diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-29 19:18:18 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-29 19:18:18 +0000 |
commit | ab0a9edc2f5754c4f778c008caff1682d43d65eb (patch) | |
tree | 639e173ce8010bd59ddddb5460fdc56858a1ac1a /src | |
parent | e5bce970b13d3485cfa823aa4810787c2006181a (diff) | |
download | hercules-ab0a9edc2f5754c4f778c008caff1682d43d65eb.tar.gz hercules-ab0a9edc2f5754c4f778c008caff1682d43d65eb.tar.bz2 hercules-ab0a9edc2f5754c4f778c008caff1682d43d65eb.tar.xz hercules-ab0a9edc2f5754c4f778c008caff1682d43d65eb.zip |
cxx updates
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@861 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 26 | ||||
-rw-r--r-- | src/char/int_guild.c | 8 | ||||
-rw-r--r-- | src/char/int_pet.c | 6 | ||||
-rw-r--r-- | src/char_sql/char.c | 10 | ||||
-rw-r--r-- | src/char_sql/int_guild.c | 10 | ||||
-rw-r--r-- | src/char_sql/int_pet.c | 8 | ||||
-rw-r--r-- | src/common/db.c | 1 | ||||
-rw-r--r-- | src/common/grfio.c | 36 | ||||
-rw-r--r-- | src/common/grfio.h | 4 | ||||
-rw-r--r-- | src/common/mmo.h | 6 | ||||
-rw-r--r-- | src/common/socket.c | 12 | ||||
-rw-r--r-- | src/common/socket.h | 1 | ||||
-rw-r--r-- | src/common/strlib.c | 1 | ||||
-rw-r--r-- | src/common/utils.h | 4 | ||||
-rw-r--r-- | src/map/atcommand.c | 162 | ||||
-rw-r--r-- | src/map/battle.c | 126 | ||||
-rw-r--r-- | src/map/charcommand.c | 58 | ||||
-rw-r--r-- | src/map/chrif.c | 6 | ||||
-rw-r--r-- | src/map/clif.c | 194 | ||||
-rw-r--r-- | src/map/guild.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.h | 2 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/mob.c | 166 | ||||
-rw-r--r-- | src/map/npc.c | 18 | ||||
-rw-r--r-- | src/map/pc.c | 162 | ||||
-rw-r--r-- | src/map/pet.c | 46 | ||||
-rw-r--r-- | src/map/pet.h | 2 | ||||
-rw-r--r-- | src/map/script.c | 14 | ||||
-rw-r--r-- | src/map/skill.c | 30 |
30 files changed, 570 insertions, 567 deletions
diff --git a/src/char/char.c b/src/char/char.c index 72d461865..e812e1de1 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -269,7 +269,7 @@ int mmo_char_tostr(char *str, struct mmo_charstatus *p) { "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%s,%d,%d\t%s,%d,%d,%d\t", p->char_id, p->account_id, p->char_num, p->name, // - p->class, p->base_level, p->job_level, + p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->hp, p->max_hp, p->sp, p->max_sp, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, @@ -397,7 +397,7 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p) { p->char_id = tmp_int[0]; p->account_id = tmp_int[1]; p->char_num = tmp_int[2]; - p->class = tmp_int[3]; + p->class_ = tmp_int[3]; p->base_level = tmp_int[4]; p->job_level = tmp_int[5]; p->base_exp = tmp_int[6]; @@ -947,7 +947,7 @@ int make_new_char(int fd, unsigned char *dat) { char_dat[i].account_id = sd->account_id; char_dat[i].char_num = dat[30]; strcpy(char_dat[i].name, dat); - char_dat[i].class = 0; + char_dat[i].class_ = 0; char_dat[i].base_level = 1; char_dat[i].job_level = 1; char_dat[i].base_exp = 0; @@ -1156,12 +1156,12 @@ void create_online_files(void) { break; case 4: // by job (and job level) for(k = 0; k < players; k++) - if (char_dat[j].class < char_dat[id[k]].class || + if (char_dat[j].class_ < char_dat[id[k]].class_ || // if same job, we sort by job level. - (char_dat[j].class == char_dat[id[k]].class && + (char_dat[j].class_ == char_dat[id[k]].class_ && char_dat[j].job_level < char_dat[id[k]].job_level) || // if same job and job level, we sort by job exp. - (char_dat[j].class == char_dat[id[k]].class && + (char_dat[j].class_ == char_dat[id[k]].class_ && char_dat[j].job_level == char_dat[id[k]].job_level && char_dat[j].job_exp < char_dat[id[k]].job_exp)) { for(l = players; l > k; l--) @@ -1302,7 +1302,7 @@ void create_online_files(void) { } // displaying of the job if (online_display_option & 6) { - char * jobname = job_name(char_dat[j].class); + char * jobname = job_name(char_dat[j].class_); if ((online_display_option & 6) == 6) { fprintf(fp2, " <td>%s %d/%d</td>\n", jobname, char_dat[j].base_level, char_dat[j].job_level); fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].base_level, char_dat[j].job_level); @@ -1436,7 +1436,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp; WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp; WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed; - WFIFOW(fd,j+52) = p->class; + WFIFOW(fd,j+52) = p->class_; WFIFOW(fd,j+54) = p->hair; WFIFOW(fd,j+56) = p->weapon; WFIFOW(fd,j+58) = p->base_level; @@ -1717,7 +1717,7 @@ int parse_tologin(int fd) { if (acc > 0) { for (i = 0; i < char_num; i++) { if (char_dat[i].account_id == acc) { - int jobclass = char_dat[i].class; + int jobclass = char_dat[i].class_; char_dat[i].sex = sex; auth_fifo[i].sex = sex; if (jobclass == 19 || jobclass == 20 || @@ -1725,11 +1725,11 @@ int parse_tologin(int fd) { jobclass == 4042 || jobclass == 4043) { // job modification if (jobclass == 19 || jobclass == 20) { - char_dat[i].class = (sex) ? 19 : 20; + char_dat[i].class_ = (sex) ? 19 : 20; } else if (jobclass == 4020 || jobclass == 4021) { - char_dat[i].class = (sex) ? 4020 : 4021; + char_dat[i].class_ = (sex) ? 4020 : 4021; } else if (jobclass == 4042 || jobclass == 4043) { - char_dat[i].class = (sex) ? 4042 : 4043; + char_dat[i].class_ = (sex) ? 4042 : 4043; } // remove specifical skills of classes 19, 4020 and 4042 for(j = 315; j <= 322; j++) { @@ -2730,7 +2730,7 @@ int parse_char(int fd) { WFIFOW(fd,2+46) = (char_dat[i].sp > 0x7fff) ? 0x7fff : char_dat[i].sp; WFIFOW(fd,2+48) = (char_dat[i].max_sp > 0x7fff) ? 0x7fff : char_dat[i].max_sp; WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].speed; - WFIFOW(fd,2+52) = char_dat[i].class; + WFIFOW(fd,2+52) = char_dat[i].class_; WFIFOW(fd,2+54) = char_dat[i].hair; WFIFOW(fd,2+58) = char_dat[i].base_level; diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 8577b2a66..0ee4476fc 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -45,7 +45,7 @@ int inter_guild_tostr(char *str, struct guild *g) { len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", m->account_id, m->char_id, m->hair, m->hair_color, m->gender, - m->class, m->lv, m->exp, m->exp_payper, m->position, + m->class_, m->lv, m->exp, m->exp_payper, m->position, ((m->account_id > 0) ? m->name : "-")); } // 役職 @@ -138,7 +138,7 @@ int inter_guild_fromstr(char *str, struct guild *g) { m->hair = tmp_int[2]; m->hair_color = tmp_int[3]; m->gender = tmp_int[4]; - m->class = tmp_int[5]; + m->class_ = tmp_int[5]; m->lv = tmp_int[6]; m->exp = tmp_int[7]; m->exp_payper = tmp_int[8]; @@ -767,7 +767,7 @@ int mapif_guild_memberinfoshort(struct guild *g, int idx) { WBUFL(buf,10) = g->member[idx].char_id; WBUFB(buf,14) = g->member[idx].online; WBUFW(buf,15) = g->member[idx].lv; - WBUFW(buf,17) = g->member[idx].class; + WBUFW(buf,17) = g->member[idx].class_; mapif_sendall(buf, 19); return 0; } @@ -1101,7 +1101,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { g->member[i].online = online; g->member[i].lv = lv; - g->member[i].class = class; + g->member[i].class_ = class; mapif_guild_memberinfoshort(g, i); } if (g->member[i].account_id > 0) { diff --git a/src/char/int_pet.c b/src/char/int_pet.c index cff1e434f..c08c4ccf3 100644 --- a/src/char/int_pet.c +++ b/src/char/int_pet.c @@ -30,7 +30,7 @@ int inter_pet_tostr(char *str,struct s_pet *p) p->intimate = 1000; len=sprintf(str,"%d,%d,%s\t%d,%d,%d,%d,%d,%d,%d,%d,%d", - p->pet_id,p->class,p->name,p->account_id,p->char_id,p->level,p->egg_id, + p->pet_id,p->class_,p->name,p->account_id,p->char_id,p->level,p->egg_id, p->equip,p->intimate,p->hungry,p->rename_flag,p->incuvate); return 0; @@ -52,7 +52,7 @@ int inter_pet_fromstr(char *str,struct s_pet *p) return 1; p->pet_id = tmp_int[0]; - p->class = tmp_int[1]; + p->class_ = tmp_int[1]; memcpy(p->name,tmp_str,24); p->account_id = tmp_int[2]; p->char_id = tmp_int[3]; @@ -225,7 +225,7 @@ int mapif_create_pet(int fd,int account_id,int char_id,short pet_class,short pet p->account_id = account_id; p->char_id = char_id; } - p->class = pet_class; + p->class_ = pet_class; p->level = pet_lv; p->egg_id = pet_egg_id; p->equip = pet_equip; diff --git a/src/char_sql/char.c b/src/char_sql/char.c index be8611889..6e982ac67 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -440,7 +440,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ //===================================================================================================== - if ((p->base_exp != cp->base_exp) || (p->class != cp->class) || + if ((p->base_exp != cp->base_exp) || (p->class_ != cp->class_) || (p->base_level != cp->base_level) || (p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) || (p->zeny != cp->zeny) || (p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) || @@ -498,7 +498,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ "`option`='%d',`karma`='%d',`manner`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d'," "`hair`='%d',`hair_color`='%d',`clothes_color`='%d',`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d'," "`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d',`partner_id`='%d' WHERE `account_id`='%d' AND `char_id` = '%d'", - char_db, p->class, p->base_level, p->job_level, + char_db, p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, @@ -913,7 +913,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p, int online){ p->account_id = atoi(sql_row[1]); p->char_num = atoi(sql_row[2]); strcpy(p->name, sql_row[3]); - p->class = atoi(sql_row[4]); + p->class_ = atoi(sql_row[4]); p->base_level = atoi(sql_row[5]); p->job_level = atoi(sql_row[6]); p->base_exp = atoi(sql_row[7]); @@ -1429,7 +1429,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp; WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp; WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed; - WFIFOW(fd,j+52) = p->class; + WFIFOW(fd,j+52) = p->class_; WFIFOW(fd,j+54) = p->hair; WFIFOW(fd,j+56) = p->weapon; WFIFOW(fd,j+58) = p->base_level; @@ -2539,7 +2539,7 @@ int parse_char(int fd) { WFIFOW(fd,2+46) = (char_dat[i].sp > 0x7fff) ? 0x7fff : char_dat[i].sp; WFIFOW(fd,2+48) = (char_dat[i].max_sp > 0x7fff) ? 0x7fff : char_dat[i].max_sp; WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].speed; - WFIFOW(fd,2+52) = char_dat[i].class; + WFIFOW(fd,2+52) = char_dat[i].class_; WFIFOW(fd,2+54) = char_dat[i].hair; WFIFOW(fd,2+58) = char_dat[i].base_level; diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 5fee88511..258c173cf 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -229,7 +229,7 @@ int inter_guild_tosql(struct guild *g,int flag) g->guild_id, m->account_id,m->char_id, m->hair,m->hair_color,m->gender, - m->class,m->lv,m->exp,m->exp_payper,m->online,m->position, + m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, 0,0, jstrescapecpy(t_member,m->name)); @@ -405,7 +405,7 @@ struct guild * inter_guild_fromsql(int guild_id) m->hair=atoi(sql_row[3]); m->hair_color=atoi(sql_row[4]); m->gender=atoi(sql_row[5]); - m->class=atoi(sql_row[6]); + m->class_=atoi(sql_row[6]); m->lv=atoi(sql_row[7]); m->exp=atoi(sql_row[8]); m->exp_payper=atoi(sql_row[9]); @@ -908,7 +908,7 @@ int mapif_guild_memberinfoshort(struct guild *g,int idx) WBUFL(buf,10)=g->member[idx].char_id; WBUFB(buf,14)=g->member[idx].online; WBUFW(buf,15)=g->member[idx].lv; - WBUFW(buf,17)=g->member[idx].class; + WBUFW(buf,17)=g->member[idx].class_; mapif_sendall(buf,19); return 0; } @@ -1283,7 +1283,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, g->member[i].online=online; g->member[i].lv=lv; - g->member[i].class=class; + g->member[i].class_=class; mapif_guild_memberinfoshort(g,i); idx = i; } @@ -1303,7 +1303,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); - sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class, g->member[idx].char_id); + sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class_, g->member[idx].char_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); diff --git a/src/char_sql/int_pet.c b/src/char_sql/int_pet.c index 97548aeff..edad95f84 100644 --- a/src/char_sql/int_pet.c +++ b/src/char_sql/int_pet.c @@ -39,11 +39,11 @@ int inter_pet_tosql(int pet_id, struct s_pet *p) { if (sql_res!=NULL && mysql_num_rows(sql_res)>0) //row reside -> updating sprintf(tmp_sql, "UPDATE `%s` SET `class`='%d',`name`='%s',`account_id`='%d',`char_id`='%d',`level`='%d',`egg_id`='%d',`equip`='%d',`intimate`='%d',`hungry`='%d',`rename_flag`='%d',`incuvate`='%d' WHERE `pet_id`='%d'", - pet_db, p->class, t_name, p->account_id, p->char_id, p->level, p->egg_id, + pet_db, p->class_, t_name, p->account_id, p->char_id, p->level, p->egg_id, p->equip, p->intimate, p->hungry, p->rename_flag, p->incuvate, p->pet_id); else //no row -> insert sprintf(tmp_sql,"INSERT INTO `%s` (`pet_id`, `class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incuvate`) VALUES ('%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')", - pet_db, pet_id, p->class, t_name, p->account_id, p->char_id, p->level, p->egg_id, + pet_db, pet_id, p->class_, t_name, p->account_id, p->char_id, p->level, p->egg_id, p->equip, p->intimate, p->hungry, p->rename_flag, p->incuvate); mysql_free_result(sql_res) ; //resource free if(mysql_query(&mysql_handle, tmp_sql) ) { @@ -72,7 +72,7 @@ int inter_pet_fromsql(int pet_id, struct s_pet *p){ sql_row = mysql_fetch_row(sql_res); p->pet_id = pet_id; - p->class = atoi(sql_row[1]); + p->class_ = atoi(sql_row[1]); memcpy(p->name, sql_row[2],24); p->account_id = atoi(sql_row[3]); p->char_id = atoi(sql_row[4]); @@ -215,7 +215,7 @@ int mapif_create_pet(int fd, int account_id, int char_id, short pet_class, short pet_pt->account_id = account_id; pet_pt->char_id = char_id; } - pet_pt->class = pet_class; + pet_pt->class_ = pet_class; pet_pt->level = pet_lv; pet_pt->egg_id = pet_egg_id; pet_pt->equip = pet_equip; diff --git a/src/common/db.c b/src/common/db.c index 8996dda80..bc4e8451b 100644 --- a/src/common/db.c +++ b/src/common/db.c @@ -6,6 +6,7 @@ #include "db.h" #include "mmo.h" #include "utils.h" +#include "malloc.h" #ifdef MEMWATCH #include "memwatch.h" diff --git a/src/common/grfio.c b/src/common/grfio.c index 37cf2b9ee..440c3b2a3 100644 --- a/src/common/grfio.c +++ b/src/common/grfio.c @@ -284,7 +284,7 @@ static void decode_des_etc(BYTE *buf,int len,int type,int cycle) * Grf data decode sub : zip *------------------------------------------ */ -int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen) +int decode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen) { z_stream stream; int err; @@ -294,7 +294,7 @@ int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; - stream.next_out = dest; + stream.next_out = (Bytef*) dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; @@ -315,7 +315,7 @@ int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned return err; } -int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen) { +int encode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen) { z_stream stream; int err; @@ -324,7 +324,7 @@ int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; - stream.next_out = dest; + stream.next_out = (Bytef*) dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; @@ -382,7 +382,7 @@ FILELIST *filelist_find(char *fname) { int hash; - for(hash=filelist_hash[filehash(fname)];hash>=0;hash=filelist[hash].next) { + for(hash=filelist_hash[filehash((unsigned char *) fname)];hash>=0;hash=filelist[hash].next) { if(strcmpi(filelist[hash].fn,fname)==0) break; } @@ -421,7 +421,7 @@ static FILELIST* filelist_add(FILELIST *entry) memcpy( &filelist[filelist_entrys], entry, sizeof(FILELIST) ); - hash = filehash(entry->fn); + hash = filehash((unsigned char *) entry->fn); filelist[filelist_entrys].next = filelist_hash[hash]; filelist_hash[hash] = filelist_entrys; @@ -576,7 +576,7 @@ void* grfio_reads(char *fname, int *size) lentry.declen = ftell(in); } fseek(in,0,0); // SEEK_SET - buf2 = calloc(lentry.declen+1024, 1); + buf2 = (unsigned char *) aCalloc(lentry.declen+1024, 1); if (buf2==NULL) { printf("file read memory allocate error : declen\n"); goto errret; @@ -598,7 +598,7 @@ void* grfio_reads(char *fname, int *size) } } if (entry!=NULL && entry->gentry>0) { // Archive[GRF] File Read - buf = calloc(entry->srclen_aligned+1024, 1); + buf = (unsigned char *) aCalloc(entry->srclen_aligned+1024, 1); if (buf==NULL) { printf("file read memory allocate error : srclen_aligned\n"); goto errret; @@ -614,7 +614,7 @@ void* grfio_reads(char *fname, int *size) fseek(in,entry->srcpos,0); fread(buf,1,entry->srclen_aligned,in); fclose(in); - buf2=calloc(entry->declen+1024, 1); + buf2 = (unsigned char *) aCalloc(entry->declen+1024, 1); if (buf2==NULL) { printf("file decode memory allocate error\n"); goto errret; @@ -694,7 +694,7 @@ static int grfio_entryread(char *gfname,int gentry) grf_size = ftell(fp); fseek(fp,0,0); // SEEK_SET fread(grf_header,1,0x2e,fp); - if(strcmp(grf_header,"Master of Magic") || fseek(fp,getlong(grf_header+0x1e),1)){ // SEEK_CUR + if(strcmp((const char *) grf_header,"Master of Magic") || fseek(fp,getlong(grf_header+0x1e),1)){ // SEEK_CUR fclose(fp); printf("%s read error\n",gfname); return 2; // 2:file format error @@ -704,7 +704,7 @@ static int grfio_entryread(char *gfname,int gentry) if (grf_version==0x01) { //****** Grf version 01xx ****** list_size = grf_size-ftell(fp); - grf_filelist = calloc(list_size, 1); + grf_filelist = (unsigned char *) aCalloc(list_size, 1); if(grf_filelist==NULL){ fclose(fp); printf("out of memory : grf_filelist\n"); @@ -725,13 +725,13 @@ static int grfio_entryread(char *gfname,int gentry) type = grf_filelist[ofs2+12]; if( type!=0 ){ // Directory Index ... skip fname = decode_filename(grf_filelist+ofs+6,grf_filelist[ofs]-6); - if(strlen(fname)>sizeof(aentry.fn)-1){ + if(strlen((const char *) fname)>sizeof(aentry.fn)-1){ printf("file name too long : %s\n",fname); free(grf_filelist); exit(1); } srclen=0; - if((period_ptr=strrchr(fname,'.'))!=NULL){ + if((period_ptr=strrchr((const char *) fname,'.'))!=NULL){ for(lop=0;lop<4;lop++) { if(strcmpi(period_ptr,".gnd\0.gat\0.act\0.str"+lop*5)==0) break; @@ -752,7 +752,7 @@ static int grfio_entryread(char *gfname,int gentry) aentry.srcpos = getlong(grf_filelist+ofs2+13)+0x2e; aentry.cycle = srccount; aentry.type = type; - strncpy(aentry.fn,fname,sizeof(aentry.fn)-1); + strncpy(aentry.fn, (const char *) fname,sizeof(aentry.fn)-1); #ifdef GRFIO_LOCAL aentry.gentry = -(gentry+1); // As Flag for making it a negative number carrying out the first time LocalFileCheck #else @@ -779,13 +779,13 @@ static int grfio_entryread(char *gfname,int gentry) return 4; } - rBuf = calloc( rSize , 1); // Get a Read Size + rBuf = (unsigned char *) aCalloc( rSize , 1); // Get a Read Size if (rBuf==NULL) { fclose(fp); printf("out of memory : grf compress entry table buffer\n"); return 3; } - grf_filelist = calloc( eSize , 1); // Get a Extend Size + grf_filelist = (unsigned char *) aCalloc( eSize , 1); // Get a Extend Size if (grf_filelist==NULL) { free(rBuf); fclose(fp); @@ -806,7 +806,7 @@ static int grfio_entryread(char *gfname,int gentry) FILELIST aentry; fname = grf_filelist+ofs; - if (strlen(fname)>sizeof(aentry.fn)-1) { + if (strlen((const char *) fname)>sizeof(aentry.fn)-1) { printf("grf : file name too long : %s\n",fname); free(grf_filelist); exit(1); @@ -927,7 +927,7 @@ int grfio_add(char *fname) } } len = strlen( fname ); - buf = calloc(len+1, 1); + buf = aCalloc(len+1, 1); if (buf==NULL) { printf("out of memory : gentry\n"); exit(1); diff --git a/src/common/grfio.h b/src/common/grfio.h index f39e9af1b..3fa257e2f 100644 --- a/src/common/grfio.h +++ b/src/common/grfio.h @@ -8,8 +8,8 @@ void* grfio_read(char*); // GRFIO data file read void* grfio_reads(char*,int*); // GRFIO data file read & size get int grfio_size(char*); // GRFIO data file size get -int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen); -int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen); +int decode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen); +int encode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen); // Accessor to GRF filenames char *grfio_setdatafile(const char *str); diff --git a/src/common/mmo.h b/src/common/mmo.h index 617a870e9..41598509e 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -114,7 +114,7 @@ struct s_pet { int account_id; int char_id; int pet_id; - short class; + short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id @@ -132,7 +132,7 @@ struct mmo_charstatus { int base_exp,job_exp,zeny; - short class; + short class_; short status_point,skill_point; int hp,max_hp,sp,max_sp; short option,karma,manner; @@ -204,7 +204,7 @@ struct party { struct guild_member { int account_id, char_id; - short hair,hair_color,gender,class,lv; + short hair,hair_color,gender,class_,lv; int exp,exp_payper; short online,position; int rsv1,rsv2; diff --git a/src/common/socket.c b/src/common/socket.c index 729f2fdfe..5d7d0775e 100644 --- a/src/common/socket.c +++ b/src/common/socket.c @@ -200,8 +200,8 @@ static int connect_client(int listen_fd) #endif CREATE(session[fd], struct socket_data, 1); - CREATE(session[fd]->rdata, char, rfifo_size); - CREATE(session[fd]->wdata, char, wfifo_size); + CREATE(session[fd]->rdata, unsigned char, rfifo_size); + CREATE(session[fd]->wdata, unsigned char, wfifo_size); session[fd]->max_rdata = rfifo_size; session[fd]->max_wdata = wfifo_size; @@ -339,8 +339,8 @@ int make_connection(long ip,int port) FD_SET(fd,&readfds); CREATE(session[fd], struct socket_data, 1); - CREATE(session[fd]->rdata, char, rfifo_size); - CREATE(session[fd]->wdata, char, wfifo_size); + CREATE(session[fd]->rdata, unsigned char, rfifo_size); + CREATE(session[fd]->wdata, unsigned char, wfifo_size); session[fd]->max_rdata = rfifo_size; session[fd]->max_wdata = wfifo_size; @@ -374,11 +374,11 @@ int realloc_fifo(int fd,int rfifo_size,int wfifo_size) { struct socket_data *s=session[fd]; if( s->max_rdata != rfifo_size && s->rdata_size < rfifo_size){ - RECREATE(s->rdata, char, rfifo_size); + RECREATE(s->rdata, unsigned char, rfifo_size); s->max_rdata = rfifo_size; } if( s->max_wdata != wfifo_size && s->wdata_size < wfifo_size){ - RECREATE(s->wdata, char, wfifo_size); + RECREATE(s->wdata, unsigned char, wfifo_size); s->max_wdata = wfifo_size; } return 0; diff --git a/src/common/socket.h b/src/common/socket.h index 9b0c05013..e5e065f33 100644 --- a/src/common/socket.h +++ b/src/common/socket.h @@ -12,6 +12,7 @@ #include <sys/socket.h> #include <netinet/in.h> #endif +#include "malloc.h" // define declaration diff --git a/src/common/strlib.c b/src/common/strlib.c index b113d96f5..9114c3d03 100644 --- a/src/common/strlib.c +++ b/src/common/strlib.c @@ -4,6 +4,7 @@ #include "strlib.h" #include "utils.h" +#include "malloc.h" //----------------------------------------------- // string lib. diff --git a/src/common/utils.h b/src/common/utils.h index d234e9351..0ac880a50 100644 --- a/src/common/utils.h +++ b/src/common/utils.h @@ -27,11 +27,11 @@ #define CREATE(result, type, number) do {\ if ((number) * sizeof(type) <= 0) \ printf("SYSERR: Zero bytes or less requested at %s:%d.\n", __FILE__, __LINE__); \ - if (!((result) = (type *) calloc ((number), sizeof(type)))) \ + if (!((result) = (type *) aCalloc ((number), sizeof(type)))) \ { perror("SYSERR: malloc failure"); abort(); } } while(0) #define RECREATE(result,type,number) do {\ - if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\ + if (!