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authorcannelle <cannelle@users.noreply.github.com>2014-02-20 14:21:39 -0600
committercannelle <cannelle@users.noreply.github.com>2014-02-20 14:21:39 -0600
commit866427aba211c4db96c4f4cf97e159d3abfcac0b (patch)
tree6f3319d1d5f82ce61ca8feed9a5b5da3832ceaa0 /src
parent0cf17827ac0e8b025ce22fea716a5185c5092ad7 (diff)
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Unit remove from map animation.
Follow-up to my previous logout animation fix. Pets, homunculi and mercenaries were not vanishing correctly after CLR_TELEPORT was changed to CLR_RESPAWN.
Diffstat (limited to 'src')
-rw-r--r--src/map/unit.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index a7aca10b9..b195d3c91 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2284,9 +2284,10 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
{
unit->remove_map(&sd->bl,clrtype,ALC_MARK);
-
- if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation.
-
+
+ //CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation.
+ if (clrtype == CLR_RESPAWN || clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT;
+
if(sd->pd)
unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK);
if(homun_alive(sd->hd))