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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-04-14 08:00:57 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-04-14 08:00:57 +0200
commit349b2f2f9cf81bf869aca7adf76f7766352dee67 (patch)
tree4e9d5b856ef32994e28fd7bf36acf7d9d705750c /src
parent55544037331569a5431751cb1df9d5576023b338 (diff)
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Apply code style to mob_getfriendstatus_sub()
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.c44
1 files changed, 26 insertions, 18 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 843eabb8d..3fee89d8d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3388,42 +3388,50 @@ static struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md, int rate
return NULL;
}
-/*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------*/
+
+/**
+ * Checks if the passed monster/character meets the passed status change requirements
+ * and returns it by reference parameter on success.
+ *
+ * @param bl The monster/character to check.
+ * @param ap List of arguments. (Source monster, MSC_* flag, SC_* flag, reference bl.)
+ * @return Always 0.
+ *
+ **/
static int mob_getfriendstatus_sub(struct block_list *bl, va_list ap)
{
- int cond1,cond2;
- struct block_list **fr = NULL;
- struct mob_data *md = NULL;
- int flag=0;
-
nullpo_ret(bl);
- nullpo_ret(md = va_arg(ap, struct mob_data *));
+
+ struct mob_data *md = va_arg(ap, struct mob_data *);
+
+ nullpo_ret(md);
if (md->bl.id == bl->id && (battle_config.mob_ai & 0x10) == 0)
return 0;
if (battle->check_target(&md->bl, bl, BCT_ENEMY) > 0)
return 0;
- cond1=va_arg(ap,int);
- cond2=va_arg(ap,int);
- fr = va_arg(ap, struct block_list **);
+
+ int cond1 = va_arg(ap, int);
+ int cond2 = va_arg(ap, int);
+ struct block_list **fr = va_arg(ap, struct block_list **);
if ((*fr) != NULL) // A friend was already found.
return 0;
+ int flag = 0;
struct status_change *sc = status->get_sc(bl);
- if( cond2==-1 ){
- int j;
- for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){
- if ((flag = (sc->data[j] != NULL)) != 0) // Once an effect was found, break out. [Skotlex]
+ if (cond2 == -1) { // Check for any of the common status alignments.
+ for (int i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
+ if ((flag = (sc->data[i] != NULL)) != 0) // Once an effect was found, break out. [Skotlex]
break;
}
- }else
+ } else {
flag = (sc->data[cond2] != NULL);
- if( flag^( cond1==MSC_FRIENDSTATUSOFF ) )
+ }
+
+ if ((flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) != 0)
(*fr) = bl;
return 0;