diff options
-rw-r--r-- | src/map/skill.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 9046ff975..3b723e406 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11446,10 +11446,12 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick if (!sce) sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); break; + case UNT_APPLEIDUN: // Apple of idun gets it from skill_unit_onplace_timer + if (!battle_config.song_timer_reset) + break; case UNT_WHISTLE: case UNT_ASSASSINCROSS: case UNT_POEMBRAGI: - case UNT_APPLEIDUN: case UNT_HUMMING: case UNT_DONTFORGETME: case UNT_FORTUNEKISS: @@ -11458,16 +11460,15 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick return 0; if (!sc) return 0; - if (battle_config.song_timer_reset) { // Aegis like behaviour goes on skill_unit_onplace_timer - if (!sce) - sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); - else if (sce->val4 == 1) { - //Readjust timers since the effect will not last long. - sce->val4 = 0; - timer->delete(sce->timer, status->change_timer); - sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type); - } + if (!sce) + sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); + else if (battle_config.song_timer_reset && sce->val4 == 1) { + //Readjust timers since the effect will not last long. + sce->val4 = 0; + timer->delete(sce->timer, status->change_timer); + sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type); } + break; case UNT_FOGWALL: @@ -11850,10 +11851,10 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 heal = ~heal + 1; clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status->heal(bl, heal, 0, 0); - + if (!(battle_config.song_timer_reset) // songs don't reset prior timers - && !(sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) // Don't affect itself - && (!(tsc->data[type]) || (tsc->data[type] && tsc->data[type]->val4 != 1))) // Check for 20 seconds song effect + && !(sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) // Don't affect itself + && (!(tsc->data[type]) || (tsc->data[type] && tsc->data[type]->val4 != 1))) // Check for 20 seconds song effect sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->interval + 100); break; |