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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-11-08 22:19:51 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-11-08 22:19:51 +0000
commitb14078da1a3de5447a158cbfab324512e158b9b6 (patch)
treefdd321a8164855e78823c4b535f682dc7c21f6d8 /src
parent4b99c9930e41592dee91b04b489ce89a3ec4f668 (diff)
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Corrected documentation on monster respawn delay1/delay2 fields to reflect actual server behavior (followup to r11964).
Long ago they meant "delay since last spawn/death"; the current meaning is "fixed base delay + random variance". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14991 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6af6efb2c..8e4507599 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -269,7 +269,7 @@ struct spawn_data {
signed short xs,ys;
unsigned short num; //Number of mobs using this structure
unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1,delay2; //Min delay before respawning after spawn/death
+ unsigned int delay1,delay2; //Spawn delay (fixed base + random variance)
struct {
unsigned int size :2; //Holds if mob has to be tiny/large
unsigned int ai :2; //Holds if mob is special ai.