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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-12 09:55:13 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-12 09:55:13 +0000
commited87621c65d7c13ddd4993101a5b7c2287b6609e (patch)
treea035e4d010d2b9a690c82114dff33dfa36d9f889 /src
parent1c5fab35e935b870939bcae24ea95e957ed76d5a (diff)
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* Some preparations for the guild script update
- cleaned up npc event execution code - cleaned up guild data loading/saving code; to be improved later - removed dummy 'account name' expulsion list management code - removed columns 'rsv1' and 'rsv2' from guild member data - removed columns 'rsv1' 'rsv2' 'rsv3' and 'acc' from guild expulsion data - added upgrade_svn11895.sql for SQL git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11895 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/char/int_guild.c451
-rw-r--r--src/char_sql/int_guild.c210
-rw-r--r--src/char_sql/int_homun.c18
-rw-r--r--src/common/mmo.h7
-rw-r--r--src/common/showmsg.c2
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/chrif.c10
-rw-r--r--src/map/clif.c32
-rw-r--r--src/map/guild.c133
-rw-r--r--src/map/guild.h3
-rw-r--r--src/map/intif.c5
-rw-r--r--src/map/irc.c2
-rw-r--r--src/map/npc.c105
-rw-r--r--src/map/npc.h4
-rw-r--r--src/map/status.c2
-rw-r--r--src/map/status.h2
16 files changed, 488 insertions, 502 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index 6332d33b7..706b1b3d9 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -31,23 +31,24 @@ static unsigned int guild_exp[100];
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
int mapif_guild_broken(int guild_id, int flag);
-int guild_check_empty(struct guild *g);
+bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
int mapif_guild_info(int fd, struct guild *g);
int guild_break_sub(DBKey key, void *data, va_list ap);
-// ギルドデータの文字列への変換
-int inter_guild_tostr(char *str, struct guild *g) {
+/// serializes the guild data structure into the provided string
+int inter_guild_tostr(char* str, struct guild* g)
+{
int i, c, len;
- // 基本データ
+ // save guild base info
len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t",
- g->guild_id, g->name, g->master,
- g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id,
- g->mes1, g->mes2);
- // メンバー
- for(i = 0; i < g->max_member; i++) {
+ g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2);
+
+ // save guild member info
+ for(i = 0; i < g->max_member; i++)
+ {
struct guild_member *m = &g->member[i];
len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%s\t",
m->account_id, m->char_id,
@@ -55,18 +56,21 @@ int inter_guild_tostr(char *str, struct guild *g) {
m->class_, m->lv, m->exp, m->exp_payper, m->position,
((m->account_id > 0) ? m->name : "-"));
}
- // 役職
+
+ // save guild position info
for(i = 0; i < MAX_GUILDPOSITION; i++) {
struct guild_position *p = &g->position[i];
len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
}
- // エンブレム
+
+ // save guild emblem
len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
for(i = 0; i < g->emblem_len; i++) {
len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
}
len += sprintf(str + len, "$\t");
- // 同盟リスト
+
+ // save guild alliance info
c = 0;
for(i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id > 0)
@@ -77,7 +81,8 @@ int inter_guild_tostr(char *str, struct guild *g) {
if (a->guild_id > 0)
len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
}
- // 追放リスト
+
+ // save guild expulsion info
c = 0;
for(i = 0; i < MAX_GUILDEXPULSION; i++)
if (g->expulsion[i].account_id > 0)
@@ -87,10 +92,10 @@ int inter_guild_tostr(char *str, struct guild *g) {
struct guild_expulsion *e = &g->expulsion[i];
if (e->account_id > 0)
len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
- e->account_id, e->rsv1, e->rsv2, e->rsv3,
- e->name, e->acc, e->mes );
+ e->account_id, 0, 0, 0, e->name, "#", e->mes );
}
- // ギルドスキル
+
+ // save guild skill info
for(i = 0; i < MAX_GUILDSKILL; i++) {
len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
}
@@ -99,154 +104,206 @@ int inter_guild_tostr(char *str, struct guild *g) {
return 0;
}
#endif //TXT_SQL_CONVERT
-// ギルドデータの文字列からの変換
-int inter_guild_fromstr(char *str, struct guild *g) {
- int i, j, c;
- unsigned int exp;
- int tmp_int[16];
- char tmp_str[4][256];
- char tmp_str2[4096];
+
+/// parses the guild data string into a guild data structure
+int inter_guild_fromstr(char* str, struct guild* g)
+{
+ int i, c;
char *pstr;
- // 基本データ
memset(g, 0, sizeof(struct guild));
- if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0],
- tmp_str[0], tmp_str[1],
- &tmp_int[1], &tmp_int[2], &exp, &tmp_int[4], &tmp_int[5],
- tmp_str[2], tmp_str[3]) < 8)
- return 1;
- g->guild_id = tmp_int[0];
- g->guild_lv = tmp_int[1];
- g->max_member = tmp_int[2];
- g->exp = exp;
- g->skill_point = tmp_int[4];
-#ifndef TXT_SQL_CONVERT
- g->castle_id = tmp_int[5];
-#endif
- memcpy(g->name, tmp_str[0], NAME_LENGTH);
- memcpy(g->master, tmp_str[1], NAME_LENGTH);
- memcpy(g->mes1, tmp_str[2], 60);
- memcpy(g->mes2, tmp_str[3], 120);
- g->mes1[strlen(g->mes1)-1] = 0;
- g->mes2[strlen(g->mes2)-1] = 0;
-
- for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ
- str = strchr(str + 1, '\t');
-// printf("GuildBaseInfo OK\n");
-
- // メンバー
- for(i = 0; i < g->max_member; i++) {
- struct guild_member *m = &g->member[i];
- if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
- &tmp_int[5], &tmp_int[6], &exp, &tmp_int[8], &tmp_int[9],
- tmp_str[0]) < 11)
+ {// load guild base info
+ int guildid;
+ char name[256]; // only 24 used
+ char master[256]; // only 24 used
+ int guildlv;
+ int max_member;
+ unsigned int exp;
+ int skpoint;
+ char mes1[256]; // only 60 used
+ char mes2[256]; // only 120 used
+ int len;
+
+ if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n",
+ &guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 )
return 1;
- m->account_id = tmp_int[0];
- m->char_id = tmp_int[1];
- m->hair = tmp_int[2];
- m->hair_color = tmp_int[3];
- m->gender = tmp_int[4];
- m->class_ = tmp_int[5];
- m->lv = tmp_int[6];
- m->exp = exp;
- m->exp_payper = tmp_int[8];
- m->position = tmp_int[9];
- memcpy(m->name, tmp_str[0], NAME_LENGTH);
-
- for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
- str = strchr(str + 1, '\t');
+
+ // remove '#'
+ mes1[strlen(mes1)-1] = '\0';
+ mes2[strlen(mes2)-1] = '\0';
+
+ g->guild_id = guildid;
+ g->guild_lv = guildlv;
+ g->max_member = max_member;
+ g->exp = exp;
+ g->skill_point = skpoint;