((result) = (type *) aRealloc ((result), sizeof(type) * (number))))\ { printf("SYSERR: realloc failure"); abort(); } } while(0) struct StringBuf { diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 45b87a2f3..dc6c55777 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -831,7 +831,7 @@ static int atmobsearch_sub(struct block_list *bl,va_list ap) md = (struct mob_data *)bl; - if(md && fd && (mob_id==-1 || (md->class==mob_id))){ + if(md && fd && (mob_id==-1 || (md->class_==mob_id))){ snprintf(output, sizeof output, "%2d[%3d:%3d] %s", ++number,bl->x, bl->y,md->name); clif_displaymessage(fd, output); @@ -1285,9 +1285,9 @@ int atcommand_who2( player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } @@ -1478,9 +1478,9 @@ int atcommand_whomap2( if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } @@ -1621,7 +1621,7 @@ int atcommand_whogm( if (strstr(player_name, match_text) != NULL) { // search with no case sensitive sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); - sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); g = guild_search(pl_sd->status.guild_id); if (g == NULL) @@ -1884,30 +1884,30 @@ int atcommand_option( } sd->status.option = param3; // fix pecopeco display - if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) { + if (sd->status.class_ == 13 || sd->status.class_ == 21 || sd->status.class_ == 4014 || sd->status.class_ == 4022) { if (!pc_isriding(sd)) { // sd have the new value... - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; } } else { if (pc_isriding(sd)) { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) sd->status.option &= ~0x0020; } else { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; else sd->status.option &= ~0x0020; } @@ -2049,14 +2049,14 @@ int atcommand_jobchange( // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; sd->status.option &= ~0x0020; clif_changeoption(&sd->bl); pc_calcstatus(sd, 0); @@ -2280,9 +2280,9 @@ int atcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg @@ -2480,7 +2480,7 @@ int atcommand_joblevelup( int up_level = 50, level; struct pc_base_job s_class; nullpo_retr(-1, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."); @@ -2492,7 +2492,7 @@ int atcommand_joblevelup( // super novices can go up to 99 [celest] else if (s_class.job == 23) up_level += 49; - else if (sd->status.class > 4007 && sd->status.class < 4023) + else if (sd->status.class_ > 4007 && sd->status.class_ < 4023) up_level += 20; if (level > 0) { @@ -2748,7 +2748,7 @@ int atcommand_model( hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { //服の色変更 - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { //服の色未実装職の判定 clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; @@ -2814,7 +2814,7 @@ int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -2860,7 +2860,7 @@ int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -3976,10 +3976,10 @@ int atcommand_makeegg( if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } else { @@ -4711,14 +4711,14 @@ int atcommand_character_joblevel( } if ((pl_sd = map_nick2sd(character)) != NULL) { - pl_s_class = pc_calc_base_job(pl_sd->status.class); + pl_s_class = pc_calc_base_job(pl_sd->status.class_); if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level if (pl_s_class.job == 0) max_level -= 40; // super novices can go up to 99 [celest] else if (pl_s_class.job == 23) max_level += 49; - else if (pl_sd->status.class > 4007 && pl_sd->status.class < 4023) + else if (pl_sd->status.class_ > 4007 && pl_sd->status.class_ < 4023) max_level += 20; if (level > 0) { @@ -5316,7 +5316,7 @@ int atcommand_charmodel( if (cloth_color != 0 && pl_sd->status.sex == 1 && - (pl_sd->status.class == 12 || pl_sd->status.class == 17)) { + (pl_sd->status.class_ == 12 || pl_sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -5782,7 +5782,7 @@ int atcommand_mapinfo( default: strcpy(direction, "Unknown"); break; } sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", - ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y); + ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y); clif_displaymessage(fd, output); } break; @@ -5826,15 +5826,15 @@ int atcommand_mount_peco( } if (!pc_isriding(sd)) { // if actually no peco - if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7 || sd->status.class_ == 14 || sd->status.class_ == 4008 || sd->status.class_ == 4015) { + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; pc_setoption(sd, sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[102]); // Mounted Peco. } else { @@ -5842,14 +5842,14 @@ int atcommand_mount_peco( return -1; } } else { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; pc_setoption(sd, sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. } @@ -5883,15 +5883,15 @@ int atcommand_char_mount_peco( } if (!pc_isriding(pl_sd)) { // if actually no peco - if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7 || pl_sd->status.class_ == 14 || pl_sd->status.class_ == 4008 || pl_sd->status.class_ == 4015) { + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; pc_setoption(pl_sd, pl_sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. } else { @@ -5899,14 +5899,14 @@ int atcommand_char_mount_peco( return -1; } } else { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. } @@ -7175,7 +7175,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd, if((pl_sd=map_nick2sd(target)) == NULL) return -1; - s_class = pc_calc_base_job(pl_sd->status.class); + s_class = pc_calc_base_job(pl_sd->status.class_); c = s_class.job; s = s_class.upper; @@ -7620,7 +7620,7 @@ atcommand_summon( if((md=(struct mob_data *)map_id2bl(id))){ md->master_id=sd->bl.id; md->state.special_mob_ai=1; - md->mode=mob_db[md->class].mode|0x04; + md->mode=mob_db[md->class_].mode|0x04; md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); clif_misceffect2(&md->bl,344); } @@ -7894,7 +7894,7 @@ atcommand_petid(const int fd, struct map_session_data* sd, strcpy(temp0,pet_db[i].jname); strcpy(temp0, estr_lower(temp1)); if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) { - snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class, + snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class_, pet_db[i].jname); if (cnt >= 100) { // Only if there are custom pets clif_displaymessage(fd, "Be more specific, can't send more than" diff --git a/src/map/battle.c b/src/map/battle.c index 1d699bd10..f59c179b5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -64,11 +64,11 @@ int battle_get_class(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; + return ((struct mob_data *)bl)->class_; else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.class; + return ((struct map_session_data *)bl)->status.class_; else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->class; + return ((struct pet_data *)bl)->class_; else return 0; } @@ -115,11 +115,11 @@ int battle_get_range(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].range; + return mob_db[((struct mob_data *)bl)->class_].range; else if(bl->type==BL_PC && (struct map_session_data *)bl) return ((struct map_session_data *)bl)->attackrange; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].range; + return mob_db[((struct pet_data *)bl)->class_].range; else return 0; } @@ -152,10 +152,10 @@ int battle_get_max_hp(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int max_hp=1; if(bl->type==BL_MOB && ((struct mob_data*)bl)) { - max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; + max_hp = mob_db[((struct mob_data*)bl)->class_].max_hp; if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl); - if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { + max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv)*battle_get_vit(bl); + if(mob_db[((struct mob_data*)bl)->class_].mexp > 0) { if(battle_config.mvp_hp_rate != 100) max_hp = (max_hp * battle_config.mvp_hp_rate)/100; } @@ -165,8 +165,8 @@ int battle_get_max_hp(struct block_list *bl) } } else if(bl->type==BL_PET && ((struct pet_data*)bl)) { - max_hp = mob_db[((struct pet_data*)bl)->class].max_hp; - if(mob_db[((struct pet_data*)bl)->class].mexp > 0) { + max_hp = mob_db[((struct pet_data*)bl)->class_].max_hp; + if(mob_db[((struct pet_data*)bl)->class_].mexp > 0) { if(battle_config.mvp_hp_rate != 100) max_hp = (max_hp * battle_config.mvp_hp_rate)/100; } @@ -198,14 +198,14 @@ int battle_get_str(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && ((struct mob_data *)bl)) { - str = mob_db[((struct mob_data *)bl)->class].str; + str = mob_db[((struct mob_data *)bl)->class_].str; if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && ((struct map_session_data *)bl)) return ((struct map_session_data *)bl)->paramc[0]; else if(bl->type==BL_PET && ((struct pet_data *)bl)) - str = mob_db[((struct pet_data *)bl)->class].str; + str = mob_db[((struct pet_data *)bl)->class_].str; if(sc_data) { if(sc_data[SC_LOUD].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) @@ -235,14 +235,14 @@ int battle_get_agi(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - agi=mob_db[((struct mob_data *)bl)->class].agi; + agi=mob_db[((struct mob_data *)bl)->class_].agi; if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] - agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) agi=((struct map_session_data *)bl)->paramc[1]; else if(bl->type==BL_PET && (struct pet_data *)bl) - agi=mob_db[((struct pet_data *)bl)->class].agi; + agi=mob_db[((struct pet_data *)bl)->class_].agi; if(sc_data) { if( sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && @@ -280,14 +280,14 @@ int battle_get_vit(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - vit=mob_db[((struct mob_data *)bl)->class].vit; + vit=mob_db[((struct mob_data *)bl)->class_].vit; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) vit=((struct map_session_data *)bl)->paramc[2]; else if(bl->type==BL_PET && (struct pet_data *)bl) - vit=mob_db[((struct pet_data *)bl)->class].vit; + vit=mob_db[((struct pet_data *)bl)->class_].vit; if(sc_data) { if(sc_data[SC_STRIPARMOR].timer != -1 && bl->type!=BL_PC) vit = vit*60/100; @@ -311,14 +311,14 @@ int battle_get_int(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl){ - int_=mob_db[((struct mob_data *)bl)->class].int_; + int_=mob_db[((struct mob_data *)bl)->class_].int_; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) int_=((struct map_session_data *)bl)->paramc[3]; else if(bl->type==BL_PET && (struct pet_data *)bl) - int_=mob_db[((struct pet_data *)bl)->class].int_; + int_=mob_db[((struct pet_data *)bl)->class_].int_; if(sc_data) { if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング @@ -347,14 +347,14 @@ int battle_get_dex(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - dex=mob_db[((struct mob_data *)bl)->class].dex; + dex=mob_db[((struct mob_data *)bl)->class_].dex; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) dex=((struct map_session_data *)bl)->paramc[4]; else if(bl->type==BL_PET && (struct pet_data *)bl) - dex=mob_db[((struct pet_data *)bl)->class].dex; + dex=mob_db[((struct pet_data *)bl)->class_].dex; if(sc_data) { if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) @@ -391,14 +391,14 @@ int battle_get_luk(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - luk=mob_db[((struct mob_data *)bl)->class].luk; + luk=mob_db[((struct mob_data *)bl)->class_].luk; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) luk=((struct map_session_data *)bl)->paramc[5]; else if(bl->type==BL_PET && (struct pet_data *)bl) - luk=mob_db[((struct pet_data *)bl)->class].luk; + luk=mob_db[((struct pet_data *)bl)->class_].luk; if(sc_data) { if(sc_data[SC_GLORIA].timer!=-1 && bl->type != BL_PC) // グロリア(PCはpc.cで) @@ -580,9 +580,9 @@ int battle_get_atk(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) atk = ((struct map_session_data*)bl)->watk; else if(bl->type==BL_MOB && (struct mob_data *)bl) - atk = mob_db[((struct mob_data*)bl)->class].atk1; + atk = mob_db[((struct mob_data*)bl)->class_].atk1; else if(bl->type==BL_PET && (struct pet_data *)bl) - atk = mob_db[((struct pet_data*)bl)->class].atk1; + atk = mob_db[((struct pet_data*)bl)->class_].atk1; if(sc_data) { if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) @@ -627,9 +627,9 @@ int battle_get_atk2(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int atk2=0; if(bl->type==BL_MOB && (struct mob_data *)bl) - atk2 = mob_db[((struct mob_data*)bl)->class].atk2; + atk2 = mob_db[((struct mob_data*)bl)->class_].atk2; else if(bl->type==BL_PET && (struct pet_data *)bl) - atk2 = mob_db[((struct pet_data*)bl)->class].atk2; + atk2 = mob_db[((struct pet_data*)bl)->class_].atk2; if(sc_data) { if( sc_data[SC_IMPOSITIO].timer!=-1) atk2 += sc_data[SC_IMPOSITIO].val1*5; @@ -746,12 +746,12 @@ int battle_get_def(struct block_list *bl) skillid = ((struct map_session_data *)bl)->skillid; } else if(bl->type==BL_MOB && (struct mob_data *)bl) { - def = mob_db[((struct mob_data *)bl)->class].def; + def = mob_db[((struct mob_data *)bl)->class_].def; skilltimer = ((struct mob_data *)bl)->skilltimer; skillid = ((struct mob_data *)bl)->skillid; } else if(bl->type==BL_PET && (struct pet_data *)bl) - def = mob_db[((struct pet_data *)bl)->class].def; + def = mob_db[((struct pet_data *)bl)->class_].def; if(def < 1000000) { if(sc_data) { @@ -808,9 +808,9 @@ int battle_get_mdef(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) mdef = ((struct map_session_data *)bl)->mdef; else if(bl->type==BL_MOB && (struct mob_data *)bl) - mdef = mob_db[((struct mob_data *)bl)->class].mdef; + mdef = mob_db[((struct mob_data *)bl)->class_].mdef; else if(bl->type==BL_PET && (struct pet_data *)bl) - mdef = mob_db[((struct pet_data *)bl)->class].mdef; + mdef = mob_db[((struct pet_data *)bl)->class_].mdef; if(mdef < 1000000) { if(sc_data) { @@ -842,9 +842,9 @@ int battle_get_def2(struct block_list *bl) if(bl->type==BL_PC) def2 = ((struct map_session_data *)bl)->def2; else if(bl->type==BL_MOB) - def2 = mob_db[((struct mob_data *)bl)->class].vit; + def2 = mob_db[((struct mob_data *)bl)->class_].vit; else if(bl->type==BL_PET) - def2 = mob_db[((struct pet_data *)bl)->class].vit; + def2 = mob_db[((struct pet_data *)bl)->class_].vit; if(sc_data) { if( sc_data[SC_ANGELUS].timer!