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authorMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 18:14:28 +0000
committerMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 18:14:28 +0000
commit5459510af1250f4ce2032314cb970f116b84a395 (patch)
treebb23274824864f29aa4d7c69cfa75f56f3961970 /src
parent970372a9d825d7f2be049a0bbda60463aa800f12 (diff)
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Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6941 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0ab436bd3..147c06e59 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2068,11 +2068,11 @@ struct Damage battle_calc_magic_attack(
switch(skill_num)
{
case MG_FIREWALL:
- if(mflag) { //mflag has a value when it was checked against an undead in skill.c [Skotlex]
+ if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
ad.blewcount = 0; //No knockback
- ad.dmotion = 0; //No flinch animation.
- } else
+ else
ad.blewcount |= 0x10000;
+ ad.dmotion = 0; //No flinch animation.
break;
case WZ_STORMGUST: //Should knockback randomly.
ad.blewcount|=0x40000;