+ safestrncpy(g->name, name, sizeof(g->name));
+ safestrncpy(g->master, master, sizeof(g->master));
+ safestrncpy(g->mes1, mes1, sizeof(g->mes1));
+ safestrncpy(g->mes2, mes2, sizeof(g->mes2));
+
+ str+= len;
}
-// printf("GuildMemberInfo OK\n");
- // 役職
- i = 0;
- while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') {
- struct guild_position *p = &g->position[i];
- if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
- return 1;
- p->mode = tmp_int[0];
- p->exp_mode = tmp_int[1];
- tmp_str[0][strlen(tmp_str[0])-1] = 0;
- memcpy(p->name, tmp_str[0], NAME_LENGTH);
- for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
- str = strchr(str+1, '\t');
- i++;
+ {// load guild member info
+ int accountid;
+ int charid;
+ int hair, hair_color, gender;
+ int class_, lv;
+ unsigned int exp;
+ int exp_payper;
+ int position;
+ char name[256]; // only 24 used
+ int len;
+ int i;
+
+ for( i = 0; i < g->max_member; i++ )
+ {
+ struct guild_member* m = &g->member[i];
+ if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t%n",
+ &accountid, &charid, &hair, &hair_color, &gender,
+ &class_, &lv, &exp, &exp_payper, &position,
+ name, &len) < 11)
+ return 1;
+
+ m->account_id = accountid;
+ m->char_id = charid;
+ m->hair = hair;
+ m->hair_color = hair_color;
+ m->gender = gender;
+ m->class_ = class_;
+ m->lv = lv;
+ m->exp = exp;
+ m->exp_payper = exp_payper;
+ m->position = position;
+ safestrncpy(m->name, name, NAME_LENGTH);
+
+ str+= len;
+ }
}
-// printf("GuildPositionInfo OK\n");
- // エンブレム
- tmp_int[1] = 0;
- if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 &&
- sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
- return 1;
- g->emblem_len = tmp_int[0];
- g->emblem_id = tmp_int[1];
- for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) {
- int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
- if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
- if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
- if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
- if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
- if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
- if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
- g->emblem_data[i] = (x1<<4) | x2;
+
+ {// load guild position info
+ int mode, exp_mode;
+ char name[256]; // only 24 used
+ int len;
+ int i = 0;
+ int j;
+
+ while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t')
+ {
+ struct guild_position *p = &g->position[i];
+ if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3)
+ return 1;
+
+ p->mode = mode;
+ p->exp_mode = exp_mode;
+ name[strlen(name)-1] = 0;
+ safestrncpy(p->name, name, NAME_LENGTH);
+
+ i++;
+ str+= len;
+ }
}
-// printf("GuildEmblemInfo OK\n");
- str=strchr(str + 1, '\t'); // 位置スキップ
- // 同盟リスト
- if (sscanf(str + 1, "%d\t", &c) < 1)
- return 1;
- str = strchr(str + 1, '\t'); // 位置スキップ
- for(i = 0; i < c; i++) {
- struct guild_alliance *a = &g->alliance[i];
- if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
+ {// load guild emblem
+ int emblemlen;
+ int emblemid;
+ char emblem[4096];
+ int len;
+
+ emblemid = 0;
+ if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 )
+ if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format
return 1;
- a->guild_id = tmp_int[0];
- a->opposition = tmp_int[1];
- memcpy(a->name, tmp_str[0], NAME_LENGTH);
- for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ
- str = strchr(str + 1, '\t');
+ g->emblem_len = emblemlen;
+ g->emblem_id = emblemid;
+ for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) {
+ int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
+ if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
+ if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
+ if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
+ if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
+ if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
+ if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
+ g->emblem_data[i] = (x1<<4) | x2;
+ }
+
+ str+= len;
}
-// printf("GuildAllianceInfo OK\n");
- // 追放リスト
- if (sscanf(str+1, "%d\t", &c) < 1)
- return 1;
- str = strchr(str + 1, '\t'); // 位置スキップ
- for(i = 0; i < c; i++) {
- struct guild_expulsion *e = &g->expulsion[i];
- if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
- &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
- tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
+
+ {// load guild alliance info
+ int guildid;
+ int opposition;
+ char name[256]; // only 24 used
+ int len;
+
+ if (sscanf(str, "%d\t%n", &c, &len) < 1)
return 1;
- e->account_id = tmp_int[0];
- e->rsv1 = tmp_int[1];
- e->rsv2 = tmp_int[2];
- e->rsv3 = tmp_int[3];
- memcpy(e->name, tmp_str[0], NAME_LENGTH);
- memcpy(e->acc, tmp_str[1], 24);
- tmp_str[2][strlen(tmp_str[2])-1] = 0;
- memcpy(e->mes, tmp_str[2], 40);
-
- for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ
- str = strchr(str + 1, '\t');
+ str+= len;
+
+ for(i = 0; i < c; i++)
+ {
+ struct guild_alliance* a = &g->alliance[i];
+ if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3)
+ return 1;
+
+ a->guild_id = guildid;
+ a->opposition = opposition;
+ safestrncpy(a->name, name, NAME_LENGTH);
+
+ str+= len;
+ }
}
-// printf("GuildExpulsionInfo OK\n");
- // ギルドスキル
- for(i = 0; i < MAX_GUILDSKILL; i++) {
- if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
- break;
- g->skill[i].id = tmp_int[0];
- g->skill[i].lv = tmp_int[1];
- str = strchr(str + 1, ' ');
+
+ {// load guild expulsion info
+ int accountid;
+ char name[256]; // only 24 used
+ char message[256]; // only 40 used
+ int len;
+ int i;
+
+ if (sscanf(str, "%d\t%n", &c, &len) < 1)
+ return 1;
+ str+= len;
+
+ for(i = 0; i < c; i++)
+ {
+ struct guild_expulsion *e = &g->expulsion[i];
+ if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3)
+ return 1;
+
+ e->account_id = accountid;
+ safestrncpy(e->name, name, sizeof(e->name));
+ message[strlen(message)-1] = 0; // remove '#'
+ safestrncpy(e->mes, message, sizeof(e->mes));
+
+ str+= len;
+ }
+ }
+
+ {// load guild skill info
+ int skillid;
+ int skilllv;
+ int len;
+ int i;
+
+ for(i = 0; i < MAX_GUILDSKILL; i++)
+ {
+ if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2)
+ break;
+ g->skill[i].id = skillid;
+ g->skill[i].lv = skilllv;
+
+ str+= len;
+ }
+ str = strchr(str, '\t');
}
- str = strchr(str + 1, '\t');
-// printf("GuildSkillInfo OK\n");
return 0;
}
+
#ifndef TXT_SQL_CONVERT
// ギルド城データの文字列への変換
int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
