summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--conf/map/battle/items.conf4
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/pc.c5
4 files changed, 12 insertions, 0 deletions
diff --git a/conf/map/battle/items.conf b/conf/map/battle/items.conf
index 8ff2cbb3b..3c9ba71e9 100644
--- a/conf/map/battle/items.conf
+++ b/conf/map/battle/items.conf
@@ -114,3 +114,7 @@ item_enabled_npc: true
// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
unequip_restricted_equipment: 0
+
+// When unequip a bow with arrow equipped, it also unequip the arrow?
+// Default: true (Official behavior, applies only in Renewal)
+bow_unequip_arrow: true
diff --git a/src/map/battle.c b/src/map/battle.c
index 64fda033f..c2e35842b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7320,6 +7320,7 @@ static const struct battle_data {
{ "save_body_style", &battle_config.save_body_style, 0, 0, 1, },
{ "player_warp_keep_direction", &battle_config.player_warp_keep_direction, 0, 0, 1, },
{ "atcommand_levelup_events", &battle_config.atcommand_levelup_events, 0, 0, 1, },
+ { "bow_unequip_arrow", &battle_config.bow_unequip_arrow, 1, 0, 1, },
{ "max_summoner_parameter", &battle_config.max_summoner_parameter, 120, 10, 10000, },
};
#ifndef STATS_OPT_OUT
diff --git a/src/map/battle.h b/src/map/battle.h
index c55d5ef19..1a9b83111 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -545,6 +545,8 @@ struct Battle_Config {
int player_warp_keep_direction;
int atcommand_levelup_events; // Enable atcommands trigger level up events for NPCs
+
+ int bow_unequip_arrow;
int max_summoner_parameter; // Summoner Max Stats
};
diff --git a/src/map/pc.c b/src/map/pc.c
index 2cf5d75b4..837438b3d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -10036,6 +10036,11 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER);
}
+#ifdef RENEWAL
+ if (battle->bc->bow_unequip_arrow && pos&EQP_ARMS && sd->equip_index[EQI_AMMO] > 0)
+ pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE);
+#endif
+
if( sd->state.autobonus&pos )
sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish]