summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorskyleo <skyleo@skyleo.de>2019-10-15 02:15:21 +0200
committerskyleo <skyleo@skyleo.de>2019-10-18 22:52:13 +0200
commit9858bb5591f495b0e622391a00297366b972e09a (patch)
treeecbf09fe710a731d9a17a295934bdfb8281158b8 /src
parentd026e28fd78f60dfa21da381f17f2a8cc9ae3d11 (diff)
downloadhercules-9858bb5591f495b0e622391a00297366b972e09a.tar.gz
hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.bz2
hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.xz
hercules-9858bb5591f495b0e622391a00297366b972e09a.zip
Make slave mobs react to master's chase target
This fixes slaves not chasing after master's chase target, when master was immobilized by an Ankle Snare for example midway.
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/mob.c70
-rw-r--r--src/map/mob.h1
4 files changed, 53 insertions, 22 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 37fc03bca..606c79357 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4343,7 +4343,7 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
}
break;
}
-
+
battle->reflect_trap(target, src, &md, skill_id);
return md;
@@ -7321,6 +7321,7 @@ static const struct battle_data {
{ "mob_remove_delay", &battle_config.mob_remove_delay, 60000, 1000, INT_MAX, },
{ "mob_active_time", &battle_config.mob_active_time, 0, 0, INT_MAX, },
{ "boss_active_time", &battle_config.boss_active_time, 0, 0, INT_MAX, },
+ { "slave_chase_masters_chasetarget", &battle_config.slave_chase_masters_chasetarget, 1, 0, 1, },
{ "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration, 3600000, 0, INT_MAX, },
{ "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate, 45000, 0, 100000, },
{ "quest_exp_rate", &battle_config.quest_exp_rate, 100, 0, INT_MAX, },
diff --git a/src/map/battle.h b/src/map/battle.h
index 4400d37d1..3dee6f239 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -405,6 +405,7 @@ struct Battle_Config {
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
int boss_active_time;
+ int slave_chase_masters_chasetarget;
int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
int show_katar_crit_bonus;
diff --git a/src/map/mob.c b/src/map/mob.c
index e04d6944e..c8226cd57 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1297,6 +1297,27 @@ static int mob_warpchase_sub(struct block_list *bl, va_list ap)
}
return 0;
}
+
+/**
+ * Checks if a monster is currently involved in battle,
+ * may it be due to aggression or being attacked.
+ * @param bl: monster's bl
+ * @return true if in battle, false otherwise
+ */
+static bool mob_is_in_battle_state(const struct mob_data *md)
+{
+ nullpo_retr(false, md);
+ switch (md->state.skillstate) {
+ case MSS_BERSERK:
+ case MSS_ANGRY:
+ case MSS_RUSH:
+ case MSS_FOLLOW:
+ return true;
+ default:
+ return false;
+ }
+}
+
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
@@ -1341,8 +1362,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
) {
short x = bl->x, y = bl->y;
mob_stop_attack(md);
- if(map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
- && unit->walktoxy(&md->bl, x, y, 0))
+ const struct mob_data *m_md = BL_CCAST(BL_MOB, bl);
+ nullpo_retr(0, m_md);
+ if (map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
+ && (battle_config.slave_chase_masters_chasetarget == 0 || !mob->is_in_battle_state(m_md))
+ && unit->walktoxy(&md->bl, x, y, 0))
return 1;
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
@@ -1353,26 +1377,29 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) {
- struct unit_data *ud = unit->bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
+ struct mob_data *m_md = BL_CAST(BL_MOB, bl);
+ nullpo_retr(0, ud);
+ nullpo_retr(0, m_md);
md->last_linktime = tick;
-
- if (ud) {
- struct block_list *tbl=NULL;
- if (ud->target && ud->state.attack_continue)
- tbl=map->id2bl(ud->target);
- else if (ud->skilltarget) {
- tbl = map->id2bl(ud->skilltarget);
- //Required check as skilltarget is not always an enemy. [Skotlex]
- if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
- tbl = NULL;
- }
- if (tbl && status->check_skilluse(&md->bl, tbl, 0, 0)) {
- md->target_id=tbl->id;
- md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
- if(md->min_chase>MAX_MINCHASE)
- md->min_chase=MAX_MINCHASE;
- return 1;
- }
+ struct block_list *tbl = NULL;
+
+ if (battle_config.slave_chase_masters_chasetarget == 1 && m_md->target_id != 0) { // possibly chasing something
+ tbl = map->id2bl(m_md->target_id);
+ } else if (ud->target != 0 && ud->state.attack_continue != 0) {
+ tbl = map->id2bl(ud->target);
+ } else if (ud->skilltarget != 0) {
+ tbl = map->id2bl(ud->skilltarget);
+ //Required check as skilltarget is not always an enemy. [Skotlex]
+ if (tbl != NULL && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
+ tbl = NULL;
+ }
+ if (tbl != NULL && status->check_skilluse(&md->bl, tbl, 0, 0) != 0) {
+ md->target_id = tbl->id;
+ md->min_chase = md->db->range3 + distance_bl(&md->bl, tbl);
+ if (md->min_chase > MAX_MINCHASE)
+ md->min_chase = MAX_MINCHASE;
+ return 1;
}
}
return 0;
@@ -5805,6 +5832,7 @@ void mob_defaults(void)
mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
mob->warpchase_sub = mob_warpchase_sub;
+ mob->is_in_battle_state = mob_is_in_battle_state;
mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
mob->unlocktarget = mob_unlocktarget;
mob->randomwalk = mob_randomwalk;
diff --git a/src/map/mob.h b/src/map/mob.h
index a48c4cc74..9b0f6ffe0 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -529,6 +529,7 @@ struct mob_interface {
int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
int (*warpchase_sub) (struct block_list *bl, va_list ap);
+ bool (*is_in_battle_state) (const struct mob_data *md);
int (*ai_sub_hard_slavemob) (struct mob_data *md, int64 tick);
int (*unlocktarget) (struct mob_data *md, int64 tick);
int (*randomwalk) (struct mob_data *md, int64 tick);