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-rw-r--r--src/map/script.c18
-rw-r--r--src/map/skill.c4
2 files changed, 3 insertions, 19 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 91d063daf..9521f2d54 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16454,64 +16454,48 @@ BUILDIN_FUNC(checkre)
case 0:
#ifdef RENEWAL
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 1:
#ifdef RENEWAL_CAST
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 2:
#ifdef RENEWAL_DROP
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 3:
#ifdef RENEWAL_EXP
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 4:
#ifdef RENEWAL_LVDMG
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 5:
#ifdef RENEWAL_CAST_VMIN
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 6:
#ifdef RENEWAL_EDP
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
case 7:
#ifdef RENEWAL_ASPD
script_pushint(st, 1);
- #else
- script_pushint(st, 0);
#endif
break;
-
default:
ShowWarning("buildin_checkre: unknown parameter.\n");
break;
}
+ script_pushint(st, 0);
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 15c03590b..458cf7518 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6211,7 +6211,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_REFRESH: case SC_STONEHARDSKIN: case SC_VITALITYACTIVATION:
case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
- case SC_HAWKEYES: case SC_GUILDAURA:
+ case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART:
continue;
/**
* bugreport:4888 these songs may only be dispelled if you're not in their song area anymore
@@ -7556,7 +7556,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER:
case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD:
case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
- case SC_HAWKEYES: case SC_GUILDAURA:
+ case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART:
continue;
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )