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authorshennetsind <ind@henn.et>2013-04-17 03:18:21 -0300
committershennetsind <ind@henn.et>2013-04-17 03:18:21 -0300
commit904caf6f8c77f50f7d89725cec7b8bc200406ae5 (patch)
tree27e5abbb9f1fde91a4b8304ecdcf9ddc1ff93d19 /src
parent2e909cf1f7ad5ab6f5c05cffba4744b132f280cd (diff)
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Fixed Bug #7060
Magical Reflection behavior is finally 100% official (or so we hope) http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c11
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/skill.c25
3 files changed, 26 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b8ca0d92b..29b861c18 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -433,8 +433,6 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
switch(attack_type){
case BF_MAGIC:
- if( battle->isMagicReflect )
- nk |= NK_NO_CARDFIX_ATK;
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX))
@@ -993,7 +991,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
//Finally damage reductions....
// Assumptio doubles the def & mdef on RE mode, otherwise gives a reduction on the final damage. [Igniz]
#ifndef RENEWAL
- if( sc->data[SC_ASSUMPTIO] && !battle->isMagicReflect ) {
+ if( sc->data[SC_ASSUMPTIO] ) {
if( map_flag_vs(bl->m) )
damage = damage*2/3; //Receive 66% damage
else
@@ -1038,9 +1036,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage -= damage * sc->data[SC_ARMOR]->val2 / 100;
#ifdef RENEWAL
- if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || ((flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION)))
+ if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_id != WS_CARTTERMINATION)
#else
- if(sc->data[SC_ENERGYCOAT] && (battle->isMagicReflect || (flag&BF_WEAPON && skill_id != WS_CARTTERMINATION)))
+ if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON && skill_id != WS_CARTTERMINATION))
#endif
{
struct status_data *status = status_get_status_data(bl);
@@ -4085,8 +4083,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (!flag.imdef && (
sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) ||
sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) ||
- sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) ||
- battle->isMagicReflect
+ sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS )
))
flag.imdef = 1;
}
diff --git a/src/map/battle.h b/src/map/battle.h
index bea224b1c..8b1f757f5 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -462,8 +462,6 @@ extern int attr_fix_table[4][10][10];
* Battle.c Interface
**/
struct battle_interface {
- /* vars */
- bool isMagicReflect;/* maybe better as a flag atlho the system isnt threaded so there isn't any bug by using it like this */
/* init */
void (*init) (void);
/* final */
diff --git a/src/map/skill.c b/src/map/skill.c
index f4bee2934..c183fc0cb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2234,9 +2234,28 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
**/
#if MAGIC_REFLECTION_TYPE
if( dmg.dmg_lv != ATK_MISS ){ //Wiz SL cancelled and consumed fragment
- battle->isMagicReflect = true;
- dmg = battle->calc_attack(BF_MAGIC,bl,bl,skill_id,skill_lv,flag&0xFFF);
- battle->isMagicReflect = false;
+ short s_ele = skill->get_ele(skill_id, skill_lv);
+
+ if (s_ele == -1) // the skill takes the weapon's element
+ s_ele = sstatus->rhw.ele;
+ else if (s_ele == -2) //Use status element
+ s_ele = status_get_attack_sc_element(src,status_get_sc(src));
+ else if( s_ele == -3 ) //Use random element
+ s_ele = rnd()%ELE_MAX;
+
+ dmg.damage = battle->attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl));
+
+ if( sc && sc->data[SC_ENERGYCOAT] ) {
+ struct status_data *status = status_get_status_data(bl);
+ int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
+ per /=20; //Uses 20% SP intervals.
+ //SP Cost: 1% + 0.5% per every 20% SP
+ if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000))
+ status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
+ //Reduction: 6% + 6% every 20%
+ dmg.damage -= dmg.damage * (6 * (1+per)) / 100;
+ }
+
}
#endif
}