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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 22:21:15 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 22:21:15 +0000 |
commit | 8917975ab0b4c3061992190ca7d6816789fe8ec8 (patch) | |
tree | cc61eeb7561a8f51224e74e25145eb624e299540 /src | |
parent | 709040c9f4fcaa51884f651e53f825face857b9d (diff) | |
download | hercules-8917975ab0b4c3061992190ca7d6816789fe8ec8.tar.gz hercules-8917975ab0b4c3061992190ca7d6816789fe8ec8.tar.bz2 hercules-8917975ab0b4c3061992190ca7d6816789fe8ec8.tar.xz hercules-8917975ab0b4c3061992190ca7d6816789fe8ec8.zip |
- Hopefully fixed for sure mobs getting extra stats when changing-class due to the mobs level up setting.
- Removed a piece of code that should no longer be needed due to the combo-skill setting
- Added a status_check_skilluse call in Sightblaster to prevent it from hitting hidden/cloaked/act-dead/etc players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/status.c | 5 |
2 files changed, 3 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 7433520bc..6bd7e0d4a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3155,11 +3155,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0); } - //Self skill with target changed? We assume these are offensive auto-select-target skills. [Skotlex] - //But only do this on the first call (flag&~1) - if (!(flag&1) && skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE)) - return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag); - if (skillid > 0 && skillid < MAX_SKILL) type = SkillStatusChangeTable[skillid]; diff --git a/src/map/status.c b/src/map/status.c index 7975f0a58..8a83455f0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1029,7 +1029,7 @@ int status_calc_mob(struct mob_data* md, int first) if(first) { //Set basic level on respawn. - if (md->spawn && !(flag&2)) + if (md->spawn && !(first&2)) md->level = md->spawn->level; else md->level = md->db->lv; // [Valaris] @@ -6124,7 +6124,8 @@ int status_change_timer_sub(struct block_list *bl, va_list ap ) break; case SC_SIGHTBLASTER: { - if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0) + if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0 && + status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) { //sc_ check prevents a single round of Sight Blaster hitting multiple opponents. [Skotlex] skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0); sc->data[type].val2 = 0; //This signals it to end. |