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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/pc.c8
2 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 35d572a4f..c185a25c9 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/10/29
+ * Novice skill, Trick Dead, will no longer be granted to classes upon reset (save for Novice and Baby) (bugreport:2312) [SketchyPhoenix]
2008/10/28
* Made script command "unequip" call status_calc_pc. Thanks to Orcao. (bugreport:2368). [Paradox924X]
2008/10/27
diff --git a/src/map/pc.c b/src/map/pc.c
index 7774680f7..ba29547ca 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4861,6 +4861,14 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
continue;
+
+ // Don't reset trick dead if not a novice/baby
+ if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
+ {
+ sd->status.skill[i].lv = 0;
+ sd->status.skill[i].flag = 0;
+ }
+ continue;
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
{ //Only handle quest skills in a special way when you can't learn them manually