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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 13:26:52 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 13:26:52 +0000 |
commit | 84b3be75663fa9832f32b6de2c6da763b0a14a38 (patch) | |
tree | d47fb48170376205b52da12f8a9e3ed0ea14ee1b /src | |
parent | d484be2d057716ac2e33d46e1cf867941a9b6091 (diff) | |
download | hercules-84b3be75663fa9832f32b6de2c6da763b0a14a38.tar.gz hercules-84b3be75663fa9832f32b6de2c6da763b0a14a38.tar.bz2 hercules-84b3be75663fa9832f32b6de2c6da763b0a14a38.tar.xz hercules-84b3be75663fa9832f32b6de2c6da763b0a14a38.zip |
* Fixed up NPC_POWERUP and NPC_AGIUP
- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds
- NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11450 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 07b0bb6f8..3b95d257d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5117,9 +5117,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_POWERUP: - sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); + sc_start(bl,SC_INCATKRATE,100,200,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,100,skill_get_time(skillid, skilllv))); break; case NPC_AGIUP: diff --git a/src/map/status.c b/src/map/status.c index 6ff33adcb..36333aac4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -281,8 +281,8 @@ void initChangeTables(void) set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE); - set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX); - set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI); + set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT); + set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE); add_sc(NPC_INVISIBLE, SC_CLOAKING); set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE); set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE); |