=-1 && bl->type != BL_PC) @@ -872,11 +872,11 @@ int battle_get_mdef2(struct block_list *bl) nullpo_retr(0, bl); if(bl->type==BL_MOB) - mdef2 = mob_db[((struct mob_data *)bl)->class].int_ + (mob_db[((struct mob_data *)bl)->class].vit>>1); + mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1); else if(bl->type==BL_PC) mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); else if(bl->type==BL_PET) - mdef2 = mob_db[((struct pet_data *)bl)->class].int_ + (mob_db[((struct pet_data *)bl)->class].vit>>1); + mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1); if(sc_data) { if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; @@ -901,7 +901,7 @@ int battle_get_speed(struct block_list *bl) if(bl->type==BL_MOB && (struct mob_data *)bl) { speed = ((struct mob_data *)bl)->speed; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PET && (struct pet_data *)bl) speed = ((struct pet_data *)bl)->msd->petDB->speed; @@ -960,9 +960,9 @@ int battle_get_adelay(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int adelay=4000,aspd_rate = 100,i; if(bl->type==BL_MOB && (struct mob_data *)bl) - adelay = mob_db[((struct mob_data *)bl)->class].adelay; + adelay = mob_db[((struct mob_data *)bl)->class_].adelay; else if(bl->type==BL_PET && (struct pet_data *)bl) - adelay = mob_db[((struct pet_data *)bl)->class].adelay; + adelay = mob_db[((struct pet_data *)bl)->class_].adelay; if(sc_data) { //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 @@ -1016,9 +1016,9 @@ int battle_get_amotion(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int amotion=2000,aspd_rate = 100,i; if(bl->type==BL_MOB && (struct mob_data *)bl) - amotion = mob_db[((struct mob_data *)bl)->class].amotion; + amotion = mob_db[((struct mob_data *)bl)->class_].amotion; else if(bl->type==BL_PET && (struct pet_data *)bl) - amotion = mob_db[((struct pet_data *)bl)->class].amotion; + amotion = mob_db[((struct pet_data *)bl)->class_].amotion; if(sc_data) { if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ @@ -1061,7 +1061,7 @@ int battle_get_dmotion(struct block_list *bl) nullpo_retr(0, bl); sc_data = battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl){ - ret=mob_db[((struct mob_data *)bl)->class].dmotion; + ret=mob_db[((struct mob_data *)bl)->class_].dmotion; if(battle_config.monster_damage_delay_rate != 100) ret = ret*battle_config.monster_damage_delay_rate/400; } @@ -1071,7 +1071,7 @@ int battle_get_dmotion(struct block_list *bl) ret = ret*battle_config.pc_damage_delay_rate/400; } else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=mob_db[((struct pet_data *)bl)->class].dmotion; + ret=mob_db[((struct pet_data *)bl)->class_].dmotion; else return 2000; @@ -1093,7 +1093,7 @@ int battle_get_element(struct block_list *bl) else if(bl->type==BL_PC && (struct map_session_data *)bl) ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 else if(bl->type==BL_PET && (struct pet_data *)bl) - ret = mob_db[((struct pet_data *)bl)->class].element; + ret = mob_db[((struct pet_data *)bl)->class_].element; if(sc_data) { if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 @@ -1183,7 +1183,7 @@ int battle_get_guild_id(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) return ((struct map_session_data *)bl)->status.guild_id; else if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; + return ((struct mob_data *)bl)->class_; else if(bl->type==BL_SKILL && (struct skill_unit *)bl) return ((struct skill_unit *)bl)->group->guild_id; else @@ -1193,11 +1193,11 @@ int battle_get_race(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].race; + return mob_db[((struct mob_data *)bl)->class_].race; else if(bl->type==BL_PC && (struct map_session_data *)bl) return 7; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].race; + return mob_db[((struct pet_data *)bl)->class_].race; else return 0; } @@ -1205,11 +1205,11 @@ int battle_get_size(struct block_list *bl) { nullpo_retr(1, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].size; + return mob_db[((struct mob_data *)bl)->class_].size; else if(bl->type==BL_PC && (struct map_session_data *)bl) return 1; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].size; + return mob_db[((struct pet_data *)bl)->class_].size; else return 1; } @@ -1217,9 +1217,9 @@ int battle_get_mode(struct block_list *bl) { nullpo_retr(0x01, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mode; + return mob_db[((struct mob_data *)bl)->class_].mode; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mode; + return mob_db[((struct pet_data *)bl)->class_].mode; else return 0x01; // とりあえず動くということで1 } @@ -1228,9 +1228,9 @@ int battle_get_mexp(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mexp; + return mob_db[((struct mob_data *)bl)->class_].mexp; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mexp; + return mob_db[((struct pet_data *)bl)->class_].mexp; else return 0; } @@ -1914,7 +1914,7 @@ static struct Damage battle_calc_pet_weapon_attack( atkmin = battle_get_atk(src); atkmax = battle_get_atk2(src); } - if(mob_db[pd->class].range>3 ) + if(mob_db[pd->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2375,7 +2375,7 @@ static struct Damage battle_calc_mob_weapon_attack( atkmin = battle_get_atk(src); atkmax = battle_get_atk2(src); } - if(mob_db[md->class].range>3 ) + if(mob_db[md->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2722,12 +2722,12 @@ static struct Damage battle_calc_mob_weapon_attack( int cardfix=100,i; cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - if(mob_db[md->class].mode & 0x20) + if(mob_db[md->class_].mode & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; else cardfix=cardfix*(100-tsd->subrace[11])/100; for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == md->class) { + if(tsd->add_def_classid[i] == md->class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -3798,7 +3798,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少 //特定Class用補正処理左手(少女の日記→ボンゴン用?) for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == sd->status.class) { + if(tsd->add_def_classid[i] == sd->status.class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -4984,7 +4984,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(su && su->group->target_flag==BCT_NOENEMY) return 1; else if (battle_config.pk_mode && - (((struct map_session_data*)ss)->status.class==0 || ((struct map_session_data*)target)->status.class==0 || + (((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 || ((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level || ((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level)) return 1; // prevent novice engagement in pk_mode [Valaris] diff --git a/src/map/charcommand.c b/src/map/charcommand.c index f8e3be983..1ced08777 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -309,14 +309,14 @@ int charcommand_jobchange( // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pl_sd->status.option &= ~0x0020; clif_changeoption(&pl_sd->bl); pc_calcstatus(pl_sd, 0); @@ -502,7 +502,7 @@ int charcommand_stats( { "Zeny - %d", pl_sd->status.zeny }, { NULL, 0 } }; - sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)"); sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats: clif_displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { @@ -582,30 +582,30 @@ int charcommand_option( pl_sd->opt2 = opt2; pl_sd->status.option = opt3; // fix pecopeco display - if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) { + if (pl_sd->status.class_ == 13 || pl_sd->status.class_ == 21 || pl_sd->status.class_ == 4014 || pl_sd->status.class_ == 4022) { if (!pc_isriding(pl_sd)) { // pl_sd have the new value... - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; } } else { if (pc_isriding(pl_sd)) { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) pl_sd->status.option &= ~0x0020; } else { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; else pl_sd->status.option &= ~0x0020; } @@ -701,7 +701,7 @@ int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* else sprintf(gmlevel, " "); - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); @@ -1061,9 +1061,9 @@ int charcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg diff --git a/src/map/chrif.c b/src/map/chrif.c index 353533561..c04630300 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -606,7 +606,7 @@ int chrif_changedsex(int fd) sd = map_id2sd(acc); if (acc > 0) { if (sd != NULL && sd->status.sex != sex) { - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; @@ -641,9 +641,9 @@ int chrif_changedsex(int fd) clif_updatestatus(sd, SP_SKILLPOINT); // change job if necessary if (s_class.job == 20 || s_class.job == 4021 || s_class.job == 4043) - sd->status.class -= 1; + sd->status.class_ -= 1; else if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042) - sd->status.class += 1; + sd->status.class_ += 1; } // save character chrif_save(sd); diff --git a/src/map/clif.c b/src/map/clif.c index 28cc58fcf..0f4746251 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -973,21 +973,21 @@ static int clif_mob0078(struct mob_data *md, unsigned char *buf) WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if((mob_get_viewclass(md->class) <= 23) || (mob_get_viewclass(md->class) == 812) || (mob_get_viewclass(md->class) >= 4001)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); - WBUFW(buf,22)=mob_get_shield(md->class); - WBUFW(buf,24)=mob_get_head_top(md->class); - WBUFW(buf,26)=mob_get_head_mid(md->class); - WBUFW(buf,28)=mob_get_hair_color(md->class); - WBUFW(buf,30)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,45)=mob_get_sex(md->class); - } - - if (md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if((mob_get_viewclass(md->class_) <= 23) || (mob_get_viewclass(md->class_) == 812) || (mob_get_viewclass(md->class_) >= 4001)) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); + WBUFW(buf,22)=mob_get_shield(md->class_); + WBUFW(buf,24)=mob_get_head_top(md->class_); + WBUFW(buf,26)=mob_get_head_mid(md->class_); + WBUFW(buf,28)=mob_get_hair_color(md->class_); + WBUFW(buf,30)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,45)=mob_get_sex(md->class_); + } + + if (md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0) { @@ -1025,23 +1025,23 @@ static int clif_mob007b(struct mob_data *md, unsigned char *buf) { WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if ((mob_get_viewclass(md->class) < 24) || (mob_get_viewclass(md->class) > 4000)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if ((mob_get_viewclass(md->class_) < 24) || (mob_get_viewclass(md->class_) > 4000)) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(md->class); - WBUFW(buf,28)=mob_get_head_top(md->class); - WBUFW(buf,30)=mob_get_head_mid(md->class); - WBUFW(buf,32)=mob_get_hair_color(md->class); - WBUFW(buf,34)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,49)=mob_get_sex(md->class); + WBUFW(buf,26)=mob_get_shield(md->class_); + WBUFW(buf,28)=mob_get_head_top(md->class_); + WBUFW(buf,30)=mob_get_head_mid(md->class_); + WBUFW(buf,32)=mob_get_hair_color(md->class_); + WBUFW(buf,34)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,49)=mob_get_sex(md->class_); } else WBUFL(buf,22)=gettick(); - if(md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + if(md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc && gc->guild_id > 0){ @@ -1075,8 +1075,8 @@ static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1099,8 +1099,8 @@ static int clif_npc007b(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1127,18 +1127,18 @@ static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); - WBUFW(buf,22)=mob_get_shield(pd->class); - WBUFW(buf,24)=mob_get_head_top(pd->class); - WBUFW(buf,26)=mob_get_head_mid(pd->class); - WBUFW(buf,28)=mob_get_hair_color(pd->class); - WBUFW(buf,30)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,45)=mob_get_sex(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); + WBUFW(buf,22)=mob_get_shield(pd->class_); + WBUFW(buf,24)=mob_get_head_top(pd->class_); + WBUFW(buf,26)=mob_get_head_mid(pd->class_); + WBUFW(buf,28)=mob_get_hair_color(pd->class_); + WBUFW(buf,30)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,45)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if((view = itemdb_viewid(pd->equip)) > 0) @@ -1169,19 +1169,19 @@ static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(pd->class); - WBUFW(buf,28)=mob_get_head_top(pd->class); - WBUFW(buf,30)=mob_get_head_mid(pd->class); - WBUFW(buf,32)=mob_get_hair_color(pd->class); - WBUFW(buf,34)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,49)=mob_get_sex(pd->class); + WBUFW(buf,26)=mob_get_shield(pd->class_); + WBUFW(buf,28)=mob_get_head_top(pd->class_); + WBUFW(buf,30)=mob_get_head_mid(pd->class_); + WBUFW(buf,32)=mob_get_hair_color(pd->class_); + WBUFW(buf,34)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,49)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if ((view = itemdb_viewid(pd->equip)) > 0) @@ -1285,11 +1285,11 @@ int clif_spawnpc(struct map_session_data *sd) { clif_guild_emblem(sd,g); } // end addition [Valaris] - if (sd->status.class==13 || sd->status.class==21 || sd->status.class==4014 || sd->status.class==4022) + if (sd->status.class_==13 || sd->status.class_==21 || sd->status.class_==4014 || sd->status.class_==4022) pc_setoption(sd,sd->status.option|0x0020); // [Valaris] - if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class==7 || - sd->status.class==14 || sd->status.class==4008 || sd->status.class==4015)) + if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class_==7 || + sd->status.class_==14 || sd->status.class_==4008 || sd->status.class_==4015)) pc_setriding(sd); // update peco riders for people upgrading athena [Valaris] @@ -1318,7 +1318,7 @@ int clif_spawnnpc(struct npc_data *nd) nullpo_retr(0, nd); - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return 0; memset(buf,0,packet_len_table[0x7c]); @@ -1326,7 +1326,7 @@ int clif_spawnnpc(struct npc_data *nd) WBUFW(buf,0)=0x7c; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,20)=nd->class; + WBUFW(buf,20)=nd->class_; WBUFPOS(buf,36,nd->bl.x,nd->bl.y); clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA); @@ -1348,7 +1348,7 @@ int clif_spawnmob(struct mob_data *md) nullpo_retr(0, md); - if (mob_get_viewclass(md->class) > 23 ) { + if (mob_get_viewclass(md->class_) > 23 ) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; @@ -1357,7 +1357,7 @@ int clif_spawnmob(struct mob_data *md) WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,20)=mob_get_viewclass(md->class); + WBUFW(buf,20)=mob_get_viewclass(md->class_); WBUFPOS(buf,36,md->bl.x,md->bl.y); clif_send(buf,packet_len_table[0x7c],&md->bl,AREA); } @@ -1365,8 +1365,8 @@ int clif_spawnmob(struct mob_data *md) len = clif_mob0078(md,buf); clif_send(buf,len,&md->bl,AREA); - if (mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if (mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -1389,13 +1389,13 @@ int clif_spawnpet(struct pet_data *pd) nullpo_retr(0, pd); - if (mob_get_viewclass(pd->class) >= MAX_PC_CLASS) { + if (mob_get_viewclass(pd->class_) >= MAX_PC_CLASS) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,20)=mob_get_viewclass(pd->class); + WBUFW(buf,20)=mob_get_viewclass(pd->class_); WBUFPOS(buf,36,pd->bl.x,pd->bl.y); clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA); @@ -3552,7 +3552,7 @@ void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd) int len; nullpo_retv(sd); nullpo_retv(nd); - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return; if(nd->state.state == MS_WALK){ len = clif_npc007b(nd,WFIFOP(sd->fd,0)); @@ -3580,8 +3580,8 @@ int clif_movemob(struct mob_data *md) len = clif_mob007b(md,buf); clif_send(buf,len,&md->bl,AREA); - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -3739,8 +3739,8 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) WFIFOSET(sd->fd,len); } - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -3976,7 +3976,7 @@ int clif_pcoutsight(struct block_list *bl,va_list ap) } break; case BL_NPC: - if( ((struct npc_data *)bl)->class != INVISIBLE_CLASS ) + if( ((struct npc_data *)bl)->class_ != INVISIBLE_CLASS ) clif_clearchar_id(bl->id,0,sd->fd); break; case BL_MOB: @@ -4191,7 +4191,7 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range) memset(WFIFOP(fd,14),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0; - WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[skillid].flag ==0 )? 1:0; + WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[skillid].flag ==0 )? 1:0; else WFIFOB(fd,38) = 0; WFIFOSET(fd,packet_len_table[0x147]); @@ -4226,7 +4226,7 @@ int clif_skillinfoblock(struct map_session_data *sd) memset(WFIFOP(fd,len+12),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0; - WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[i].flag ==0 )? 1:0; + WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0; else WFIFOB(fd,len+36) = 0; len+=37; @@ -4259,7 +4259,7 @@ int clif_skillup(struct map_session_data *sd,int skill_num) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd,8) = range; //WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0; - WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class)) ? 1 : 0; + WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class_)) ? 1 : 0; WFIFOSET(fd,packet_len_table[0x10e]); return 0; @@ -4623,13 +4623,13 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) return 0; WBUFW(buf, 0)=0x18c; - WBUFW(buf, 2)=mob_get_viewclass(md->class); + WBUFW(buf, 2)=mob_get_viewclass(md->class_); WBUFW(buf, 4)=md->level; - WBUFW(buf, 6)=mob_db[md->class].size; + WBUFW(buf, 6)=mob_db[md->class_].size; WBUFL(buf, 8)=md->hp; WBUFW(buf,12)=battle_get_def2(&md->bl); - WBUFW(buf,14)=mob_db[md->class].race; - WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class].vit>>1); + WBUFW(buf,14)=mob_db[md->class_].race; + WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class_].vit>>1); WBUFW(buf,18)=battle_get_elem_type(&md->bl); for(i=0;i<9;i++) WBUFB(buf,20+i)= battle_attr_fix(100,i+1,md->def_ele); @@ -5831,7 +5831,7 @@ int clif_update_mobhp(struct mob_data *md) WBUFL(buf,2) = md->bl.id; memcpy(WBUFP(buf,6), md->name, 24); - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); WBUFW(buf, 0) = 0x195; memcpy(WBUFP(buf,30), mobhp, 24); WBUFL(buf,54) = 0; @@ -6023,7 +6023,7 @@ int clif_pet_emotion(struct pet_data *pd,int param) if(sd->petDB->talk_convert_class < 0) return 0; else if(sd->petDB->talk_convert_class > 0) { - param -= (pd->class - 100)*100; + param -= (pd->class_ - 100)*100; param += (sd->petDB->talk_convert_class - 100)*100; } } @@ -6501,7 +6501,7 @@ int clif_guild_memberlist(struct map_session_data *sd) WFIFOW(fd,c*104+12)=m->hair; WFIFOW(fd,c*104+14)=m->hair_color; WFIFOW(fd,c*104+16)=m->gender; - WFIFOW(fd,c*104+18)=m->class; + WFIFOW(fd,c*104+18)=m->class_; WFIFOW(fd,c*104+20)=m->lv; WFIFOL(fd,c*104+22)=m->exp; WFIFOL(fd,c*104+26)=m->online; @@ -7439,10 +7439,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->state.connect_new) { sd->state.connect_new = 0; - if(sd->status.class != sd->view_class) + if(sd->status.class_ != sd->view_class) clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900) - clif_pet_emotion(sd->pd,(sd->pd->class - 100)*100 + 50 + pet_hungry_val(sd)); + clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd)); /* Stop players from spawning inside castles [Valaris] */ @@ -7753,7 +7753,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { nullpo_retv(md); memcpy(WFIFOP(fd,6), md->name, 24); - if (md->class >= 1285 && md->class <= 1288 && md->guild_id) { + if (md->class_ >= 1285 && md->class_ <= 1288 && md->guild_id) { struct guild *g; struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0 && (g = guild_search(gc->guild_id)) != NULL) { @@ -7767,7 +7767,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { } } else if (battle_config.show_mob_hp == 1) { char mobhp[50]; - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); WFIFOW(fd, 0) = 0x195; memcpy(WFIFOP(fd,30), mobhp, 24); WFIFOB(fd,54) = 0; @@ -7849,7 +7849,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c < WFIFOSET(fd, WFIFOW(fd,2)); // Celest - if (pc_calc_base_job2 (sd->status.class) == 23 ) { + if (pc_calc_base_job2 (sd->status.class_) == 23 ) { int next = pc_nextbaseexp(sd)>0 ? pc_nextbaseexp(sd) : sd->status.base_exp; if ((sd->status.base_exp*100/next)%10 == 0) { estr_lower(RFIFOP(fd,4)); @@ -8680,17 +8680,17 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) void clif_parse_RemoveOption(int fd,struct map_session_data *sd) { if(pc_isriding(sd)) { // jobchange when removing peco [Valaris] - if(sd->status.class==13) - sd->status.class=sd->view_class=7; + if(sd->status.class_==13) + sd->status.class_=sd->view_class=7; - if(sd->status.class==21) - sd->status.class=sd->view_class=14; + if(sd->status.class_==21) + sd->status.class_=sd->view_class=14; - if(sd->status.class==4014) - sd->status.class=sd->view_class=4008; + if(sd->status.class_==4014) + sd->status.class_=sd->view_class=4008; - if(sd->status.class==4022) - sd->status.class=sd->view_class=4015; + if(sd->status.class_==4022) + sd->status.class_=sd->view_class=4015; } pc_setoption(sd,0); @@ -10011,7 +10011,7 @@ void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) { if(sd){ int nextbaseexp=pc_nextbaseexp(sd); - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if (battle_config.etc_log){ if(nextbaseexp != 0) printf("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,s_class.job,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp)); diff --git a/src/map/guild.c b/src/map/guild.c index 7369757a7..ddaa05999 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -242,7 +242,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) m->hair =sd->status.hair; m->hair_color =sd->status.hair_color; m->gender =sd->sex; - m->class =sd->status.class; + m->class_ =sd->status.class_; m->lv =sd->status.base_level; m->exp =0; m->exp_payper =0; @@ -722,7 +722,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; intif_guild_memberinfoshort(g->guild_id, - sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class); + sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if( !online ){ // ログアウトするならsdをクリアして終了 int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); @@ -762,7 +762,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin oldonline=m->online; m->online=online; m->lv=lv; - m->class=class; + m->class_=class; idx=i; } if(m->account_id>0){ diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 815034d8c..e6a997976 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -158,7 +158,7 @@ struct item_data* itemdb_search(int nameid) id->weight=10; id->sex=2; id->elv=0; - id->class=0xffffffff; + id->class_=0xffffffff; id->flag.available=0; id->flag.value_notdc=0; //一応・・・ id->flag.value_notoc=0; @@ -339,7 +339,7 @@ static int itemdb_readdb(void) id->def=atoi(str[8]); id->range=atoi(str[9]); id->slot=atoi(str[10]); - id->class=atoi(str[11]); + id->class_=atoi(str[11]); id->sex=atoi(str[12]); if(id->equip != atoi(str[13])){ id->equip=atoi(str[13]); @@ -814,7 +814,7 @@ static int itemdb_read_sqldb(void) id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0; id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0; id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0; - id->class = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; + id->class_ = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; id->sex = (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0; id->equip = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0; id->wlv = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0; diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 9ff3981a2..2ba6ae7f6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -12,7 +12,7 @@ struct item_data { int value_buy; int value_sell; int type; - int class; + int class_; int sex; int equip; int weight; diff --git a/src/map/map.h b/src/map/map.h index ccedaacaf..405c34d65 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -348,7 +348,7 @@ struct npc_item_list { struct npc_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; char exname[24]; @@ -395,7 +395,7 @@ struct npc_data { struct mob_data { struct block_list bl; short n; - short base_class,class,dir,mode,level; + short base_class,class_,dir,mode,level; short m,x0,y0,xs,ys; char name[24]; int spawndelay1,spawndelay2; @@ -457,7 +457,7 @@ struct mob_data { struct pet_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; struct { diff --git a/src/map/mob.c b/src/map/mob.c index c6b772209..539a10c1a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -99,7 +99,7 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) memcpy(md->name,mobname,24); md->n = 0; - md->base_class = md->class = class; + md->base_class = md->class_ = class; md->bl.id= npc_get_new_npc_id(); memset(&md->state,0,sizeof(md->state)); @@ -600,11 +600,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(!