@@ -500,7 +557,6 @@ int inter_guild_save() {
guild_db->foreach(guild_db, inter_guild_save_sub, fp);
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
lock_fclose(fp, guild_txt, &lock);
-// printf("int_guild: %s saved.\n", guild_txt);
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
@@ -532,20 +588,19 @@ struct guild* search_guildname(char *str) {
}
// ギルドが空かどうかチェック
-int guild_check_empty(struct guild *g) {
+static bool guild_check_empty(struct guild *g)
+{
int i;
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
+ if( i < g->max_member)
+ return false; // not empty
- for(i = 0; i < g->max_member; i++) {
- if (g->member[i].account_id > 0) {
- return 0;
- }
- }
- // 誰もいないので解散
+ // 誰もいないので解散
guild_db->foreach(guild_db, guild_break_sub, g->guild_id);
inter_guild_storage_delete(g->guild_id);
mapif_guild_broken(g->guild_id, 0);
idb_remove(guild_db, g->guild_id);
- return 1;
+ return true;
}
unsigned int guild_nextexp (int level)
@@ -1023,46 +1078,48 @@ int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
return 0;
}
-// ギルド脱退/追放要求
-int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) {
- struct guild *g = NULL;
+// Delete member from guild
+int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
+{
int i, j;
- g = idb_get(guild_db, guild_id);
- if (g != NULL) {
- for(i = 0; i < MAX_GUILD; i++) {
- if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
-// printf("%d %d\n", i, (int)(&g->member[i]));
-// printf("%d %s\n", i, g->member[i].name);
-
- if (flag) { // 追放の場合追放リストに入れる
- for(j = 0; j < MAX_GUILDEXPULSION; j++) {
- if (g->expulsion[j].account_id == 0)
- break;
- }
- if (j == MAX_GUILDEXPULSION) { // 一杯なので古いのを消す
- for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
- g->expulsion[j] = g->expulsion[j+1];
- j = MAX_GUILDEXPULSION - 1;
- }
- g->expulsion[j].account_id = account_id;
- strncpy(g->expulsion[j].acc, "dummy", NAME_LENGTH);
- memcpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
- memcpy(g->expulsion[j].mes, mes, 40);
- }
-
- mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
-// printf("%d %d\n", i, (int)(&g->member[i]));
-// printf("%d %s\n", i, (&g->member[i])->name);
- memset(&g->member[i], 0, sizeof(struct guild_member));
+ struct guild* g = idb_get(guild_db, guild_id);
+ if( g == NULL )
+ {
+ //TODO
+ return 0;
+ }
- if (guild_check_empty(g) == 0)
- mapif_guild_info(-1,g);// まだ人がいるのでデータ送信
+ // Find the member
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+ if( i == g->max_member )
+ {
+ //TODO
+ return 0;
+ }
- return 0;
- }
+ if( flag )
+ { // 追放の場合追放リストに入れる
+ ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
+ if (j == MAX_GUILDEXPULSION)
+ { // 一杯なので古いのを消す
+ for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
+ g->expulsion[j] = g->expulsion[j+1];
+ j = MAX_GUILDEXPULSION - 1;
}
+ // Save the expulsion entry
+ g->expulsion[j].account_id = account_id;
+ safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
+ safestrncpy(g->expulsion[j].mes, mes, 40);
}
+
+ mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
+
+ memset(&g->member[i], 0, sizeof(struct guild_member));
+
+ if (guild_check_empty(g) == 0)
+ mapif_guild_info(-1,g);// まだ人がいるのでデータ送信
+
return 0;
}
@@ -1408,12 +1465,13 @@ int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
return 0;
}
-int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) {
+int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
+{
struct guild_castle *gc= idb_get(castle_db, castle_id);
- if (gc == NULL) {
+ if (gc == NULL)
return mapif_guild_castle_datasave(castle_id, index, value);
- }
+
switch(index) {
case 1:
if (gc->guild_id != value) {
@@ -1494,7 +1552,8 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le
// ・パケット長データはinter.cにセットしておくこと
// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
-int inter_guild_parse_frommap(int fd) {
+int inter_guild_parse_frommap(int fd)
+{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
@@ -1522,13 +1581,15 @@ int inter_guild_parse_frommap(int fd) {
return 1;
}
-// マップサーバーの接続時処理
-int inter_guild_mapif_init(int fd) {
+// processes a mapserver connection event
+int inter_guild_mapif_init(int fd)
+{
return mapif_guild_castle_alldataload(fd);
}
// サーバーから脱退要求(キャラ削除用)
-int inter_guild_leave(int guild_id, int account_id, int char_id) {
+int inter_guild_leave(int guild_id, int account_id, int char_id)
+{
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
#endif //TXT_SQL_CONVERT
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index 8b8c517f2..3ac50e56c 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -1,13 +1,13 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
-#include "../common/mmo.h"
#include "../common/cbasetypes.h"
-#include "../common/strlib.h"
-#include "../common/showmsg.h"
-#include "../common/db.h"
+#include "../common/mmo.h"
#include "../common/malloc.h"
#include "../common/socket.h"
+#include "../common/db.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
#include "../common/timer.h"
#include "char.h"
#include "inter.h"
@@ -40,7 +40,7 @@ static unsigned int guild_exp[100];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
-int guild_check_empty(struct guild *g);
+bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
@@ -105,10 +105,10 @@ int inter_guild_tosql(struct guild *g,int flag)
// GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
// GS_BASIC `name`,`master`,`char_id`
- // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
+ // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
// GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
// GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
- // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
+ // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
// temporary storage for str convertion. They must be twice the size of the
@@ -327,15 +327,11 @@ int inter_guild_tosql(struct guild *g,int flag)
struct guild_expulsion *e=&g->expulsion[i];
if(e->account_id>0){
char esc_mes[sizeof(e->mes)*2+1];
- char esc_acc[sizeof(e->acc)*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
- Sql_EscapeStringLen(sql_handle, esc_acc, e->acc, strnlen(e->acc, sizeof(e->acc)));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
- "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
- guild_expulsion_db, g->guild_id,
- esc_name, esc_mes, esc_acc, e->account_id, e->rsv1, e->rsv2 ,e->rsv3) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
+ "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
Sql_ShowDebug(sql_handle);
}
}
