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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
commit | c19b8831b8134d9e8f000d8d5ee18ebaa2164fea (patch) | |
tree | 6c882ff6ee1fd988ec1f8fd28abf4fee7a0bcd95 /vcproj-7.1 | |
parent | 6b7b26291cbcabf23f5a28a684fdfcb317d7b53a (diff) | |
download | hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.gz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.bz2 hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.xz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.zip |
- Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'vcproj-7.1')
0 files changed, 0 insertions, 0 deletions