(mode&0x80)){ md->target_id=0; md->state.targettype = NONE_ATTACKABLE; @@ -617,7 +617,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) return 0; } - range = mob_db[md->class].range; + range = mob_db[md->class_].range; if(mode&1) range++; if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range) @@ -912,7 +912,7 @@ int mob_spawn(int id) map_delblock(&md->bl); } else - md->class = md->base_class; + md->class_ = md->base_class; md->bl.m =md->m; do { @@ -946,11 +946,11 @@ int mob_spawn(int id) md->move_fail_count = 0; if(!md->speed) - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; if(!md->level) // [Valaris] - md->level=mob_db[md->class].lv; + md->level=mob_db[md->class_].lv; md->master_id=0; md->master_dist=0; @@ -964,7 +964,7 @@ int mob_spawn(int id) md->canmove_tick = tick; md->guild_id = 0; - if (md->class >= 1285 && md->class <= 1288) { + if (md->class_ >= 1285 && md->class_ <= 1288) { struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) md->guild_id = gc->guild_id; @@ -998,7 +998,7 @@ int mob_spawn(int id) md->hp = battle_get_max_hp(&md->bl); if(md->hp<=0){ - mob_makedummymobdb(md->class); + mob_makedummymobdb(md->class_); md->hp = battle_get_max_hp(&md->bl); } @@ -1094,7 +1094,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) //=========== guildcastle guardian no search start=========== //when players are the guild castle member not attack them ! - if(md->class >= 1285 && md->class <= 1287){ + if(md->class_ >= 1285 && md->class_ <= 1287){ struct map_session_data *sd; struct guild *g=NULL; struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); @@ -1171,10 +1171,10 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) sc_data = battle_get_sc_data(bl); option = battle_get_option(bl); - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; @@ -1236,13 +1236,13 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) return 0; if(!smd->mode) - mode=mob_db[smd->class].mode; + mode=mob_db[smd->class_].mode; else mode=smd->mode; // アクティブでターゲット射程内にいるなら、ロックする if( mode&0x04 ){ - race=mob_db[smd->class].race; + race=mob_db[smd->class_].race; //対象がPCの場合 if(tsd && !pc_isdead(tsd) && @@ -1295,7 +1295,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) nullpo_retr(0, itc=va_arg(ap,int *)); if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; @@ -1332,8 +1332,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) nullpo_retr(0, target=va_arg(ap,struct block_list *)); // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ +/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->target_id; tmd->state.targettype = ATTACKABLE; @@ -1341,8 +1341,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) } } }*/ - if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ + if( md->attacked_id > 0 && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->attacked_id; tmd->state.targettype = ATTACKABLE; @@ -1368,7 +1368,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if((bl=map_id2bl(md->master_id)) != NULL ) mmd=(struct mob_data *)bl; - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; // It is not main monster/leader. if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) @@ -1439,7 +1439,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(mmd->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && sd->sc_data[SC_BASILICA].timer == -1 && ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定 @@ -1457,7 +1457,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(md->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[mmd->class].race; + race=mob_db[mmd->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && (!(sd->status.option&0x06) || race==4 || race==6) @@ -1525,7 +1525,7 @@ static int mob_randomwalk(struct mob_data *md,int tick) md->target_dir = 0; if(md->move_fail_count>1000){ if(battle_config.error_log) - printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); + printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_); md->move_fail_count=0; mob_spawn(md->bl.id); } @@ -1577,11 +1577,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) } if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; // Abnormalities if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) @@ -1674,7 +1674,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) ) mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 - else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ + else if(!battle_check_range(&md->bl,tbl,mob_db[md->class_].range)){ // 攻撃範囲外なので移動 if(!(mode&1)){ // 移動しないモード mob_unlocktarget(md,tick); @@ -1889,7 +1889,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) } if(DIFF_TICK(md->next_walktime,tick)<0 && - (mob_db[md->class].mode&1) && mob_can_move(md) ){ + (mob_db[md->class_].mode&1) && mob_can_move(md) ){ if( map[md->bl.m].users>0 ){ // Since PC is in the same map, somewhat better negligent processing is carried out. @@ -1900,7 +1900,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not not the summons MOB but BOSS, either sometimes reboils. else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_spawn(md->bl.id); }else{ @@ -1908,7 +1908,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_warp(md,-1,-1,-1,-1); } @@ -2018,7 +2018,7 @@ int mob_delete(struct mob_data *md) mob_changestate(md,MS_DEAD,0); clif_clearchar_area(&md->bl,1); map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) + if(mob_get_viewclass(md->class_) <= 1000) clif_clearchar_delay(gettick()+3000,&md->bl,0); mob_deleteslave(md); mob_setdelayspawn(md->bl.id); @@ -2220,7 +2220,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) md->hp-=damage; - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { @@ -2292,7 +2292,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->state.special_mob_ai == 2){//スフィアーマイン int skillidx=0; - if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){ + if((skillidx=mob_skillid2skillidx(md->class_,NPC_SELFDESTRUCTION2))>=0){ md->mode |= 0x1; md->next_walktime=tick; mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始 @@ -2374,13 +2374,13 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) // jAthena's exp formula // per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./tdmg; - temp = (double)mob_db[md->class].base_exp * per; + temp = (double)mob_db[md->class_].base_exp * per; base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1; + if(mob_db[md->class_].base_exp > 0 && base_exp < 1) base_exp = 1; if(base_exp < 0) base_exp = 0; - temp = (double)mob_db[md->class].job_exp * per; + temp = (double)mob_db[md->class_].job_exp * per; job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1; + if(mob_db[md->class_].job_exp > 0 && job_exp < 1) job_exp = 1; if(job_exp < 0) job_exp = 0; } else if (battle_config.exp_calc_type == 1) { @@ -2388,9 +2388,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; if(per>512) per=512; if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; + base_exp=mob_db[md->class_].base_exp*per/256; if(base_exp < 1) base_exp = 1; - job_exp=mob_db[md->class].job_exp*per/256; + job_exp=mob_db[md->class_].job_exp*per/256; if(job_exp < 1) job_exp = 1; } else { @@ -2398,16 +2398,16 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/tdmg; if(per>512) per=512; if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; + base_exp=mob_db[md->class_].base_exp*per/256; if(base_exp < 1) base_exp = 1; - job_exp=mob_db[md->class].job_exp*per/256; + job_exp=mob_db[md->class_].job_exp*per/256; if(job_exp < 1) job_exp = 1; } - if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) { + if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } - if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) { + if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] @@ -2417,12 +2417,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) else { if(battle_config.zeny_from_mobs) { if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris] - if(mob_db[md->class].mexp > 0) + if(mob_db[md->class_].mexp > 0) zeny*=rand()%250; } - if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris] - job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256; - base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256; + if(battle_config.mobs_level_up && md->level > mob_db[md->class_].lv) { // [Valaris] + job_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256; + base_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256; } } @@ -2473,18 +2473,18 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris] break; // End - if(mob_db[md->class].dropitem[i].nameid <= 0) + if(mob_db[md->class_].dropitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].dropitem[i].p; + drop_rate = mob_db[md->class_].dropitem[i].p; if(drop_rate <= 0 && battle_config.drop_rate0item) drop_rate = 1; if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] + if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] if(drop_rate <= rand()%10000) continue; ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = mob_db[md->class].dropitem[i].nameid; + ditem->nameid = mob_db[md->class_].dropitem[i].nameid; log_item[i] = ditem->nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -2498,7 +2498,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) #ifndef TXT_ONLY if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); + log_drop(mvp_sd, md->class_, log_item); #endif // Ore Discovery [Celest] @@ -2520,7 +2520,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) #ifndef TXT_ONLY if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); + log_drop(mvp_sd, md->class_, log_item); #endif if(sd && sd->state.attack_type == BF_WEAPON) { @@ -2530,8 +2530,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(sd->monster_drop_itemid[i] <= 0) continue; if(sd->monster_drop_race[i] & (1<<race) || - (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || - (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { + (mob_db[md->class_].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || + (!(mob_db[md->class_].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { if(sd->monster_drop_itemrate[i] <= rand()%10000) continue; @@ -2548,7 +2548,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } } if(sd->get_zeny_num > 0) - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1)); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%(sd->get_zeny_num+1)); } if(md->lootitem) { for(i=0;i<md->lootitem_count;i++) { @@ -2568,11 +2568,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } // mvp処理 - if(mvp_sd && mob_db[md->class].mexp > 0 ){ + if(mvp_sd && mob_db[md->class_].mexp > 0 ){ int log_mvp[2] = {0}; int j; int mexp; - temp = ((double)mob_db[md->class].mexp * (9.+(double)count)/10.); //[Gengar] + temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar] mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; if(mexp < 1) mexp = 1; clif_mvp_effect(mvp_sd); // エフェクト @@ -2581,9 +2581,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) log_mvp[1] = mexp; for(j=0;j<3;j++){ i = rand() % 3; - if(mob_db[md->class].mvpitem[i].nameid <= 0) + if(mob_db[md->class_].mvpitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].mvpitem[i].p; + drop_rate = mob_db[md->class_].mvpitem[i].p; if(drop_rate <= 0 && battle_config.drop_rate0item) drop_rate = 1; if(drop_rate < battle_config.item_drop_mvp_min) @@ -2593,7 +2593,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(drop_rate <= rand()%10000) continue; memset(&item,0,sizeof(item)); - item.nameid=mob_db[md->class].mvpitem[i].nameid; + item.nameid=mob_db[md->class_].mvpitem[i].nameid; item.identify=!itemdb_isequip3(item.nameid); clif_mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; @@ -2607,7 +2607,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } #ifndef TXT_ONLY if(log_config.mvpdrop > 0) - log_mvpdrop(mvp_sd, md->class, log_mvp); + log_mvpdrop(mvp_sd, md->class_, log_mvp); #endif } @@ -2649,7 +2649,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) clif_clearchar_area(&md->bl,1); if(md->level) md->level=0; map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) + if(mob_get_viewclass(md->class_) <= 1000) clif_clearchar_delay(tick+3000,&md->bl,0); mob_deleteslave(md); mob_setdelayspawn(md->bl.id); @@ -2683,7 +2683,7 @@ int mob_class_change(struct mob_data *md,int *value) max_hp = battle_get_max_hp(&md->bl); hp_rate = md->hp*100/max_hp; clif_mob_class_change(md,class); - md->class = class; + md->class_ = class; max_hp = battle_get_max_hp(&md->bl); if(battle_config.monster_class_change_full_recover==1) { md->hp = max_hp; @@ -2700,8 +2700,8 @@ int mob_class_change(struct mob_data *md,int *value) md->target_id = 0; md->move_fail_count = 0; - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; mob_changestate(md,MS_IDLE,0); skill_castcancel(&md->bl,0); @@ -2742,7 +2742,7 @@ int mob_heal(struct mob_data *md,int heal) if( max_hp < md->hp ) md->hp = max_hp; - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { if(md->bl.id==gc->GID0) gc->Ghp0=md->hp; @@ -2835,7 +2835,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) }else { m=md->bl.m; if(battle_config.error_log==1) - printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class); + printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class_); } md->target_id=0; // タゲを解除する @@ -2846,7 +2846,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) if(type>0 && i==1000) { if(battle_config.battle_log) - printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class); + printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class_); } map_addblock(&md->bl); @@ -3107,7 +3107,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); switch( skill_get_nk(md->skillid) ) @@ -3117,7 +3117,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); break; case 1:// 支援系 - if(!mob_db[md->class].skill[md->skillidx].val[0] && + if(!mob_db[md->class_].skill[md->skillidx].val[0] && (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); else @@ -3238,7 +3238,7 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0); @@ -3258,7 +3258,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) int skill_id, skill_lv, forcecast = 0; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) return 0; @@ -3326,7 +3326,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) } if(battle_config.mob_skill_log) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class); + printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class_); if(casttime>0 || forcecast){ // 詠唱が必要 // struct mob_data *md2; @@ -3335,7 +3335,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) md->bl.id, target->id, 0,0, skill_id,casttime); // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 && +/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class_].mode&0x10 && md2->state.state!