@@ -392,11 +388,11 @@ struct guild * inter_guild_fromsql(int guild_id)
CREATE(g, struct guild, 1);
g->guild_id = guild_id;
- Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
+ Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
if( g->max_member > MAX_GUILD )
{ // Fix reduction of MAX_GUILD [PoW]
ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
@@ -433,9 +429,9 @@ struct guild * inter_guild_fromsql(int guild_id)
++data;
}
- //printf("- Read guild_member %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
- "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
+ // load guild member info
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
+ "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
@@ -445,29 +441,25 @@ struct guild * inter_guild_fromsql(int guild_id)
{
struct guild_member* m = &g->member[i];
- Sql_GetData(sql_handle, 1, &data, NULL); m->account_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); m->char_id = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); m->hair = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); m->hair_color = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); m->gender = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); m->class_ = atoi(data);
- Sql_GetData(sql_handle, 7, &data, NULL); m->lv = atoi(data);
- Sql_GetData(sql_handle, 8, &data, NULL); m->exp = (unsigned int)strtoul(data, NULL, 10);
- Sql_GetData(sql_handle, 9, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); m->online = atoi(data);
- Sql_GetData(sql_handle, 11, &data, NULL); m->position = atoi(data);
+ Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); m->exp = (unsigned int)strtoul(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
m->position = MAX_GUILDPOSITION - 1;
- //## TODO what about the rsv fields?
- // rsv1 (12)
- // rsv2 (13)
- // name
- Sql_GetData(sql_handle, 14, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
m->modified = GS_MEMBER_UNMODIFIED;
}
//printf("- Read guild_position %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
@@ -478,18 +470,18 @@ struct guild * inter_guild_fromsql(int guild_id)
int position;
struct guild_position* p;
- Sql_GetData(sql_handle, 1, &data, NULL); position = atoi(data);
+ Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data);
if( position < 0 || position >= MAX_GUILDPOSITION )
continue;// invalid position
p = &g->position[position];
- Sql_GetData(sql_handle, 2, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 3, &data, NULL); p->mode = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); p->exp_mode = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data);
p->modified = GS_POSITION_UNMODIFIED;
}
//printf("- Read guild_alliance %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
@@ -499,13 +491,13 @@ struct guild * inter_guild_fromsql(int guild_id)
{
struct guild_alliance* a = &g->alliance[i];
- Sql_GetData(sql_handle, 1, &data, NULL); a->opposition = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); a->guild_id = atoi(data);
- Sql_GetData(sql_handle, 3, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
}
//printf("- Read guild_expulsion %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
@@ -515,17 +507,13 @@ struct guild * inter_guild_fromsql(int guild_id)
{
struct guild_expulsion *e = &g->expulsion[i];
+ Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
- Sql_GetData(sql_handle, 3, &data, &len); memcpy(e->acc, data, min(len, sizeof(e->acc)));
- Sql_GetData(sql_handle, 4, &data, NULL); e->account_id = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); e->rsv1 = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); e->rsv2 = atoi(data);
- Sql_GetData(sql_handle, 7, &data, NULL); e->rsv3 = atoi(data);
}
//printf("- Read guild_skill %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
@@ -540,14 +528,10 @@ struct guild * inter_guild_fromsql(int guild_id)
while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
int id;
- // id
- Sql_GetData(sql_handle, 1, &data, NULL);
- id = atoi(data) - GD_SKILLBASE;
+ Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
if( id < 0 && id >= MAX_GUILDSKILL )
continue;// invalid guild skill
- // lv
- Sql_GetData(sql_handle, 2, &data, NULL);
- g->skill[id].lv = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
}
Sql_FreeResult(sql_handle);
@@ -853,17 +837,16 @@ int search_guildname(char *str)
}
// Check if guild is empty
-int guild_check_empty(struct guild *g)
+static bool guild_check_empty(struct guild *g)
{
int i;
- for(i=0;i<g->max_member;i++){
- if(g->member[i].account_id>0){
- return 0;
- }
- }
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
+ if( i < g->max_member)
+ return false; // not empty
+
//Let the calling function handle the guild removal in case they need
//to do something else with it before freeing the data. [Skotlex]
- return 1;
+ return true;
}
unsigned int guild_nextexp(int level)
@@ -1385,60 +1368,57 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
}
// Delete member from guild
-int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
+int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
{
- struct guild * g = inter_guild_fromsql(guild_id);
-
- if(g){
- int i;
- // Find the member
- for(i=0;i<g->max_member;i++){
- if( g->member[i].account_id==account_id && g->member[i].char_id==char_id)
- {
- if(flag)
- {
- // Write expulsion reason
- int j;
- // Find an empty slot
- for(j=0;j<MAX_GUILDEXPULSION;j++){
- if(g->expulsion[j].account_id==0)
- break;
- }
- // Expulsion list is full, flush the oldest one
- if(j==MAX_GUILDEXPULSION){
- for(j=0;j<MAX_GUILDEXPULSION-1;j++)
- g->expulsion[j]=g->expulsion[j+1];
- j=MAX_GUILDEXPULSION-1;
- }
- // Save the expulsion
- g->expulsion[j].account_id=account_id;
- strncpy(g->expulsion[j].acc,"dummy",NAME_LENGTH);
- memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH);
- memcpy(g->expulsion[j].mes,mes,40);
- }
+ int i, j;
- mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
- inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
+ struct guild* g = inter_guild_fromsql(guild_id);
+ if( g == NULL )
+ {
+ // Unknown guild, just update the player
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+ // mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ return 0;
+ }
- memset(&g->member[i],0,sizeof(struct guild_member));
+ // Find the member
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+ if( i == g->max_member )
+ {
+ //TODO
+ return 0;
+ }
- if(!guild_check_empty(g)) {
- break;
- }
- //Guild empty? break it.
- mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
- return 0;
- }
+ if( flag )
+ { // Write expulsion reason
+ // Find an empty slot
+ ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
+ if( j == MAX_GUILDEXPULSION )
+ {
+ // Expulsion list is full, flush the oldest one
+ for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
+ g->expulsion[j] = g->expulsion[j+1];
+ j = MAX_GUILDEXPULSION-1;
}
+ // Save the expulsion entry
+ g->expulsion[j].account_id = account_id;
+ safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
+ safestrncpy(g->expulsion[j].mes, mes, 40);
+ }
+
+ mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
+
+ memset(&g->member[i],0,sizeof(struct guild_member));
+
+ if( guild_check_empty(g) )
+ mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
+ else {
//Update member info.
if (!guild_calcinfo(g))
mapif_guild_info(fd,g);
g->save_flag |= GS_EXPULSION;
- }else{
- // Unknown guild, just update the player
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
}
return 0;
@@ -1994,7 +1974,7 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le
int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
- switch(RFIFOW(fd,0)){
+ switch(RFIFOW(fd,0)) {
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
@@ -2016,18 +1996,20 @@ int inter_guild_parse_frommap(int fd)
default:
return 0;
}
+
return 1;
}
+// processes a mapserver connection event
int inter_guild_mapif_init(int fd)
{
return mapif_guild_castle_alldataload(fd);
}
// サーバーから脱退要求(キャラ削除用)
-int inter_guild_leave(int guild_id,int account_id,int char_id)
+int inter_guild_leave(int guild_id, int account_id, int char_id)
{
- return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
+ return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
int inter_guild_broken(int guild_id)
diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c
index 25637c6e7..a838ebf1d 100644
--- a/src/char_sql/int_homun.c
+++ b/src/char_sql/int_homun.c
@@ -27,12 +27,12 @@ void inter_homunculus_sql_final(void){
return;
}
-int mapif_saved_homunculus(int fd, int account_id, unsigned char flag)
+static int mapif_saved_homunculus(int fd, int account_id, bool flag)
{
WFIFOHEAD(fd, 7);
WFIFOW(fd,0) = 0x3892;
WFIFOL(fd,2) = account_id;
- WFIFOB(fd,6) = flag;
+ WFIFOB(fd,6) = flag; // 1:success, 0:failure
WFIFOSET(fd, 7);
return 0;
}
@@ -71,7 +71,7 @@ int mapif_homunculus_created(int fd, int account_id, struct s_homunculus *sh, un
}
// Save/Update Homunculus Skills
-int mapif_save_homunculus_skills(struct s_homunculus *hd)
+static bool mapif_save_homunculus_skills(struct s_homunculus *hd)
{
SqlStmt* stmt;
int i;
@@ -89,18 +89,18 @@ int mapif_save_homunculus_skills(struct s_homunculus *hd)
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
- return 0;
+ return false;
}
}
}
SqlStmt_Free(stmt);
- return 1;
+ return true;
}
-int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
+static bool mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
{
- int flag = 1;
+ bool flag = true;
char esc_name[NAME_LENGTH*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, hd->name, strnlen(hd->name, NAME_LENGTH));
@@ -114,7 +114,7 @@ int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
hd->hp, hd->max_hp, hd->sp, hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize) )
{
Sql_ShowDebug(sql_handle);
- flag = 0;
+ flag = false;
}
else
{
@@ -128,7 +128,7 @@ int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
hd->hp, hd->max_hp, hd->sp, hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize, hd->hom_id) )
{
Sql_ShowDebug(sql_handle);
- flag = 0;
+ flag = false;
}
else
{
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 56e4eb9ce..6bb916299 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -328,7 +328,6 @@ struct guild_member {
unsigned int exp;
int exp_payper;
short online,position;
- int rsv1,rsv2;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
@@ -350,9 +349,7 @@ struct guild_alliance {
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
- char acc[40];
int account_id;
- int rsv1,rsv2,rsv3;
};
struct guild_skill {
@@ -364,10 +361,6 @@ struct guild {
short guild_lv, connect_member, max_member, average_lv;
unsigned int exp,next_exp;
int skill_point;
-#ifdef TXT_ONLY
- //FIXME: Gotta remove this variable completely, but doing so screws up the format of the txt save file...
- int castle_id;
-#endif
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
diff --git a/src/common/showmsg.c b/src/common/showmsg.c
index 6fb8a2e6c..fa744f0e4 100644
--- a/src/common/showmsg.c
+++ b/src/common/showmsg.c
@@ -76,7 +76,7 @@ int msg_silent = 0; //Specifies how silent the console is.
