diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/charcommand.c | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d7b2655b4..d876a9bce 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/25
+ * Fixed #baselevelup adding instead of substracting status points when used
+ with negative levels. Also made it reset your stats if there wasn't enough
+ to substract from. [Skotlex]
* Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
direction. This had the side effect of fixing the direction missing from
the mob spawn packet, which explains why all npcs face north when you are
diff --git a/src/map/charcommand.c b/src/map/charcommand.c index 8772c18dc..fdb91bea9 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -1320,7 +1320,9 @@ int charcommand_baselevel( level = pl_sd->status.base_level -1;
if (pl_sd->status.status_point > 0) {
for (i = 0; i > -level; i--)
- status_point -= (pl_sd->status.base_level +i + 14) / 5;
+ status_point += (pl_sd->status.base_level +i + 14) / 5;
+ if (pl_sd->status.status_point < status_point)
+ pc_resetstate(sd);
if (pl_sd->status.status_point < status_point)
pl_sd->status.status_point = 0;
else
|