg_arena *arena) {
- struct hQueue *queue = &script->hq[arena->queue_id];
+ struct hQueue *queue;
int i;
+ nullpo_retv(arena);
+ queue = &script->hq[arena->queue_id];
for( i = 0; i < queue->size; i++ ) {
struct map_session_data * sd = NULL;
@@ -656,7 +666,10 @@ int bg_fillup_timer(int tid, int64 tick, int id, intptr_t data) {
}
void bg_queue_check(struct bg_arena *arena) {
- int count = script->hq[arena->queue_id].items;
+ int count;
+
+ nullpo_retv(arena);
+ count = script->hq[arena->queue_id].items;
if( count == arena->max_players ) {
if( arena->fillup_timer != INVALID_TIMER ) {
timer->delete(arena->fillup_timer,bg->fillup_timer);
@@ -672,6 +685,8 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q
struct hQueue *queue;
int i, count = 0;
+ nullpo_retv(sd);
+ nullpo_retv(arena);
if( arena->begin_timer != INVALID_TIMER || arena->ongoing ) {
clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id);
return;
@@ -750,6 +765,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
int tick;
unsigned int tsec;
+ nullpo_retr(BGQA_FAIL_TYPE_INVALID, sd);
+ nullpo_retr(BGQA_FAIL_TYPE_INVALID, arena);
if( !(arena->allowed_types & type) )
return BGQA_FAIL_TYPE_INVALID;
@@ -864,6 +881,7 @@ void do_init_battleground(bool minimal) {
int bg_team_db_final(DBKey key, DBData *data, va_list ap) {
struct battleground_data* bgd = DB->data2ptr(data);
int i;
+ nullpo_ret(bgd);
for(i = 0; i < bgd->hdatac; i++ ) {
if( bgd->hdata[i]->flag.free ) {
aFree(bgd->hdata[i]->data);