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-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/guild/gldfunc_ev_agit.txt8
2 files changed, 6 insertions, 3 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 003975c20..9cd25451d 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2008/04/05
+ * Rev. 12496 I hate the guild castle scripts. Reverted a change. [L0ne_W0lf]
* Rev. 12495 Further updates to Zhed's Veins addition. [L0ne_W0lf]
2008/04/04
* Rev. 12472 Updated NIflheim Town and Quest NPCs. [L0ne_W0lf]
diff --git a/npc/guild/gldfunc_ev_agit.txt b/npc/guild/gldfunc_ev_agit.txt
index d082d9c6d..4eb634a93 100644
--- a/npc/guild/gldfunc_ev_agit.txt
+++ b/npc/guild/gldfunc_ev_agit.txt
@@ -32,8 +32,10 @@
//= 1.7 Updated functions, got rid of the various gotos. [L0ne_W0lf]
//= Castles can be conquered as long as they un-owned.
//= 1.8 Fixed Guardian data being overwritten when castle ownership changes. [L0ne_W0lf]
-// Data will only be saved for guardians if you have the Guaridan Research.
-// It works this way to deal with a bug on ownership change.
+//= Data will only be saved for guardians if you have the Guaridan Research.
+//= It works this way to deal with a bug on ownership change.
+//= 1.9 Due to compunded stupidity in the way these scripts were written [L0ne_W0lf]
+//= I have recommented out the official behavior for unaquired castles.
//============================================================
@@ -181,7 +183,7 @@ function script F_AgitEnd {
GvgOff .@map$;
// Disable the following if statment to keep empty
// castles from being aquired after after WoE ends.
- if (GetCastleData(.@map$,1) == 0) return;
+ //if (GetCastleData(.@map$,1) == 0) return;
MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4;
KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
end;