buf.d_ = StringBuf_Malloc(); \
buf.l_ = StringBuf_Vprintf(buf.d_, fmt, args); \
buf.v_ = StringBuf_Value(buf.d_); \
- ShowDebug("showmsg: dynamic buffer used, increase the static buffer size to %d or more.", buf.l_+1);\
+ ShowDebug("showmsg: dynamic buffer used, increase the static buffer size to %d or more.\n", buf.l_+1);\
} \
//define BUFVPRINTF
diff --git a/src/map/battle.c b/src/map/battle.c
index 346948cb6..eeb368feb 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3232,7 +3232,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
int t_guild = status_get_guild_id(t_bl);
if (
!(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
- s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild))
+ s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild))
)
state |= BCT_GUILD;
else
@@ -3260,7 +3260,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (flag&BCT_GUILD || state&BCT_ENEMY) {
int s_guild = status_get_guild_id(s_bl);
int t_guild = status_get_guild_id(t_bl);
- if(s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild)))
+ if(s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)))
state |= BCT_GUILD;
}
}
diff --git a/src/map/chrif.c b/src/map/chrif.c
index b2a3af4bf..a041d9957 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -92,7 +92,6 @@ static uint32 char_ip = 0;
static uint16 char_port = 6121;
static char userid[NAME_LENGTH], passwd[NAME_LENGTH];
static int chrif_state = 0;
-static int char_init_done = 0;
int other_mapserver_count=0; //Holds count of how many other map servers are online (apart of this instance) [Skotlex]
//Interval at which map server updates online listing. [Valaris]
@@ -342,20 +341,23 @@ int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int c
*------------------------------------------*/
int chrif_connectack(int fd)
{
+ static bool char_init_done = false;
+
if (RFIFOB(fd,2)) {
ShowFatalError("Connection to char-server failed %d.\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
+
ShowStatus("Successfully logged on to Char Server (Connection: '"CL_WHITE"%d"CL_RESET"').\n",fd);
chrif_state = 1;
- chrif_connected=1;
+ chrif_connected = 1;
chrif_sendmap(fd);
ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
- if(!char_init_done) {
- char_init_done = 1;
+ if( !char_init_done ) {
+ char_init_done = true;
ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
}
diff --git a/src/map/clif.c b/src/map/clif.c
index 53227d286..e0d4c1ca0 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -6472,6 +6472,7 @@ int clif_guild_inviteack(struct map_session_data *sd,int flag)
WFIFOSET(fd,packet_len(0x169));
return 0;
}
+
/*==========================================
* ギルドメンバ脱退通知
*------------------------------------------*/
@@ -6487,23 +6488,24 @@ int clif_guild_leave(struct map_session_data *sd,const char *name,const char *me
clif_send(buf,packet_len(0x15a),&sd->bl,GUILD);
return 0;
}
+
/*==========================================
* ギルドメンバ追放通知
*------------------------------------------*/
-int clif_guild_expulsion(struct map_session_data *sd,const char *name,const char *mes,
- int account_id)
+int clif_guild_expulsion(struct map_session_data *sd,const char *name,const char *mes,int account_id)
{
unsigned char buf[128];
nullpo_retr(0, sd);
WBUFW(buf, 0)=0x15c;
- memcpy(WBUFP(buf, 2),name,NAME_LENGTH);
- memcpy(WBUFP(buf,26),mes,40);
- memcpy(WBUFP(buf,66),"dummy",NAME_LENGTH);
+ safestrncpy(WBUFP(buf, 2),name,NAME_LENGTH);
+ safestrncpy(WBUFP(buf,26),mes,40);
+ safestrncpy(WBUFP(buf,66),"",NAME_LENGTH); // account name (not used for security reasons)
clif_send(buf,packet_len(0x15c),&sd->bl,GUILD);
return 0;
}
+
/*==========================================
* ギルド追放メンバリスト
*------------------------------------------*/
@@ -6519,18 +6521,18 @@ int clif_guild_expulsionlist(struct map_session_data *sd)
g=guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
- WFIFOHEAD(fd,MAX_GUILDEXPULSION * 88 + 4);
+ WFIFOHEAD(fd,4 + MAX_GUILDEXPULSION * 88);
WFIFOW(fd,0)=0x163;
for(i=c=0;i<MAX_GUILDEXPULSION;i++){
struct guild_expulsion *e=&g->expulsion[i];
if(e->account_id>0){
- memcpy(WFIFOP(fd,c*88+ 4),e->name,NAME_LENGTH);
- memcpy(WFIFOP(fd,c*88+28),e->acc,24);
- memcpy(WFIFOP(fd,c*88+52),e->mes,44);
+ safestrncpy(WFIFOP(fd,4 + c*88),e->name,NAME_LENGTH);
+ safestrncpy(WFIFOP(fd,4 + c*88+24),"",24); // account name (not used for security reasons)
+ safestrncpy(WFIFOP(fd,4 + c*88+48),e->mes,40);
c++;
}
}
- WFIFOW(fd,2)=c*88+4;
+ WFIFOW(fd,2) = 4 + c*88;
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
@@ -8542,7 +8544,9 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_DropItem(int fd, struct map_session_data *sd)
{
- int item_index, item_amount;
+ int item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
+ int item_amount = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
+
item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
item_amount = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
do {
@@ -8564,7 +8568,8 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
return;
} while (0);
- //Because the client does not likes being ignored.
+
+ //Because the client does not like being ignored.
clif_delitem(sd, item_index,0);
}
@@ -9991,7 +9996,8 @@ void clif_parse_GuildLeave(int fd,struct map_session_data *sd)
}
/*==========================================
- * ギルド追放
+ * Request to expel a member of a guild
+ * S 015b <guild_id>.L <account_id>.L <char_id>.L <reason>.39B 00
*------------------------------------------*/
void clif_parse_GuildExpulsion(int fd,struct map_session_data *sd)
{
diff --git a/src/map/guild.c b/src/map/guild.c
index 889338a9c..ca571b3ce 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -655,9 +655,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
}
// 定員確認
- for(i=0;i<g->max_member;i++)
- if(g->member[i].account_id==0)
- break;
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
if(i==g->max_member){
clif_guild_inviteack(sd,3);
return 0;
@@ -669,60 +667,52 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
clif_guild_invite(tsd,g);
return 0;
}
-// ギルド勧誘への返答
-int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
+
+/// Guild invitation reply.
+/// flag: 0:rejected, 1:accepted
+int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
{
- struct map_session_data *tsd;
+ struct map_session_data* tsd;
nullpo_retr(0, sd);
-
- //nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));
- //I checked the code, and there's no "check" for the case where the guy
- //that invites another to a guild quits the map-server before being replied.
- //Hence that's a valid null pointer scenario. :) [Skotlex]
- if ((tsd= map_id2sd( sd->guild_invite_account )) == NULL)
- { //Do we send a "invitation failed" msg or something to the player?
- //Or should we accept the invitation and add it to the guild anyway?
- //afterall, guild_invite holds the guild id that the player was invited to.