=MS_ATTACK){ md2->target_id=md->bl.id; md->state.targettype = ATTACKABLE; @@ -3379,7 +3379,7 @@ int mobskill_use_pos( struct mob_data *md, int skill_id, skill_lv; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); if( md->bl.prev==NULL ) return 0; @@ -3424,7 +3424,7 @@ int mobskill_use_pos( struct mob_data *md, if(battle_config.mob_skill_log) printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", - skill_x,skill_y,skill_id,skill_lv,casttime,md->class); + skill_x,skill_y,skill_id,skill_lv,casttime,md->class_); if( casttime>0 ) { // A cast time is required. mob_stop_walking(md,0); // 歩行停止 @@ -3475,7 +3475,7 @@ int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap) return 0; rate=va_arg(ap,int); fr=va_arg(ap,struct mob_data **); - if( md->hp < mob_db[md->class].max_hp*rate/100 ) + if( md->hp < mob_db[md->class_].max_hp*rate/100 ) (*fr)=md; return 0; } @@ -3547,7 +3547,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) int i,max_hp; nullpo_retr(0, md); - nullpo_retr(0, ms = mob_db[md->class].skill); + nullpo_retr(0, ms = mob_db[md->class_].skill); max_hp = battle_get_max_hp(&md->bl); @@ -3560,7 +3560,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない return 0; - for(i=0;i<mob_db[md->class].maxskill;i++){ + for(i=0;i<mob_db[md->class_].maxskill;i++){ int c2=ms[i].cond2,flag=0; struct mob_data *fmd=NULL; @@ -3697,18 +3697,18 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) nullpo_retr(0,bl); if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && - (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285)) + (md->class_ == 1288 || md->class_ == 1287 || md->class_ == 1286 || md->class_ == 1285)) { struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); struct guild *g=guild_search(sd->status.guild_id); - if(g == NULL && md->class == 1288) + if(g == NULL && md->class_ == 1288) return 0;//ギルド未加入ならダメージ無し else if(gc != NULL && !map[sd->bl.m].flag.gvg) return 0;//砦内でGvじゃないときはダメージなし else if(g && gc != NULL && g->guild_id == gc->guild_id) return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288) + else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288) return 0;//正規ギルド承認がないとダメージ無し } diff --git a/src/map/npc.c b/src/map/npc.c index 4f6fa42ad..4ef38ff52 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -853,7 +853,7 @@ int npc_checknear(struct map_session_data *sd,int id) return 1; } - if (nd->class<0) // イベント系は常にOK + if (nd->class_<0) // イベント系は常にOK return 0; // エリア判定 @@ -1022,7 +1022,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ @@ -1082,7 +1082,7 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ @@ -1449,9 +1449,9 @@ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) nd->chat_id=0; if (!battle_config.warp_point_debug) - nd->class=WARP_CLASS; + nd->class_=WARP_CLASS; else - nd->class=WARP_DEBUG_CLASS; + nd->class_=WARP_DEBUG_CLASS; nd->speed=200; nd->option = 0; nd->opt1 = 0; @@ -1535,7 +1535,7 @@ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, 24); - nd->class = atoi(w4); + nd->class_ = atoi(w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; @@ -1732,7 +1732,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->bl.id=npc_get_new_npc_id(); nd->dir = dir; nd->flag=0; - nd->class=class; + nd->class_=class; nd->speed=200; nd->u.scr.script=script; nd->u.scr.src_id=src_id; @@ -1743,7 +1743,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->opt3 = 0; nd->walktimer=-1; - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); + //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class_); npc_script++; nd->bl.type=BL_NPC; nd->bl.subtype=SCRIPT; @@ -1965,7 +1965,7 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) memcpy(md->name,w3,24); md->n = i; - md->base_class = md->class = class; + md->base_class = md->class_ = class; md->bl.id=npc_get_new_npc_id(); md->m =m; md->x0=x; diff --git a/src/map/pc.c b/src/map/pc.c index e42122665..3288dd1bc 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -269,7 +269,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //----------------------- // 死亡した @@ -308,7 +308,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { /* removed exp penalty on spawn [Valaris] */ - if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { + if(type&2 && sd->status.class_ != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(zeny < 1) zeny = 1; sd->status.zeny -= zeny; @@ -447,7 +447,7 @@ int pc_equippoint(struct map_session_data *sd,int n) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if(sd->inventory_data[n]) { ep = sd->inventory_data[n]->equip; @@ -569,14 +569,14 @@ int pc_isequip(struct map_session_data *sd,int n) // as it allows all advanced classes to equip items their normal versions // could equip) // - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted equipment [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; -// if(((1<<sd->status.class)&item->class) == 0) +// if(((1<<sd->status.class_)&item->class_) == 0) // return 0; if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3)) return 0; @@ -735,7 +735,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->bl.prev = sd->bl.next = NULL; sd->weapontype1 = sd->weapontype2 = 0; - sd->view_class = sd->status.class; + sd->view_class = sd->status.class_; sd->speed = DEFAULT_WALK_SPEED; sd->state.dead_sit = 0; sd->dir = 0; @@ -984,7 +984,7 @@ int pc_calc_skilltree(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; //s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? s = s_class.upper; @@ -1193,7 +1193,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) nullpo_retr(0, sd); //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); b_speed = sd->speed; b_max_hp = sd->status.max_hp; @@ -1220,7 +1220,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) b_mdef = sd->mdef; b_mdef2 = sd->mdef2; b_class = sd->view_class; - sd->view_class = sd->status.class; + sd->view_class = sd->status.class_; b_base_atk = sd->base_atk; pc_calc_skilltree(sd); // スキルツリ?の計算 @@ -1847,12 +1847,12 @@ int pc_calcstatus(struct map_session_data* sd,int first) //Flee上昇 if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 - if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){ + if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){ sd->flee += skill*3; } - if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018) + if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018) sd->flee += skill*4; - if(sd->status.class==12||sd->status.class==4013) + if(sd->status.class_==12||sd->status.class_==4013) sd->speed -= sd->speed *(skill*1.5)/100; } if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り @@ -2211,7 +2211,7 @@ int pc_calcspeed (struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); b_speed = sd->speed; sd->speed = DEFAULT_WALK_SPEED ; @@ -3371,12 +3371,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; if(item->elv > 0 && sd->status.base_level < item->elv) return 0; - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted items [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; #ifndef TXT_ONLY @@ -3730,25 +3730,25 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl) int i,skill,rate,itemid,flag, count; struct mob_data *md; md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && - (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] + if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) && + (!(md->class_>1324 && md->class_<1364))) // prevent stealing from treasure boxes [Valaris] { if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) return 0; skill = battle_config.skill_steal_type == 1 - ? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; + ? (sd->paramc[4] - mob_db[md->class_].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 + : sd->paramc[4] - mob_db[md->class_].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; if(0 < skill) { for(count = 8; count <= 8 && count != 0; count--) { i = rand()%8; - itemid = mob_db[md->class].dropitem[i].nameid; + itemid = mob_db[md->class_].dropitem[i].nameid; if(itemid > 0 && itemdb_type(itemid) != 6) { - rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; + rate = (mob_db[md->class_].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; if(rand()%10000 < rate) { @@ -3796,9 +3796,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) return 0; skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; + rate = skill + (sd->status.base_level - mob_db[md->class_].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; if(rand()%1000 < rate) { - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%100); md->state.steal_coin_flag = 1; return 1; } @@ -4859,7 +4859,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) nullpo_retr(0, sd); if(sd->status.base_exp >= next && next > 0){ - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); // base側レベルアップ?理 sd->status.base_exp -= next; @@ -4989,12 +4989,12 @@ int pc_nextbaseexp(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level-1]; @@ -5013,12 +5013,12 @@ int pc_nextjobexp(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level-1]; @@ -5037,12 +5037,12 @@ int pc_nextbaseafter(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level]; @@ -5061,12 +5061,12 @@ int pc_nextjobafter(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level]; @@ -5104,7 +5104,7 @@ int pc_statusup(struct map_session_data *sd,int type) nullpo_retr(0, sd); - max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter; + max = (pc_calc_upper(sd->status.class_)==2) ? 80 : battle_config.max_parameter; need=pc_need_status_point(sd,type); if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){ @@ -5259,7 +5259,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num) if( sd->status.skill_point>0 && sd->status.skill[skill_num].id!=0 && //sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest - sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) ) + sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; @@ -5285,7 +5285,7 @@ int pc_allskillup(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? @@ -5313,7 +5313,7 @@ int pc_allskillup(struct map_session_data *sd) if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) { sd->status.skill[id].id = id; // celest // sd->status.skill[id].lv=skill_get_max(id); - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class); // celest + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest } } } @@ -5351,7 +5351,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) sd->status.int_=1; sd->status.dex=1; sd->status.luk=1; - if(sd->status.class == 4001) + if(sd->status.class_ == 4001) sd->status.status_point=88; } @@ -5416,7 +5416,7 @@ int pc_resetstate(struct map_session_data* sd) // New statpoint table used here - Dexity sd->status.status_point = atoi (statp[sd->status.base_level - 1]); - if(sd->status.class >= 4001 && sd->status.class <= 4024) + if(sd->status.class_ >= 4001 && sd->status.class_ <= 4024) sd->status.status_point+=40; // End addition @@ -5504,7 +5504,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) nullpo_retr(0, sd); //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); // ?