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author | Michieru <Michieru@users.noreply.github.com> | 2014-09-19 17:09:50 +0200 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-09-19 17:09:50 +0200 |
commit | 9dd0f3afc2fcdb577302445474c83a1f379d9c41 (patch) | |
tree | 614346e0d127794803b80f0430fbcda839d6e088 /src | |
parent | ab42e76f527b28976b4cd1b4124dc25424184fdf (diff) | |
download | hercules-9dd0f3afc2fcdb577302445474c83a1f379d9c41.tar.gz hercules-9dd0f3afc2fcdb577302445474c83a1f379d9c41.tar.bz2 hercules-9dd0f3afc2fcdb577302445474c83a1f379d9c41.tar.xz hercules-9dd0f3afc2fcdb577302445474c83a1f379d9c41.zip |
Fix some skills reduction. Follow update (bug:8329) https://github.com/HerculesWS/Hercules/commit/9a15ccdbfb2c48d6eb73999ad2a61701d7abd6f4
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index fa388fc19..544d53a1c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4581,13 +4581,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(-totaldef); if( is_boss(target) ) ATK_RATE(50); - RE_SKILL_REDUCTION(); } break; case NJ_SYURIKEN: // [malufett] GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target); - RE_SKILL_REDUCTION(); break; case MO_EXTREMITYFIST: // [malufett] { @@ -4597,7 +4595,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage); ATK_ADD(-totaldef); } - RE_SKILL_REDUCTION(); } #endif break; @@ -4736,9 +4733,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif switch(skill_id){ case SR_GATEOFHELL: - #ifdef RENEWAL - RE_SKILL_REDUCTION(); - #endif // RENEWAL if (wd.dmg_lv != ATK_FLEE) ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); else |