- sd->guild_invite=0;
- sd->guild_invite_account=0;
- return 0;
- }
- if(sd->guild_invite!=guild_id) // 勧誘とギルドIDが違う
- return 0;
+ // subsequent requests may override the value
+ if( sd->guild_invite != guild_id )
+ return 0; // mismatch
- if(flag==1){ // 承諾
+ // look up the person who sent the invite
+ //NOTE: this can be NULL because the person might have logged off in the meantime
+ tsd = map_id2sd(sd->guild_invite_account);
+
+ // zero out the status data
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+
+ if( flag == 0 )
+ {// rejected
+ if( tsd ) clif_guild_inviteack(tsd,1);
+ }
+ else
+ {// accepted
struct guild_member m;
- struct guild *g;
+ struct guild* g;
int i;
- // 定員確認
- if( (g=guild_search(tsd->status.guild_id))==NULL ){
- sd->guild_invite=0;
- sd->guild_invite_account=0;
+ if( (g=guild_search(guild_id)) == NULL )
return 0;
- }
- for(i=0;i<g->max_member;i++)
- if(g->member[i].account_id==0)
- break;
- if(i==g->max_member){
- sd->guild_invite=0;
- sd->guild_invite_account=0;
- clif_guild_inviteack(tsd,3);
+
+ ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
+ if( i == g->max_member )
+ {
+ if( tsd ) clif_guild_inviteack(tsd,3);
return 0;
}
- //inter鯖へ追加要求
guild_makemember(&m,sd);
- intif_guild_addmember( sd->guild_invite, &m );
+ intif_guild_addmember(guild_id, &m);
//TODO: send a minimap update to this player
- return 0;
- }else{ // 拒否
- sd->guild_invite=0;
- sd->guild_invite_account=0;
- clif_guild_inviteack(tsd,1);
}
+
return 0;
}
// ギルドメンバが追加された
@@ -1821,7 +1811,9 @@ int guild_castlealldataload(int len,struct guild_castle *gc)
for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
ev = i; // offset of castle or -1
- // load received castles into memory, one by one
+ if( ev < 0 ) //No castles owned, invoke OnAgitInit as it is.
+ npc_event_doall("OnAgitInit");
+ else // load received castles into memory, one by one
for( i = 0; i < n; i++, gc++ )
{
struct guild_castle *c = guild_castle_search(gc->castle_id);
@@ -1842,9 +1834,6 @@ int guild_castlealldataload(int len,struct guild_castle *gc)
}
}
- if( ev < 0 ) //No castles owned, invoke OnAgitInit as it is.
- npc_event_doall("OnAgitInit");
-
return 0;
}
@@ -1906,57 +1895,15 @@ int guild_checkcastles(struct guild *g)
return nb_cas;
}
-// [MouseJstr]
-// is this guild allied with this castle?
-int guild_isallied(struct guild *g, struct guild_castle *gc)
-{
- int i;
-
- nullpo_retr(0, g);
-
- if(g->guild_id == gc->guild_id)
- return 1;
-
- if (gc->guild_id == 0)
- return 0;
-
-
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- if(g->alliance[i].guild_id == gc->guild_id) {
- if(g->alliance[i].opposition == 0)
- return 1;
- else
- return 0;
- }
-
- return 0;
-}
-
-int guild_idisallied(int guild_id, int guild_id2)
+// Are these two guilds allied?
+bool guild_isallied(int guild_id, int guild_id2)
{
int i;
- struct guild *g;
-
- if (guild_id <= 0 || guild_id2 <= 0)
- return 0;
-
- if(guild_id == guild_id2)
- return 1;
-
- g = guild_search(guild_id);
-
+ struct guild* g = guild_search(guild_id);
nullpo_retr(0, g);
-
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- if(g->alliance[i].guild_id == guild_id2) {
- if(g->alliance[i].opposition == 0)
- return 1;
- else
- return 0;
- }
-
- return 0;
+ ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
+ return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
}
static int guild_infoevent_db_final(DBKey key,void *data,va_list ap)
diff --git a/src/map/guild.h b/src/map/guild.h
index 61c9e1778..bfa359fb1 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -18,8 +18,7 @@ int guild_skill_get_max(int id);
int guild_checkskill(struct guild *g,int id);
int guild_check_skill_require(struct guild *g,int id); // [Komurka]
int guild_checkcastles(struct guild *g); // [MouseJstr]
-int guild_isallied(struct guild *g, struct guild_castle *gc);
-int guild_idisallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
+bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
void do_init_guild(void);
struct guild *guild_search(int guild_id);
diff --git a/src/map/intif.c b/src/map/intif.c
index 5c8cfc9a0..bcb1eef2a 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -587,13 +587,12 @@ int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const cha
WFIFOL(inter_fd, 6) = account_id;
WFIFOL(inter_fd,10) = char_id;
WFIFOB(inter_fd,14) = flag;
- memcpy(WFIFOP(inter_fd,15),mes,40);
+ safestrncpy(WFIFOP(inter_fd,15),mes,40);
WFIFOSET(inter_fd,55);
return 0;
}
// ギルドメンバのオンライン状況/Lv更新要求
-int intif_guild_memberinfoshort(int guild_id,
- int account_id,int char_id,int online,int lv,int class_)
+int intif_guild_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
if (CheckForCharServer())
return 0;
diff --git a/src/map/irc.c b/src/map/irc.c
index 986efd51b..a7995e615 100644
--- a/src/map/irc.c
+++ b/src/map/irc.c
@@ -52,7 +52,7 @@ int irc_connect_timer(int tid, unsigned int tick, int id, int data)
return 0;
//Ok, this ShowInfo and printf are a little ugly, but they are meant to
//debug just how long the code freezes here. [Skotlex]
- ShowInfo("(IRC) Connecting to %s... ", irc_ip_str);
+ ShowInfo("(IRC) Connecting to %s...\n", irc_ip_str);
irc_fd = make_connection(irc_ip,irc_port);
if(irc_fd > 0){
printf("ok\n");
diff --git a/src/map/npc.c b/src/map/npc.c
index a9ea50e89..6ddbffe01 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -59,7 +59,6 @@ struct event_data {
struct npc_data *nd;
int pos;
};
-static struct tm ev_tm_b; // 時計イベント用
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
@@ -227,17 +226,20 @@ int npc_event_doall_sub(DBKey key, void* data, va_list ap)
const char* p = key.str;
struct event_data* ev;
int* c;
+ const char* name;
int rid;
- char* name;
- ev = (struct event_data *)data;
- c = va_arg(ap, int *);
- name = va_arg(ap,char *);
+ nullpo_retr(0, ev = (struct event_data *)data);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c = va_arg(ap, int *));
+ nullpo_retr(0, name = va_arg(ap, const char *));
rid = va_arg(ap, int);
- if( (p=strchr(p, ':')) && p && strcmpi(name, p)==0 ) {
- if(rid)
- npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
+ p = strchr(p, ':'); // match only the event name
+ if( p && strcmpi(name, p) == 0 )
+ {