に死んでいたら無? if(pc_isdead(sd)) return 0; @@ -5612,7 +5612,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) } if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris] - if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty + if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0) sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; if(battle_config.pk_mode && src && src->type==BL_PC) @@ -5748,7 +5748,7 @@ int pc_readparam(struct map_session_data *sd,int type) int val=0; struct pc_base_job s_class; - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); nullpo_retr(0, sd); @@ -5772,7 +5772,7 @@ int pc_readparam(struct map_session_data *sd,int type) if(val>=24 && val < 45) val+=3978; else - val= sd->status.class; + val= sd->status.class_; break; case SP_BASEJOB: val= s_class.job; @@ -5850,7 +5850,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); switch(type){ case SP_BASELEVEL: @@ -5873,7 +5873,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) // super novices can go up to 99 [celest] else if (s_class.job == 23) up_level += 49; - else if (sd->status.class >= 4008 && sd->status.class <= 4022) + else if (sd->status.class_ >= 4008 && sd->status.class_ <= 4022) up_level += 20; if (val >= sd->status.job_level) { if (val > up_level)val = up_level; @@ -6160,7 +6160,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) int i; int b_class = 0; //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); nullpo_retr(0, sd); @@ -6188,7 +6188,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || // not needed [celest] //(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job == 22 || sd->status.class == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り + job == 22 || sd->status.class_ == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り return 1; // check if we are changing from 1st to 2nd job @@ -6203,7 +6203,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_setglobalreg (sd, "jobchange_level", sd->change_level); - sd->status.class = sd->view_class = b_class; + sd->status.class_ = sd->view_class = b_class; sd->status.job_level=1; sd->status.job_exp=0; @@ -6369,17 +6369,17 @@ int pc_setriding(struct map_session_data *sd) if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 pc_setoption(sd,sd->status.option|0x0020); - if(sd->status.class==7) - sd->status.class=sd->view_class=13; + if(sd->status.class_==7) + sd->status.class_=sd->view_class=13; - if(sd->status.class==14) - sd->status.class=sd->view_class=21; + if(sd->status.class_==14) + sd->status.class_=sd->view_class=21; - if(sd->status.class==4008) - sd->status.class=sd->view_class=4014; + if(sd->status.class_==4008) + sd->status.class_=sd->view_class=4014; - if(sd->status.class==4015) - sd->status.class=sd->view_class=4022; + if(sd->status.class_==4015) + sd->status.class_=sd->view_class=4022; } return 0; @@ -6857,7 +6857,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // 二刀流?理 if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする && (id->equip==2) // ? 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class) == 12) ) // 左手修?有 + && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class_) == 12) ) // 左手修?有 { int tpos=0; if(sd->equip_index[8] >= 0) @@ -7234,7 +7234,7 @@ int pc_ismarried(struct map_session_data *sd) */ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2) + if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class_)==2) return -1; sd->status.partner_id=dstsd->status.char_id; dstsd->status.partner_id=sd->status.char_id; @@ -7503,7 +7503,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) if(sd->nshealsp > 0) { if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) { - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if(sd->doridori_counter && s_class.job == 23) bonus = sd->nshealsp*2; else diff --git a/src/map/pet.c b/src/map/pet.c index 80331bd0f..3c87a91e5 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -183,14 +183,14 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data) return 0; } - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { pd->target_id=0; return 0; } - range = mob_db[pd->class].range + 1; + range = mob_db[pd->class_].range + 1; if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) return 0; if(battle_config.monster_attack_direction_change) @@ -308,15 +308,15 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) Assert((pd->msd == 0) || (pd->msd->pd == pd)); - if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) + if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class_ != battle_get_class(bl) && pd->state.state != MS_DELAY) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)bl; if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) return 0; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) return 0; if(!type) { rate = sd->petDB->attack_rate; @@ -541,11 +541,11 @@ int search_petDB_index(int key,int type) int i; for(i=0;i<MAX_PET_DB;i++) { - if(pet_db[i].class <= 0) + if(pet_db[i].class_ <= 0) continue; switch(type) { case PET_CLASS: - if(pet_db[i].class == key) + if(pet_db[i].class_ == key) return i; break; case PET_CATCH: @@ -703,7 +703,7 @@ int pet_data_init(struct map_session_data *sd) return 1; } - i = search_petDB_index(sd->pet.class,PET_CLASS); + i = search_petDB_index(sd->pet.class_,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; @@ -720,7 +720,7 @@ int pet_data_init(struct map_session_data *sd) pd->bl.y = pd->to_y; pd->bl.id = npc_get_new_npc_id(); memcpy(pd->name,sd->pet.name,24); - pd->class = sd->pet.class; + pd->class_ = sd->pet.class_; pd->equip = sd->pet.equip; pd->dir = sd->dir; pd->speed = sd->petDB->speed; @@ -865,17 +865,17 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) return 1; } - i = search_petDB_index(md->class,PET_CLASS); - if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { + i = search_petDB_index(md->class_,PET_CLASS); + if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class_) { clif_pet_rulet(sd,0); return 1; } //target_idによる敵→卵判定 // if(battle_config.etc_log) -// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); +// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_); //成功の場合 - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class_].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class_].max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; @@ -885,7 +885,7 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db[pet_db[i].class_].lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else @@ -1111,7 +1111,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick) pd->move_fail_count++; if(pd->move_fail_count>1000){ if(battle_config.error_log) - printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); + printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_); pd->move_fail_count=0; pet_changestate(pd,MS_DELAY,60000); return 0; @@ -1184,15 +1184,15 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) pet_randomwalk(pd,tick); } else if(pd->target_id - MAX_FLOORITEM > 0) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) pet_unlocktarget(pd); - else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + else if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) pet_unlocktarget(pd); - else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ + else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class_].range)){ if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) return 0; if( !pet_can_reach(pd,md->bl.x,md->bl.y)) @@ -1641,7 +1641,7 @@ int read_petdb() continue; //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) - pet_db[j].class = nameid; + pet_db[j].class_ = nameid; memcpy(pet_db[j].name,str[1],24); memcpy(pet_db[j].jname,str[2],24); pet_db[j].itemID=atoi(str[3]); diff --git a/src/map/pet.h b/src/map/pet.h index b811735b1..1664f42d5 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -6,7 +6,7 @@ #define PETLOOT_SIZE 20 // [Valaris] struct pet_db { - int class; + int class_; char name[24],jname[24]; int itemID; int EggID; diff --git a/src/map/script.c b/src/map/script.c index 788c755e5..7730c2ed9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3666,10 +3666,10 @@ int buildin_makepet(struct script_state *st) if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } @@ -4426,13 +4426,13 @@ int buildin_changesex(struct script_state *st) { if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; - if (sd->status.class == 20 || sd->status.class == 4021) - sd->status.class -= 1; + if (sd->status.class_ == 20 || sd->status.class_ == 4021) + sd->status.class_ -= 1; } else if (sd->status.sex == 1) { sd->status.sex = 0; sd->sex = 0; - if(sd->status.class == 19 || sd->status.class == 4020) - sd->status.class += 1; + if(sd->status.class_ == 19 || sd->status.class_ == 4020) + sd->status.class_ += 1; } chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex chrif_save(sd); @@ -4978,7 +4978,7 @@ int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] } if(md && flag&4){ - if(md->class < 1285 || md->class > 1288) + if(md->class_ < 1285 || md->class_ > 1288) mob_delete(md); } return 0; diff --git a/src/map/skill.c b/src/map/skill.c index af8db17cc..55b531fd7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2969,7 +2969,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if( dstsd && dstsd->special_state.no_magic_damage ) heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ if (sd){ - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ heal += heal*skill*2/100; if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら @@ -3157,8 +3157,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); if (dstmd){ for(i=0;i<MAX_PET_DB;i++){ - if(dstmd->class == pet_db[i].class){ - pet_catch_process1(sd,dstmd->class); + if(dstmd->class_ == pet_db[i].class_){ + pet_catch_process1(sd,dstmd->class_); break; } } @@ -3391,7 +3391,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEVOTION: /* ディボ?ション */ if(sd && dstsd){ //?生や養子の場合の元の職業を算出する - struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class); + struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class_); int lv = sd->status.base_level-dstsd->status.base_level; lv = (lv<0)?-lv:lv; @@ -3457,7 +3457,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int }else if(sd && dstmd){ //?象がモンスタ?の場合 //20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!! if(rand()%100<20){ - i=2*mob_db[dstmd->class].lv; + i=2*mob_db[dstmd->class_].lv; mob_target(dstmd,src,0); } } @@ -4303,7 +4303,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_PROVOCATION: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(md) - clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]); + clif_pet_performance(src,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_HALLUCINATION: @@ -4372,18 +4372,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_SUMMONSLAVE: /* 手下召喚 */ case NPC_SUMMONMONSTER: /* MOB召喚 */ if(md) - mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); + mob_summonslave(md,mob_db[md->class_].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); break; case NPC_TRANSFORMATION: case NPC_METAMORPHOSIS: if(md) - mob_class_change(md,mob_db[md->class].skill[md->skillidx].val); + mob_class_change(md,mob_db[md->class_].skill[md->skillidx].val); break; case NPC_EMOTION: /* エモ?ション */ if(md) - clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]); + clif_emotion(&md->bl,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_DEFENDER: @@ -6837,14 +6837,14 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c)=99; return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); switch(ssd->skillid){ case PR_BENEDICTIO: /* 聖?降福 */ @@ -6898,7 +6898,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ @@ -6906,7 +6906,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); skillid=ssd->skillid; skilllv=ssd->skilllv; //if(skilllv <= 0) return 0; @@ -6967,7 +6967,7 @@ static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap nullpo_retr(0, mob_class=va_arg(ap,int)); nullpo_retr(0, c=va_arg(ap,int *)); - if(md->class==mob_class && md->master_id==src_id) + if(md->class_==mob_class && md->master_id==src_id) (*c)++; return 0; } @@ -7782,7 +7782,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, clif_skillcasting( &sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime); /* 詠唱反?モンスタ? */ - if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 && + if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class_].mode&0x10 && md->state.state!=MS_ATTACK && sd->invincible_timer == -1){ md->target_id=sd->bl.id; md->state.targettype = ATTACKABLE; |