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authorHaru <haru@dotalux.com>2015-11-21 21:54:29 +0100
committerHaru <haru@dotalux.com>2015-12-06 15:18:59 +0100
commit260918b18dfd8a355100a98ac077f08f2e5f24ab (patch)
treecbc092db1aeba112ecfb981a3def4b2cabbf2cbc /src
parent9fef13d4d2e0eab3376ea95b3cb8783d48d19dda (diff)
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Replaced RC_BOSS/RC_NONBOSS bitmask combinations with RC_ALL bitmasks
- Sources only Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.c57
1 files changed, 32 insertions, 25 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d721e2a65..29a7fd3d4 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2480,7 +2480,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) {
sd->bonus.misc_def_rate += val;
break;
case SP_IGNORE_MDEF_RATE:
- if(sd->state.lr_flag != 2) {
+ if (sd->state.lr_flag != 2) {
+ // Decomposed RC_ALL:
sd->ignore_mdef[RC_NONBOSS] += val;
sd->ignore_mdef[RC_BOSS] += val;
}
@@ -2756,21 +2757,23 @@ int pc_bonus(struct map_session_data *sd,int type,int val) {
sd->bonus.unstripable_equip |= EQP_SHIELD;
break;
case SP_HP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.hp_drain[RC_NONBOSS].value += val;
sd->right_weapon.hp_drain[RC_BOSS].value += val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.hp_drain[RC_NONBOSS].value += val;
sd->left_weapon.hp_drain[RC_BOSS].value += val;
}
break;
case SP_SP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.sp_drain[RC_NONBOSS].value += val;
sd->right_weapon.sp_drain[RC_BOSS].value += val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.sp_drain[RC_NONBOSS].value += val;
sd->left_weapon.sp_drain[RC_BOSS].value += val;
}
@@ -2828,7 +2831,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) {
#endif
case SP_ADD_MONSTER_DROP_CHAINITEM:
if (sd->state.lr_flag != 2)
- pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, map->race_id2mask(RC_BOSS)|map->race_id2mask(RC_NONBOSS), 10000);
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, map->race_id2mask(RC_ALL), 10000);
break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
@@ -3094,13 +3097,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
break;
case SP_HP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
sd->right_weapon.hp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
@@ -3108,13 +3112,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
case SP_HP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
sd->right_weapon.hp_drain[RC_BOSS].value += type2;
sd->right_weapon.hp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
sd->left_weapon.hp_drain[RC_BOSS].value += type2;
@@ -3122,13 +3127,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
sd->right_weapon.sp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
@@ -3136,13 +3142,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
case SP_SP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
sd->right_weapon.sp_drain[RC_BOSS].value += type2;
sd->right_weapon.sp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
sd->left_weapon.sp_drain[RC_BOSS].value += type2;
@@ -3440,7 +3447,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2)
- pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, map->race_id2mask(RC_BOSS)|map->race_id2mask(RC_NONBOSS), val);
+ pc->bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, map->race_id2mask(RC_ALL), val);
break;
case SP_SP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@@ -3741,16 +3748,16 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
}
break;
case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
+ if (sd->state.lr_flag == 0) {
+ // Decomposed RC_ALL:
sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
sd->right_weapon.sp_drain[RC_BOSS].per += type3;
sd->right_weapon.sp_drain[RC_BOSS].type = val;
-
- }
- else if(sd->state.lr_flag == 1) {
+ } else if (sd->state.lr_flag == 1) {
+ // Decomposed RC_ALL:
sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
sd->left_weapon.sp_drain[RC_NONBOSS].type = val;