+ if(rid) // a player may only have 1 script running at the same time
+ npc_event_sub(map_id2sd(rid),ev,key.str);
else
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
@@ -245,26 +247,8 @@ int npc_event_doall_sub(DBKey key, void* data, va_list ap)
return 0;
}
-int npc_event_doall(const char* name)
-{
- int c = 0;
- char buf[64] = "::";
- strncpy(buf+2, name, 62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
- return c;
-}
-int npc_event_doall_id(const char* name, int rid)
-{
- int c = 0;
- char buf[64] = "::";
-
- strncpy(buf+2, name, 62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
- return c;
-}
-
-int npc_event_do_sub(DBKey key, void* data, va_list ap)
+static int npc_event_do_sub(DBKey key, void* data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
@@ -274,43 +258,61 @@ int npc_event_do_sub(DBKey key, void* data, va_list ap)
nullpo_retr(0, ev = (struct event_data *)data);
nullpo_retr(0, ap);
nullpo_retr(0, c = va_arg(ap, int *));
+ nullpo_retr(0, name = va_arg(ap, const char *));
- name = va_arg(ap, const char *);
-
- if (p && strcmpi(name, p)==0) {
+ if( p && strcmpi(name, p) == 0 )
+ {
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
(*c)++;
}
return 0;
}
+
+// runs the specified event (supports both single-npc and global events)
int npc_event_do(const char* name)
{
int c = 0;
- if (*name == ':' && name[1] == ':') {
- return npc_event_doall(name+2);
- }
+ if( name[0] == ':' && name[1] == ':' )
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0);
+ else
+ ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
- ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
return c;
}
+// runs the specified event (global only)
+int npc_event_doall(const char* name)
+{
+ return npc_event_doall_id(name, 0);
+}
+// runs the specified event, with a RID attached (global only)
+int npc_event_doall_id(const char* name, int rid)
+{
+ int c = 0;
+ char buf[64];
+ safesnprintf(buf, sizeof(buf), "::%s", name);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
+ return c;
+}
+
/*==========================================
* 時計イベント実行
*------------------------------------------*/
int npc_event_do_clock(int tid, unsigned int tick, int id, int data)
{
+ static struct tm ev_tm_b; // tracks previous execution time
time_t timer;
- struct tm *t;
+ struct tm* t;
char buf[64];
- char *day="";
- int c=0;
+ char* day;
+ int c = 0;
- time(&timer);
- t=localtime(&timer);
+ timer = time(NULL);
+ t = localtime(&timer);
- switch (t->tm_wday) {
+ switch (t->tm_wday) {
case 0: day = "Sun"; break;
case 1: day = "Mon"; break;
case 2: day = "Tue"; break;
@@ -318,6 +320,7 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, int data)
case 4: day = "Thu"; break;
case 5: day = "Fri"; break;
case 6: day = "Sat"; break;
+ default:day = ""; break;
}
if (t->tm_min != ev_tm_b.tm_min ) {
@@ -336,6 +339,7 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, int data)
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c+=npc_event_doall(buf);
}
+
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
@@ -345,8 +349,7 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, int data)
*------------------------------------------*/
void npc_event_do_oninit(void)
{
- int count = npc_event_doall("OnInit");
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", count);
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit"));
add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
}
@@ -361,7 +364,8 @@ int npc_timerevent_import(char* lname, void* data, va_list ap)
struct npc_data *nd=va_arg(ap,struct npc_data *);
int t=0,i=0;
- if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
+ if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':')
+ {
// タイマーイベント
struct npc_timerevent_list *te=nd->u.scr.timer_event;
int j,i=nd->u.scr.timeramount;
@@ -371,12 +375,9 @@ int npc_timerevent_import(char* lname, void* data, va_list ap)
ShowFatalError("npc_timerevent_import: out of memory !\n");
exit(EXIT_FAILURE);
}
- for(j=0;j<i;j++){
- if(te[j].timer>t){
- memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
- break;
- }
- }
+ ARR_FIND( 0, i, j, te[j].timer > t );
+ if( j < i )
+ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
@@ -465,10 +466,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
if( n==0 )
return 0;
- for(j=0;j<n;j++){
- if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
- break;
- }
+ ARR_FIND( 0, n, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
return 0;
if (nd->u.scr.rid > 0) {
@@ -2931,7 +2929,6 @@ int do_init_npc(void)
ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1);
npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
- memset(&ev_tm_b, -1, sizeof(ev_tm_b));
timer_event_ers = ers_new(sizeof(struct timer_event_data));
// process all npc files
diff --git a/src/map/npc.h b/src/map/npc.h
index 6580e4f21..a0c1956b7 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -74,9 +74,9 @@ int do_init_npc(void);
void npc_event_do_oninit(void);
int npc_do_ontimer(int npc_id, int option);
-int npc_event_doall(const char* name);
int npc_event_do(const char* name);
-int npc_event_doall_id(const char* name, int id);
+int npc_event_doall(const char* name);
+int npc_event_doall_id(const char* name, int rid);
int npc_timerevent_start(struct npc_data* nd, int rid);
int npc_timerevent_stop(struct npc_data* nd);
diff --git a/src/map/status.c b/src/map/status.c
index c8ffde37c..f9237f565 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4065,7 +4065,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl)
struct status_data *status_get_status_data(struct block_list *bl)
{
nullpo_retr(&dummy_status, bl);
-
+
switch (bl->type) {
case BL_PC: return &((TBL_PC*)bl)->battle_status;
case BL_MOB: return &((TBL_MOB*)bl)->status;
diff --git a/src/map/status.h b/src/map/status.h
index 0526bbd65..eac4b9d55 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -20,8 +20,8 @@ extern unsigned long StatusChangeFlagTable[];
// Status changes listing. These code are for use by the server.
enum sc_type {
//First we enumerate common status ailments which are often used around.
- SC_COMMON_MIN = 0, // begin
SC_STONE = 0,
+ SC_COMMON_MIN = 0, // begin
SC_FREEZE,
SC_STUN,
SC_SLEEP,